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    One Thousand Ways to Freak Out Your Players

    893. When the players go to sleep the night after they discover the BBEG's plans/a powerful new spell/corruption in the government, have them wake up in what appears to the same room. When they go to the window, however, have them find themselves in a charming little villiage, with horse-drawn...
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    Path of the Sword

    Path of the Sword is the first in Fantasy Flight Games' "Path" seiries. As the cover says, it is a classbook for barbarians, fighters, monks, and rangers. It is very well-written, and as with the other FFG book I own, Spells and Spellcraft, it has a wide enough range of material that...
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    EN World Members Map!

    THREAD HIJACK WARNING! Cool map 'n all, but what does the above mean? I've seen it countless times, but have never figured out what it references. Could someone tell me? Otherwise, I will place a pin on the map that is secretly a nuclear device pin, sending destruction everywhere. Yeah.
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    One Thousand Ways to Freak Out Your Players

    670. Stirges. Lots of stirges. Hundreds upon hundreds of stirges.
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    3 things a drow would leave at a party

    The drow wouldn't leave anything at the party; he would leave the party in ruins. Besides, who invites drow to parties anyway? [Translation: I can't think of anything clever for him to leave at the party, so I'm going to be literal and irritating.]
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    One Thousand Ways to Freak Out Your Players

    642. For one session - prefferably near April Fool's Day - have magic get very silly. I present the following examples: a) When the cleric prays for spells, say s/he hears the following: "Hi, you've reached [god]. I'm not here to answer your prayers right now, so please leave a message after...
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    One Thousand Ways to Freak Out Your Players

    599. In a large, empty cavern, have the players make spot checks. No matter what the result, don't allow them to see anything. Then, have them take breath weapon damage from some dragon every round. Still allow them to see nothing. See invisibility fails to work. After a while, have them...
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    Short Sheets Issue 3 - Spells to Get You Places

    Yeah, I guess I have some typos. I could launch into a long and harrowing story of why they're there, but it would be boring and take to long to type. As for subscribing, that would make people angry, seeing as there was a two-month or so gap between two issues and my sense of purpose is...
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    One Thousand Ways to Freak Out Your Players

    581. Have the same mundane object show up all over the place. For example: Session 1: "...You walk through the door and find yourself in a 30 by 30 foot room. There is a door to the north, and a small pile of junk in the corner. A small, red clay jar is on top of the pile." Session 2...
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    Short Sheets Issue 3 - Spells to Get You Places

    Whoa, well-balanced? Really? Considering I've never made spells before, that's nice to know. I'm open to criticism, though, if anybody thinks my spells stink. If you have something nice to say, I don't mind either.
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    Short Sheets Issue 3 - Spells to Get You Places

    And Issue One. When issue four comes around, I'll put the first three in one file.
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    Short Sheets Issue 3 - Spells to Get You Places

    Dang, I hate it when I do that. Here is issue three:
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    Fencing

    This may not be exactly what you're looking for, but one of the FFG Legendary Class Contest submissions was a master fencer. As for wielding a dagger, would Inigo Diego Montoya have resorted to the treachery of stabbing with a dagger? On a somewhat unrelated note, I think a set of feats...
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    Short Sheets Issue 3 - Spells to Get You Places

    After a month or two, I decided to do another one of these things. Let me know what you think. In this issue: Spells to Get You Places - Three new spells to help your travel. Astral Planetoids - Randomly generate features of the hunks of land in the astral plane. If anyone wants them, I'll...
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    EN World's name

    I have always wondered why the heck this site is called EN World. I have had a sudden revelation. Could it be these happen to be the initials of a certain someone known as Eric Noah?...
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    Homebrew help: a new plane

    This is an interesting cosmology. As for the anti-shadow, I sort of have an idea. It would probably be a similar landscape to the plane of shadow, except very, brightly lit. It wouldn't be as blinding as the positive energy plane, but spending too long in it may be uncomfortable. One oddity...
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    New Epic spell : BALEFIRE

    I think what is meant that if the save is failed, the target dies, but it is as if he died 1d4+1 rounds ago, so any actions the target took in that time are negated and anything done by the target during that time is reverted to what it was 1d4+1 rounds ago. In short, a failed save means the...
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    Gone to layout!

    Congratulations!!! I've been waiting for this. I have plans to get a group going come fall and I want a high powered campaign, so what better way to increase power by giving everyone super powers? This will likely be my first ever .pdf purchase. I've been in love with this since I saw the...
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    One Thousand Ways to Freak Out Your Players

    548. Have them enter a town where everyone is a paladin. That includes kids. All the townspeople are constantly detecting for evil and making sure the party doesn't do anything against the paladin's code.
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