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  1. W

    D&D 5E So 5 Intelligence Huh

    The rules provide the modifiers, the scores are the bounds in which the player should be considering character options. If not, why bother with scores that define the range of a character's ability ti interact with the world around them? Low str -> weak Low dex -> clumsy, poor reaction low int...
  2. W

    D&D 5E So 5 Intelligence Huh

    Good demonstration
  3. W

    D&D 5E So 5 Intelligence Huh

    I'd prefer a player do that; if they don't I'll encourage the behavior in game. Otherwise, let's sut remove INT, WIS, CHA - they're supposed to be bounds
  4. W

    D&D 5E So 5 Intelligence Huh

    No, but if limitations are being taken to create benefits in other stat choices, shouldn't there be in game resource management? That said, I prefer it when a player sees it as an opportunity to turn those constraints into characterizations
  5. W

    D&D 5E So 5 Intelligence Huh

    The old relative scale used to be INT*10 = IQ, so yes, there is an implied implication. In other systems, I'd take such a low score as a complication that the GM could create opportunities against. In D&D, especially point buy, what's the point in the stat if their are no in game complications...
  6. W

    D&D 5E So 5 Intelligence Huh

    Ok two things 1) when you DM do your players now how much damage themy take? ( I played in a campaign where the DM just tell us know the "impact" and it was pretty fun) 2) isnt the point of role playing to play within in the confines defind by the chararctet sheet? (Couple o great anedotes...
  7. W

    D&D 5E So 5 Intelligence Huh

    nope .. That's my point If I (a player) can choose to ignore the parameter values that define the character, then I can ignore hit points ... Right?
  8. W

    D&D 5E So 5 Intelligence Huh

    Based on the line taken here by some, I'm going to ignore hit points: meta gaming and all
  9. W

    D&D 5E House Rules that Span Editions

    Falling : xd6!, rather than xd6 Initiaitive: low is good:roll -dex;weapons d10,spell d4 (used to add weapon speed and segment for casting, +1 per 5 feet moved) Re roll hit dice the following level to see if you get higher (keep highest) Hit dice: average or roll These have been fairly...
  10. W

    D&D 5E D&D Magic: Does it Feel Magical to You?

    It's more alt-tech than a mysterious unknown force
  11. W

    D&D 5E What Makes the Fighter Best at Fighing?

    My 3rd choice-hit points
  12. W

    D&D 5E Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?

    I think that there is the realization that in game play people want to do more than just hit point attrition and the least controversial way of doing that is "spells", because "magic". Other methods exist in other games, but this is simply how 5e handles it
  13. W

    D&D 5E So 5 Intelligence Huh

    Run for President.
  14. W

    D&D 5E Deal Breakers - Or woah, that is just too much

    Only one deal breaker: wankers
  15. W

    D&D 5E ranger getting caught all of time---What to do?

    Doesn't soyund like a rules issue. Have a chat with your DM
  16. W

    D&D 5E How do Vampires Exist?

    Obviously, 5e vampires don't bite you, they gum you until they turn you into a vampire
  17. toothless Vampire.jpg

    toothless Vampire.jpg

  18. W

    D&D 5E What do you do when your players are gunshy?

    Play board games for a while ... A little zombiecide is fun or even a nice long game of talisman. It just sounds like the group is fatigued on 5e.
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