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  1. Kerrick

    What's wrong with high-level/epic play?

    Thanks for all the replies so far. Done that. I boosted the low save to 4/10 instead of 1/3, so the difference at L20 is only 4 instead of 6. Once the EAS kicks in, the saves stay fairly close together. Yeah... I'm working on that too - I (with a suggestion from someone else) came up with an...
  2. Kerrick

    What's wrong with high-level/epic play?

    I'm going to be doing some work on the epic system soon, revising and fixing things, and I wanted to get a feel for what people think are the major problems. I'm already working on/have dealt with: immunities, skill checks, EAB/EAS, and the epic pricing system; I've got an idea for reducing...
  3. Kerrick

    Project Phoenix is live!

    Sad but true. It's something I'm working on rectifying, though. It really depends on who wins initiative - if the fighter gets it, he can whale on the sorcerer, preventing him from getting a spell off and win the fight. True... fighters are horribly gear-dependent, but that's their thing -...
  4. Kerrick

    Reducing iterative attacks

    I played around this idea back when I first started working on PP, but I couldn't come to a satisfactory solution and dropped it. Pathfinder's working on the combat section now, and the issue has come back up. People are trotting out the usual arguments - too much die rolling, the lowest attacks...
  5. Kerrick

    Reducing bonus types

    I finally sat down and wrote up the changes for modifiers. Here's what I've got. Modifiers A modifier is any bonus or penalty applying to a die roll. A positive modifier is a bonus, and a negative modifier is a penalty. Types of Modifiers Modifiers are divided into three types: intrinsic...
  6. Kerrick

    Project Phoenix is live!

    If you all didn't already know, my huge project is now available for perusal online. Feel free to yoink whatever you want - it's all OGC and put there for that express purpose.
  7. Kerrick

    Project Phoenix is live!

    Oops. Fixed. I'd have thought that a "pure" comparison (i.e., without equipment) would be the best indicator of where their strengths and weaknesses lie - after all, you don't have all kinds of items shoring up their weak points and strengthening their strong points. Why? Depends on their...
  8. Kerrick

    Poison Save Every Round

    I did something similar , but more expanded. Check this out.
  9. Kerrick

    Project Phoenix is live!

    Don't forget bludgeoning. I made some changes to the DR system and I forgot to apply them to the monk. I think I'll just have their unarmed strike be considered magical and scale with level - it gains +1 per 4 levels. They'll lose a bit since they won't get +3 (bypass alignment) until 12th and...
  10. Kerrick

    Project Phoenix is live!

    Cool! Exactly. I think it's on a par with the 3.5 monk, but I can't really say myself, because I haven't playtested it. I removed Wisdom as the main stat so as to prevent some of the symptoms of MAD, and because it made more sense for the different styles to rely on different abilities. They...
  11. Kerrick

    Project Phoenix is live!

    So does anyone have anything to add besides "the monk sucks"?
  12. Kerrick

    Project Phoenix is live!

    I've added a bunch of new content in the last few days: the spells are up, the traps, the basic monster info (types & subtypes, monsters as races, etc.), and some discussions.
  13. Kerrick

    Combat rules: Need some opinions

    That was just something I came up with off the top of my head. You would only move up to your max speed during your turn, though - it's just like jumping; if you're in the air at the end of your turn, you "continue" the jump at the beginning of the next turn and land then. So, I guess you could...
  14. Kerrick

    Project Phoenix is live!

    I dunno... giving them something at every level leads to more crap to keep track of (unless they're simply scaling abilities, in which case they're kind of boring). Well, considering the 3.5 monk was pretty powerful, it's not hard to make it LESS powerful, though I thought it was pretty close...
  15. Kerrick

    Project Phoenix is live!

    Ooh, good idea. I'll do that now. Like dagredhel said, you might want to check out the fighting styles before you pass judgment on it. I got a LOT of feedback on that thing from folks on this board - 3 pages' worth. The 3.5 monk is a mish-mash of unrelated abilities, and the Pathfinder monk...
  16. Kerrick

    Project Phoenix is live!

    Project Phoenix has gone public! PP is a major project 9 months in the making - a complete makeover of the 3.5 system. Project Phoenix is an Open Source system: 100% OGC, and it will include design notes to enable other designers or DMs to take part or all of the system and adapt it for their...
  17. Kerrick

    Combat rules: Need some opinions

    I found the PF system much cleaner and easier to use as a base. The 3.5 grapple rules are way too overcomplicated. Oy... too many rules. I'm just going to keep the "you can't charge over hazardous terrain" rule and leave the acrobatics for special cases (PrCs and feats). Off the top of my head...
  18. Kerrick

    Spell Resistance

    I did, didn't I? I didn't want to cloud the issue with variant rules, but you're right - my formula works better with SR/3. Thanks - I'll update my rules. I understand, but what I meant was: against a humanoid opponent (as an example), what's the point of casting hold monster when hold person...
  19. Kerrick

    Combat rules: Need some opinions

    Yeah. I'm using the PF system, with some changes. That's basically what I was thinking - you start on solid ground, slide across the ice/grease, and hopefully keep your footing long enough to make it to solid ground again. I'd say that if the target is also on the ice, there's no way to do...
  20. Kerrick

    Spell Resistance

    A reinforcement of existing barriers IS a save bonus, AFAICT. If it's not, I don't understand what you mean.
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