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    D&D 4E 4e: the metagame.

    True abstraction of mental ability is actually a fascinating discussion to have. I've joined one or two before elsewhere and my brain fried a little shortly after. However, I don't believe it's really within the scope of this discussion. For now, the best we had was to see (in 3.5) if a...
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    D&D 4E 4e: the metagame.

    You took that out of context. I meant that I don't give a crap about it making it easy for or centered around characters. The characters are exploring my world; I am not simply DMing theirs. It's a very specific mindset, that's all. This has nothing to do with me being on a power trip...
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    D&D 4E 4e: the metagame.

    Not gonna lie, that was funny and awesome lol. Combat Advantage is something that needs to be clear to the player in order for the character to function, and I would be transparent about it. As for the Bloodied bit, it mostly comes to down me being stubborn and not wanting to tell my players...
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    D&D 4E 4e: the metagame.

    Indeed. Any enemy on my board with a low INT acts as such. Enemies will flee, surrender, or only defend themselves. My monsters are not simple EXP fodder that will always fight to the death. Suffice it to say that I love subjects like monster ecology and behavior, wherever I can find it...
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    D&D 4E 4e: the metagame.

    I'll never tell my players who is a minion and who is not. If they use a Daily Power on one, too freaking bad. Players need to be more conservative with the new Power system anyway. I'll never outright tell someone is "Bloodied". I might have in other games, but since Bloodied is now an...
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