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    Fortune Cards: and randomized collectible cards come to D&D

    Think about it like this: your FLGS is considering hosting the Gamma World Game Day, and they've set aside room in their store for 10-20 people to try out the game. With WotC requiring that each participant purchase two packs of cards, they will then be buying at least ~$5 worth of product while...
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    Has one of the people in your campaign ever died in real life?

    Sorry to hear about the loss of your friend. I had a gaming friend in college pass away, but we had stopped playing together a little while before. I'd suggest putting his characters on the back-burner, rather than using them on a regular basis. Let his characters get happy endings and an...
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    Building a Fantasy Sandbox

    Do you have a link that discusses the 'Matrix' approach in more detail? Thanks!
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    Gamma World Box Set Sneak Peak on I09.com

    I'm not sure that this has been fully explained, or they may have alternate rules included. There may be a GM deck, with more junk powers, and then players are also allowed to have their own decks to use as well; or, everyone can draw from a central deck.
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    Gamma World Box Set Sneak Peak on I09.com

    Since everyone else is bickering about how Gamma World is/isn't a CCG, I'll take a shot at your questions. Gamma World is an RPG set in a post-apocalyptic future, complete with mutants, robots, and psychic powers. Think Mad Max/Fallout/Thundar the Barbarian, but with much more weirdness. You...
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    Preview of the new D&D COmic!

    For this item alone, you get my eternal gratitude. That was a fantastic show.
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    What will Masterplan be after the C&D?

    I don't think that this is a new issue... IIRC, I've seen my computer try and download those same items both before and after the situation with Masterplan took place. They haven't posted any new monsters since then, so I'm not sure if WotC has changed the process at all.
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    Looking for Players - Long Beach, Ca

    We've found that our group of four is just a little too small. So we are looking to add someone to our group... and it could be you! We meet every Wednesday evening in the Long Beach area, with players in the South Bay and northern Orange County area. We are all in our mid 30s-40s, and have...
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    "My beast companion rolls to Aid me..."

    I've got a player with a beast companion who wants his wolf to automatically use Aid Another on any skill check that the wolf has trained (specifically Perception). As the wolf will almost never fail the roll to Aid, that basically means that he's got a permanent +2 bonus to this skill. Am I...
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    D&D 3E/3.5 Eberron - Changes between 3.5e and 4e

    That's one of the best changes, IMO.
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    What will Masterplan be after the C&D?

    This is a very important question to have answered - I don't want to download the new version if it deletes all of my old info. Can anyone give a definitive answer?
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    Mutants & Masterminds 3rd Edition

    There are fourteen heroes shown on the cover that's already been posted - it'd be hard to imagine that this isn't also the list of the ones included in the book. As for villains, that's a harder question. Some are obvious - when in doubt, pick the archnemesis (Lex Luthor, Joker, Sinestro). But...
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    Mutants & Masterminds 3rd Edition

    Sorry - that's not what I meant. The players had 5-card hands like you'd give them... but over the span of the campaign, he got quite a few 20s, which he always used immediately, rather than waiting for a dramatically appropriate time. I'd suggest pulling the face cards from two decks, leaving...
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    Mutants & Masterminds 3rd Edition

    I ran a fairly sucessful campaign using the cards option, and I really think that it did help out with the pacing and story. However, I did have one player who always played his 20 on the first round of combat, even though everyone at the table (except him?) knew that I wasn't going to let him...
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    What will Masterplan be after the C&D?

    You can easily do all of the adventure design in OneNote, and better, since you can link things much more easily. But for the encounters themselves, I'd use Masterplan.
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    Mutants & Masterminds 3rd Edition

    Those are things that the GM can limit, if they don't want their game to be a high-power universe (like DC Comics). If you want to model a more realistic world, just put a cap on things like that... but don't change the ruleset, because it works for me.
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    What will Masterplan be after the C&D?

    Not very. You'd only be using a small portion of the full functionality of the program (the flowchart and note taking sections), and ignoring all of the other system specific stuff (encounter builder, combat tracker, etc).
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    Interview with Pramas-chu; or "Green Ronin & DC Interview"

    I'd like to know if there's going to be any linkage between the M&M books and the DC Online MMORPG that's coming out at about the same time. Will there be hints on how to create the MMO powers using M&M mechanics?
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    Familiars Left Alone

    If the player wants to play the familiar for a couple sessions, then by golly let them. Just stat out the familiar as a companion character (DMG2), and give them some options to be useful in combat.
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    IDW announces new "Dungeons & Dragons" comic series

    Oops - I meant to post this in the General RPG discussion board. Can a mod help me out and transfer this?
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