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  1. Ranger19k

    Alternate Bard Class (Sort of)

    If you came to me with this proposal, I'd approve it straight out: you are probably giving up more than you get (powerwise), so I'd have no problem with that. Additionally, you are going to want to add Perform and Diplomacy (at a minimum) to your class skills if the base class doesn't already...
  2. Ranger19k

    reduce size spell

    The only 3.5 ed first level enlarge spell that I know of is enlarge person, which specifies the target as "One humanoid creature". Likewise, the first level Reduce Person specifies the target as "one humanoid creature." The second level druid reduce animal spell specifies "one willing animal...
  3. Ranger19k

    The Survivor (Character Suggestions)

    I second this. They also get two good saves and a couple domain feats to play around with. If played conservatively, the straight cleric can sit right around the top of the survivability list.
  4. Ranger19k

    Scout/Ranger Battlefield Archer Build Question

    Hey, I just saw this post and figured that you should get some response before dropping off the first page. I don't do build advice, but I can answer your other question. The basic answer is yes, but not how you described it. When you DELAY, you can not interrupt someone's actions. (PH 160)...
  5. Ranger19k

    D&D 3E/3.5 3.5 Bard's power?

    Complete Arcane Page 60.
  6. Ranger19k

    Shadowy Grappler

    It is a little strange that they left out casting time twice, but I'd agree with Dandu on this one and rule it a standard action to cast. I usually try to avoid using the descriptive flavor text as a basis for for making rulings, since it is often not consistent, but even if you wanted to go...
  7. Ranger19k

    D&D 3E/3.5 [3.5] Trap Help!

    DMG p 39 gives guidance for how to set an appropriate challenge rating for a trap. It's basically +1CR for every 2d6 damage, or +1 for every spell level in the case of a magic trap. It also says that "overcoming the challenge of a trap involves encountering the trap, either by disarming it...
  8. Ranger19k

    Help me plan my character progression!

    I might be confused here, but I believe that the Complete Divine Errata clarified that you needed to have the metamagic feat before you selected DMM for it. In other words, you would need to already have 'Reach Spell' before taking DMM-Reach, making it a two feat requirement. Unfortunately I...
  9. Ranger19k

    Custom Magic Item Cost (and races)

    The 3.5 module Sons of Gruumsh had the final BBEG wielding a maul called the Hammer of Gruumsh. It was a +1 maul that granted Improved Sunder if the wielder didn't already have the feat. It was priced at 8,115 gp, which means that the addition of the Improved Sunder feat was +1 enchantment. I...
  10. Ranger19k

    Munchkin Monk Build

    Clearly banned for too heartily agreeing with the guide's awesomeness
  11. Ranger19k

    [Domain] feats

    I agree with Herzog. The wording in CC suggests that anyone can take the feats, not just clerics. However, a non-cleric is restricted to work with the DM to choose only something that fits flavor-wise with your character's religious preferences, and IF you take a second domain feat (which is...
  12. Ranger19k

    D&D 3E/3.5 Divine Metamagic (3.5)

    Divine metamagic is very similar in mechanism to a spontaneous caster's use of metamagic, with the exception that it's powered off of turning attempts and thus doesn't change the level of the spell. In other words, it's the same metamagic feat being used (thus why you need to already have that...
  13. Ranger19k

    D&D 3E/3.5 Web Spell Question (3.5)

    Yeah, that makes sense. But do you think it would stick/stop the spinning ring of blades?
  14. Ranger19k

    D&D 3E/3.5 Web Spell Question (3.5)

    The web spell description in the 3.5 PH is pretty clear that the strands are flammable, and can be easily brushed away with a flaming sword. It is not clear however, if a normal weapon can sever any of the strands. Should there be a hardness/AC for striking and severing strands when not using...
  15. Ranger19k

    Group additions

    It looks like the temp modifiers come from his ability score enhancing magic items: Gloves of Dexterity, Amulet of Health, and Cloak of Charisma (See "Other Possessions" column). Also, there is a box that says "Display Spells and Powers." If you click on this box, it will show the spell list...
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