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    Dragon #297 Contents questions

    I'm interested in the "Relics of Earth," especially (being Jewish) Rabbi Loew's golem, which I heard was in there. Also wondering what powers the rosetta stone possesses. If someone could post this, it could give a good preview into artifact crafting.
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    Announcement about Asgard: Seeking submissions for issue 7.

    Feel free to pick twenty or so of the "Ways to freak out your players" thread that I started. It would probably make for a good article. If you want, I could put them together myself, but I am notoriously unreliable when I plan on doing something that there isn't money or a school grade riding...
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    One step Orders

    Seems like a good idea. However, beneath some of your gods, true neutral is listed as a follower alignment. The PHB says that a cleric cannot be true neutral unless their diety is true neutral.
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    [Adventure Idea]

    To add a combat encounter at the end of the adventure, have the quill actually be the imprisonment of the demon that is the progenitor of the family's demonic heritage. He was imprisioned in the pen by some hero/deity/power figure or other, but his persona remained consious, and was able to...
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    One Thousand Ways to Freak Out Your Players

    382. Get a clock that ticks, and record the ticking for as long as makes sense on a tape recorder. Play the ticking during your next session very loudly. Offer no explanation.
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    A Few Little Changes...

    First, changes to Wizards and Sorcerers. 1. Increase Sorcerer hit die to d6 2. Increase Wizard skill points to 4 + Int mod per level. Reasoning: Sorcerers are not quite as weak as their more studious brethren. They never spent much time studying their magic, and spent more time on the streets...
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    One Thousand Ways to Freak Out Your Players

    268. Place a permenant teleport effect in a doorway in a dungeon that teleports them back a couple rooms. As you repeat the room descriptions, do not deviate whatsoever from your previous description of the room. If a player points out that they already saw this room, look at them oddly and...
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    One Thousand Ways to Freak Out Your Players

    Hey, we are 1/4 of the way there! Awesome! I just wish the thread hadn't been hijacked by people arguing over half-celestial/half-dragon trolls. Oh well. 253. In an adventure, have a character pick up a sword with an alter self enchantment that turns the player into a large, upright-walking...
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    One Thousand Ways to Freak Out Your Players

    178. Have an old lady walk up to the PCs, sneer, and whack the most heavily armed character with an umbrella. Once the players start lauging, announce that he takes 29 damage on a crit from a +5 keen umbrella. Then, a pie appears amongst the PCs and the old lady moves rather far away. 2...
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    One Thousand Ways to Freak Out Your Players

    170. Whenever the PCs go to a place like a carriage depot, rent-a-horse, etc, have them be accosted by proselytizing (sp?) clerics who try and get them to convert. If the PCs refuse, have the clerics attack immediately.
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    Skill based magic system

    This seems balanced, EXCEPT: Where are spells per day? I sort of like the idea, except there are no SPD rules. I don't have an idea right now, but I'm sure you'll think of something. ;-)
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    One Thousand Ways to Freak Out Your Players

    140. Before the session, bake a cake. Do not bring out your D&D stuff. Take the cake to the table. When your players show up, act confused. Ask what those books they have are. Ask why X didn't bring his cookies, why Y didn't bring his pie. Feign ignorance of Dungeons and Dragons. In...
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    One Thousand Ways to Freak Out Your Players

    133. Announce you are sick of dice, and are going to use arbitrary rulings instead. Insist that the players are not allowed to do the same thing, because it hasn't been playtested and might be broken.
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    Lawful Good assassins?

    In my opinion, the PHB describes alignments to their extremes. For example, all the evil alignments describe people who are pretty much all evil, all the time. But a commoner who is evil is probably not going to go around looting and pillaging all the time. He is going to slander his...
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    One Thousand Ways to Freak Out Your Players

    Craer - I would love to see this become a netbook. However, check the name of the thread: "One THOUSAND Ways to Freak Out Your Players." It would be advisable to see how far we get towards our goal first. I'll do my best to keep this on the first page by posting my new ideas. Speaking of...
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    One Thousand Ways to Freak Out Your Players

    95. Bring a party popper, party hat and party horn with you to the session and hide them behind the screen. As you describe a climactic scene involving an important NPC (apparently) in a dark room, build tension slowly. Say this: "The shadowy figure mutters a few words and the room fills with...
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    One Thousand Ways to Freak Out Your Players

    47. End a session with a cliffhanger like, "the door opens and a mysterious figure steps through." Next session, as combat starts, announce that "since the Epic Level Handbook hasn't come out yet, I had to make a few guesses here." 48. Make constant, archaic refrences to Monty Python. If...
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    One Thousand Ways to Freak Out Your Players

    (Courtesy someone on the Wizards boards for the idea) No, I'm not going to do them all myself. I need YOU to submit the ideas and keep this thread alive! Please label each Way to Freak Out Your Players (WTFOYP) with the next number in line. We can do it! --- 1. When the characters walk into...
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    THE netbook for the common man

    I'd like to see a netbook of guilds and organizations. No cliches, like a standard Thieve's Guild, but more along the lines of the far-reaching ever-present allegedly non-existent Halfling Mafia. The guild rules in Dragon 296 are good. I would definetly contribute to a netbook of guilds.
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    At long last...Short Sheets Issue Two

    C'mon, people! Is no one kind enough to reply to me? I'm getting buried here! People are downloading it, but no one seems to have anything to say about it. I would really like some feedback and suggestions, so please reply, or something!
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