Search results

  1. Skinwalker

    Full round attacks and delaying an action.

    If I remember correctly, the only way a 5th level fighter would have multiple attacks (because he would not hit BAB +6/+1 until 6th level) is if he were Hasted or using two weapons. If he were Hasted, this seems a valid application of the extra partial action. If he is using two weapons, this...
  2. Skinwalker

    Gimme the Lowdown on Grappling

    I don't think so. However, the Close-Quarters Combat feat in Sword and Fist allows damage you do on a successful AoO against the initial grapple to add to your opposed grapple check (and allows you to make the AoO even if the grappler has Improved Grab).
  3. Skinwalker

    rings of blinking and rogues

    Dude, chill. The horse is dead, you can stop beating it. Take a deep breath. Relax. Think calming thoughts - blue skies, frollicking bunnies, etc. Here's an idea: Try to listen to my intent rather than twisting my words around and *telling* me what I'm saying. What you are *telling* me...
  4. Skinwalker

    rings of blinking and rogues

    drnuncheon, I agree that the point is being missed. Since my own words are being so misunderstood, I'll quote those who said it better:
  5. Skinwalker

    rings of blinking and rogues

    It only has to work once. It was a single example of how one particular attack during the hypothetical situation could become a sneak attack even if the warrior had visibility of his opponent. It wasn't illustrating how every attack during the encounter would happen.
  6. Skinwalker

    rings of blinking and rogues

    Those creatures are intangible all the time. They attack and defend while incorporeal. It is a constant, reliable state in which they exist. Blink, on the other hand, has the person rapidly shifting back and forth between planes. They can only strike and be struck (barring other magical...
  7. Skinwalker

    rings of blinking and rogues

    Well met. Change the words you are putting in my mouth to: One reason a blinking opponent might be able to force a loss of Dex bonus is because the defender occasionally mistakenly expects a parry to block an attack (that slips through due to the attack momentarily becoming ethereal) that he...
  8. Skinwalker

    D20 Modern Websites: Where are they?

    My d20 Modern campaign site: http://www.aldenminor.com/NMI-default.asp
  9. Skinwalker

    rings of blinking and rogues

    Wow. I like the way you think. Hope this situation never comes up IMC.
  10. Skinwalker

    Item Creation Question

    I think you're taking that snippet out of context. If you add a +1 effect to a +5 weapon, the cost is always calculated as that of a +6 weapon. To put it in proper context, say you have crafted Boots of Speed. You later decide you want to add in the abilities of Boots of Striding and...
  11. Skinwalker

    rings of blinking and rogues

    As I previously stated, this is simply one possible point of failure in the warrior's defense that would logically explain the game mechanic of him losing his Dex bonus. My example was not intended to be *the one and only* explanation, but simply an example of why visibility is not the only...
  12. Skinwalker

    Balance of ECL values

    IMHO, the ECLs in SS do tend to make spellcasters far less viable for humanoids. You end up losing a lot of effective spell levels for abilities that don't really seem to compensate.
  13. Skinwalker

    rings of blinking and rogues

    I don't know where this came from. I never said an unarmed person loses their Dex bonus. I said they expose themselves to attacks of opportunity. An unarmed person can still use footwork, parrying, and dodging, which are criteria for an effective defense (represented by the Dex bonus). The...
  14. Skinwalker

    rings of blinking and rogues

    Good point. I should have used the word "intangible" in my previous post.
  15. Skinwalker

    Eek! Help me lower spell failure!

    If you want official WoTC solutions, the Arms and Equipment Guide introduced several special materials for constructing armor that reduce Arcane Spell Failure.
  16. Skinwalker

    rings of blinking and rogues

    It does have a lot of potential for abuse. However, I prefer to modify items rather than outright banning. Seems to me it would be reasonable to change it to an item with a certain number of charges per day...say, somewhere around 3 to 5. That way it couldn't be more powerful than a...
  17. Skinwalker

    rings of blinking and rogues

    The rogue and warrior example was just *an* example, and was not meant to be the definitive case. My point was simply that you should think about the effects of being semi-incorporial as much as being invisible. *Either* could (could, not would) make all but the most unusual offense/defense...
  18. Skinwalker

    rings of blinking and rogues

    One important feature of etherial vs invisible is being overlooked. Etherial creatures are also incorporeal. Even if you can see them, their attacks are capable of passing right through normal defenses (e.g., a ghost using a touch attack with Corrupting Touch). In the case of the Blinking...
Top