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  1. Imret

    Assess this chap's position (3.0 and older versions)

    Wow. Quite a bit of material, and a dozen posts showed up while I was reading it. Some parts I agree with, other parts I don't, and I think Dr Awkward said what I was thinking. I'll quote the relevant portions. True, but at a certain point, this became limiting. There was a very small amount...
  2. Imret

    Do your players expect discounts for party made magic items?

    Typically, that decision is left to the player as befits their character. The last campaign I played in our wizard was the only one with any kind of item creation, and my ranger/rogue wanted some boots and gloves enchanted; he offered to make them at cost for me, which was great. Upon realizing...
  3. Imret

    Dream Campaign?

    It's tough for me to pick just one campaign I'd love to run or play in, but off the top of my head... To play in: * Thieves' World during either a) the Hawkmask purge, or b) the collapse of the Rankan Empire, PC's as Hawkmasks and native rogues of Sanctuary respectively. * SpirosBlaak with a...
  4. Imret

    House Rules: Classes, Races, Magic, and More

    Well then, there's no reason to listen to any external criticism of that system then. If your players are pleased with the House Rule, it's a good House Rule. :) As far as your races go, the ability modifiers look good, and I see one thing I'm pleased with; a Charisma penalty in a race that...
  5. Imret

    Designing worlds for fun and... well, fun

    Well, now that you've all received your free lesson in No No You're Playing The Game Wrong And I Can Tell Because You're Not Doing What I Do, go forth and litter ruins full of monsters and cash slightly in excess of the GDP of a large kingdom all over your map because men with swords need holes...
  6. Imret

    If you could choose only one...

    Hmmmmm. Having played none of the systems listed above - don't blame me, I got started gaming on the PFRPG - I'm going to vote Ars Magica, but only because I've read good things about it here on the boards, particularly their magic system.
  7. Imret

    Rarer Magic

    That's a perfectly valid point, and one I was considering overnight after posting this. It would probably require re-working the casting classes a little so they have another, more primary function, while spellcasting is their "ace in the hole", so to speak. Wizards become more like sages (i.e...
  8. Imret

    So what do demons do all day

    They rage, howl, and strike the walls of the castle in frustration. They stalk, torment, and mutilate lesser demons while hiding from more powerful demons. They plot to find a black-hearted sorceror to shatter the curse and release them. They try to lure humans inside. They leave guard duty to...
  9. Imret

    Rarer Magic

    Depending on your metaphysical laws, one or more of the following might work. Characters must purchase a feat to be capable of casting spells. If you want to limit it even further, give it prereqs that require a certain level...base Will save +3 or better, for example. Possibly a chain of...
  10. Imret

    House Rules: Classes, Races, Magic, and More

    Welcome to the board. I'm engaged in the same process myself - world-building with major rules alterations to keep the feel - and thought I'd stop by and offer my couple of coppers. I'm fond of a wound points/vitality system, at least in theory, since I've yet to play with them. I quite like...
  11. Imret

    I'm sick of symmetries

    Likewise, consider mine another signature on the list. Without arguing the linguistics used, I'd say that while I appreciate the BoED nearly as much as the BoVD, I'm most definately against mirror-image anti-paladins and good poisons and and...argh! :( Then again, I don't really like the...
  12. Imret

    Which is Cooler, Yakfolk or Abeil?

    Yakfolk, for long-term usability over novelty.
  13. Imret

    What would you want in Epic?

    Put simply? A more seamless progression into 'epic', though I think that might require reworking the RAW more than a little bit. What struck me most about the ELH was that the gap between 20th and 21st level is more like the gap between 10th and 20th than, say, 5th and 6th. It just struck me as...
  14. Imret

    What is the best magic system?

    While I admit I'm not buying a lot of campaign settings while I homebrew - though Thieves' World does catch my interest - my current vote has to be Elements of Magic.
  15. Imret

    Fantasy Races and Originality

    I'd like to think you can do something interesting with the classic races and that it's often a lot more original than either putting elves in an even funnier suit with a new name and dumping them back in the woods, or splitting them into a dazzling array of subraces (elves of the coast! elves...
  16. Imret

    Old-Fogy Characters

    I've played alongside one; Father Graythorne, High Cleric of The Fane of The Unconquered Radiance, was a middle-aged Pelorite Cleric 12. His concept spoke more of elderly, but our DM at the time had a dozen gratuitous penalties for older characters; besides the physical stat penalties he wanted...
  17. Imret

    Looting Dead Comrades

    If there's no family, and given the paladin's background, I'd say redistribution of the dead comrade's possessions - at least those of practical value - is perfectly fair and justified. Things like magic items anyone can use, rations and water, torches, etc., should be used to help his comrades...
  18. Imret

    Which D&D supplement do you most enjoy using?

    From only WotC stuff, Unearthed Arcana or the Monster Manuals as a group. As far as from everything sitting on my shelf, it's an even chance of being Central Casting's Heroes of Legend, my assortment of monster books, or the Campaign Toolbox. Out of my entire collection, it's the hot new copy...
  19. Imret

    Kits vs Prestige Classes

    I don't think they're a bad concept, just that the very title "kit" now carries the stigma of its 2e roots, as far as I'm concerned. YMMV, of course, and Plane Sailing hit the nail square on the head as to the perfect way to have re-introduced them. Unfortunately, the old design team so badly...
  20. Imret

    What is the minimum level would you play if you were never to gain xp again?

    While I answered "Are you crazy", I feel like I should comment on the 2E XP halt at higher levels. With significant alterations to the resurrection rules, we took a party of four built at 2,000,000XP each through all of Dragon Mountain. By the end of it, our group of four with nine classes...
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