As it happens, they will be!
One of my 4e house rules that I'll be carrying over to PoL is this: PCs don't get the RAW start-of-day AP, but they get 1 AP after each and every encounter afterward. Oh, and APs are a use-it-or-lose-it resource; you can only spend 1 per encounter. This makes it...
My arcane classes are much more defined than they ever have been in D&D. Thematically, they're like the sorcerers and warlocks that we're all familiar with -- characters born with innate magic, or those who've been granted powers by arcane entities. Mechanically, they're all about illusions...
This pertains to my 4e clone in progress, Points of Light.
I've stumbled across a way to eliminate the 5 minute work day without action points, and I'm curious if you'd consider it a net gain:
Just because I thought it was cool, among the daily attack powers I've written to date -- which...
Sure, players can spend feat slots to get the riders themselves.
I guess it would have been more accurate to say that my group has banned the bonus part of the feat taxes.
It absolutely does, and in fact my group has banned these feats.
I should mention that we've also banned the Expertise feats, and instead give PCs a +1 'expert bonus' per tier to attacks and defenses.
Hi, CM!
The suggestion that Ferghis mentioned is written right into my Complete 4th Edition compilation-clone as "RAW," but it can just as easily be applied to 4e games. The rule is just as Ferghis describes -- anytime a PC would get +1 to two abilities, he instead gets +1 to all abilities...
Well, there's my Complete 4th Edition compilation, which is 4e with errata and a few common house rules included.
And then there's my current project, Points of Light, which will be more of revision -- though still very much true to 4e!
Oh, yeah, I noticed that when I converted RA and figured it must have been one of those math details that slipped thru the cracks after the 4e math framework got changed halfway thru devolopment. Anyway, RA's level-dependent penalty happens to exactly match PoL's math framework, so I didn't even...
I figured that removing more ritual skill checks would make rituals more appealing to characters without high stats in the appropriate abilities.
But fair enough; I don't really feel strongly about it either way.
Rituals are one of those things that 4e fans generally feel could have been done better, but that my group hasn't had much problem with. As a result I'd like to clean them up a bit, but will probably miss many wrinkly details without the aid of my fellow fans. So I've got two questions:
1...
I do love ENworld, but it's not the best place to go for 4e discussion. I also frequent RPGnet for more varied 4e discussion, and strangely enough the top topic at Paizo's 4e forum is 101 Reasons Why 4e DOESN'T Suck. It kind of turns into 4e vs. 3.x by post 300, but it's still mostly...
This seems like a totally reasonable fix; in fact my group never even considered using triggered actions on our own turns.
Would this solve your issues, Keterys?
My players don't ready actions often, so I haven't encountered this quirk to be honest. It sounds very...irritating.
Note to self...add penalty typing!