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    May previews

    Agreed. The trap format is fine but the trap examples themselves not so exciting. Basically 3 examples of trigger when you step somewhere and there is a "control panel" on the other side of the room to fiddle with. I also hope the suggestion for a skill challenge for disarming a trap is not...
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    price of H1 Keep on the Shadowfell

    Does anyone know whether the quick start rules are in addition to the 96 pages or included in the 96? If included, that is really a steep price for those that already plan to buy the core books.
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    Skill Challenges: can someone please explain?

    This type of scene could be done in 3e, but to me some of the benefits in making it a bit more formal 1) helps create a complex non-combat scene using multiple skill checks with a set beginning and end (helps with pacing and tension) 2) mostly reward character skill (equivalent to combat...
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    Non-trap skill challenge compendium!

    malcom - I'm fine with you including these in the original creations thread. other authors pls object otherwise we'll assume it's fine as well Seems like the skill challenge excerpt today doesn't give us a whole lot more info for the "official" version of a skill challenge, except maybe they...
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    Non-trap skill challenge compendium!

    Good stuff, this is gaining momentum! I'll keep revising the categories as a quick reference list of complex scenes that seem to work well [brackets are author of post in this thread the example appears in]: 1) "Catastrophe aftermath" (e.g., save the town) [bert1000] 2) "Broker a deal" (e.g...
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    Non-trap skill challenge compendium!

    Quickleaf, Thasmodius -- thanks for the additions! Seems like we have outlined 4 basic types of scenes that seem to work well so far: 1) "Catastrophe aftermath" (e.g., save the town) 2) "Diplomacy" 3) "Escape" (sembia, thasmodius) 4) "Pursuit" (quickleaf) To keep things going how about adding...
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    Non-trap skill challenge compendium!

    Note: would like this to be a thread for those who like the idea of skill challenges, not another debate on why people do or don't think they are any good or neccesary Anyway, I really like the idea of skill challenges, as I think they have the potential to: 1) create a non-combat bounded...
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    Skill Challenge for Return of the Burning Plague

    Yeah, I'd be reluctant to do these as seperate challenges since it may feel a little artificial but just have "save the town from the chaos" as a goal. The sub-challenge successes would just be DM reference if helpful. I like some of the rewards put forth here as well. It's nice to see the...
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    Skill Challenge for Return of the Burning Plague

    Great idea. I'd up the # of successes from what we've seen to make it a nice extended set piece and since you have 3 sub-challenges. Maybe 8 or 9 / 6? (that's ~3 succ per sub-challenge) Some ideas for overall success (I'd only give one of these): - young 16 year old warrior (F1?) is saved from...
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