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  1. Kerrick

    What should an epic xxx (3.5) be able to do?

    That's not hard, all things considered. :p But seriously... the fighter revolves around: increasing bonuses to attacks and damage, and increasing number of weapons he can use. While thematically appropriate, it's not very interesting. Now, the barbarian does get some interesting abilities -...
  2. Kerrick

    What should an epic xxx (3.5) be able to do?

    Yeah, but I want something besides repetitive abilities. No offense, but those classes are just... boring. Hmm. I stopped by DF a couple weeks ago, for the first time in a few years, to see if I could find anything, but I seem to have missed this and the other topic. My system is closer to 3.5...
  3. Kerrick

    Full round attacks

    You could... but wouldn't it be simpler to say "1 round = 1 full-round action"? No, sorry. I've seen a lot of folks who come across as "I think this is the best way, and if you don't do it this way, you're wrong." I try to do my best to avoid that - I just point out things that I think are...
  4. Kerrick

    The Level-Modifier Mechanic

    True, but three times/level isn't bad - a wizard can do it every day. It's a little hard to top that.
  5. Kerrick

    Full round attacks

    See below. ---- No, it's a full-round action - you can't do anything else - no move actions, no free actions, no nothing. I did. I don't agree with most of your changes, but hey - they're your changes, not mine. Sure, it's simple, but why? Why are PCs (and monsters, don't forget) suddenly...
  6. Kerrick

    Heal Skill

    You're forgetting something: "mass" versions of a spell are always 4 levels higher. "Greater" versions, just FYI, are always 3 levels higher.
  7. Kerrick

    How can we balance Level 1 - 40?

    If the best BAB is 3/4, you can reduce ACs to account for it - that's no problem. I dunno... 9 points is a lot, especially if you're going to add combat stances, magic items, feats, and whatnot on top of it - you'll be looking at somewhere around 15 points of difference, in actuality. And, like...
  8. Kerrick

    Rules Mechanics that should be jettisoned

    That's what I did. "Exotic" is no longer a class of weapons; it's merely a tag applied to alert the player that the weapon in question has additional abilities. You gain proficiency with exotic weapons with the MWP feat, but unless you fulfill the prereqs, you still suffer a -2 penalty (it's -4...
  9. Kerrick

    Armor max dex -> dex penalty

    Thanks for pointing that out - I'd totally missed it. I'll change it to read that it increases your max Run speed by 1 (max x5). Therefore, someone who's unencumbered or in Medium armor can run x5, and someone in heavy armor can run x4. This will keep the feat useful while still keeping the...
  10. Kerrick

    Cure/inflict wounds spells revision

    You could easily institute a condition track like SW... I don't know why they didn't, except maybe for the purposes of simplicity - D&D uses a lot of healing, unlike most modern and futuristic games (I'm not sure about SWSE); hp are constantly going up and down, so it would necessitate...
  11. Kerrick

    The Level-Modifier Mechanic

    I wasn't saying that's how you should do it - I was just attempting to rationalize the dev's decisions. As I said, I think the delayed level progression was a dumb idea - wizards are far more powerful than sorcerers, even without that. That makes sense, and sounds good. Just be sure to grant...
  12. Kerrick

    Rules Mechanics that should be jettisoned

    I did that, except that some of them are still tagged as "exotic". They're technically martial weapons, but they have additional abilities that have requirements for proper use. For example, nunchaku grant a +2 bonus to disarm checks, but you must have 15 Dex to take advantage of this. You can...
  13. Kerrick

    Cure/inflict wounds spells revision

    Sure it is. Hit points are an abstraction, not a concrete, quantifiable thing. An attack that deals the same amount of damage, hit point wise, against the two fighters can have vastly different results due to their varying hit point totals. Fighter A has only 13 hp, so a sword thrust for 6...
  14. Kerrick

    Cure/inflict wounds spells revision

    The problem with the 25% thing, aside from what Michael said, is that 25% of Bob the wizard's hit points is a lot less than 25% of Frank the fighter's. So? 1st level PCs are fragile. My proposed change does pretty much the same thing at higher levels - 3-4 CSWs will probably completely heal a...
  15. Kerrick

    Reflavoring Races

    Here's what I did (in a nutshell): Dwarves: Basically the same. Elves: Live in the desert kingdoms; they have a high-magic culture ruled by an immortal god-king. Think Egyptian/Go'auld (Stargate) culture. They occupy a large empire and practice slavery. Jungle elves live further to the south...
  16. Kerrick

    Rope trick and bag of holding? What to do?!?

    Funny thing.. I came up with an answer to that question, and people made fun of me for doing it (they said it wasn't worth the bother). I had to change a few things around for the sake of consistency, but here's the result: So, in summary: Bag of holding + rope trick or portable hole =...
  17. Kerrick

    Unique class niches

    AP Heavy should be enough for the War domain, especially in combination with WF (god's weapon). I think you could easily make the paladin into a PrC. Clerics got pigeonholed into the "holy warriors of their god" thing, which is completely inaccurate. I, for one, can't see a cleric of the god of...
  18. Kerrick

    Cure/inflict wounds spells revision

    That's way too complicated. Think about it - you have to know a) how many HD the target has; b) what kind of HD the target has; c) which multiplier to use. With "xd8 + 1d8/2 caster levels", all you have to know is your caster level. The amount you cure/inflict can easily be noted on the...
  19. Kerrick

    Unique class niches

    InNteresting concept. I think I saw someone else bring that up recently, too. It's not what they do in combat, it's what they do outside of combat. Rogues have a very different skillset than rangers - they're focused on finding and disarming traps, breaking in and stealing things, gathering...
  20. Kerrick

    The Level-Modifier Mechanic

    That's already balanced by the fact that they have a limited repertoire. I think the reasoning behind the delayed progression was because they can metamagic on the fly (course, that's balanced by the full-round casting, so I don't really see a reason for the delayed progression either).
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