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    Crazed Substitute DM

    Another vote for OOC reset here. Explaining it away in-game gives it credibility, and it doesn't sound like there was anything going on that you'd want incorporated into the game. I'd give the players an average session's worth of XP, to thank them for being good sports about the "lost" session.
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    The Spycraft method to Dungeons-what do you think?

    I've used this before, and the players enjoyed it. Then again, the campaign was more about unbalanced characters interacting with each other and uncovering the occult underground (modern-day, similar to Unknown Armies), and so a lengthy "lab crawl" would have been jarringly different in tone to...
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    The Problem with Adventuring Parties

    In my current campaign, we cut back and forth between the PCs as they go about their business. Sometimes they work together, sometimes they're on opposite sides. At least half of the time, they're off in different places. It's worked really well for our group; you don't really have any less...
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    GM Dilemma

    This is why I actually get everybody for a pre-game session to talk about the campaign, and let the players provide input. It helps with misunderstandings like this. Having said this, I'd personally roll with it and cast the PCs as opposed to this group of noble knights. The incongruity seems...
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    Gencon Couples, Help me!

    Dude, there's no way you want to bring her with you. It's absolutely true that you'll practically forget she's next to you. Trust me on this, you don't need to share every hobby and interest with your significant other. Convince her to play D&D once or twice and see how she likes it, sure...
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    More guys play D&D than gals, Why?

    I don't have a problem getting female players, but that's for roleplaying in general. My female players have either no interest in D&D, or a profound disinterest. Basically, women are less likely to enjoy long, complicated combats than your average D&D player. (Notice I didn't say "than your...
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    GNS - which are you?

    Okay, I'm going to go out on a limb here. I find Robin's Laws a profoundly depressing book. I read it as "Here are ways you can dance to entertain your players." I don't see any theory at all -- he's describing how you can manipulate people of given personality types so that they feel...
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    GNS - which are you?

    As someone who reads and enjoys the Forge, I have to say that a quick skim of GNS isn't going to be helpful to anybody. It's not that complicated a theory, but it really doesn't click unless you've read the other related articles (such as the Big Model) and are comfortable with the author's...
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    General Off-Topics

    Go back to the list of topics. See the "April Foolishness and Off Topic Forum" link near the top of the list of topics? That's there every month (just with a different name).
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    Fellow DM's how would you deal with this player?

    WHOA, NELLY. You're running five sessions a week? Jesus, no wonder you're burned out. I think there's a huge possibility that you're going to get burnt out and run out of steam if you're not careful. You want to create a 15 person D&D club with multiple ongoing campaigns, fine... but take it...
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    Crafting Craft Rules (DC 105?!?)

    I would just make something up. I don't think there's any way to balance crafted items except against a "baseline D&D economy", which isn't going to help you if your economy isn't similar.
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    Help on time related plot point

    I'd just fiat them into all getting pulled into the flashback, without a lot of setup or explanation. I've been finding that using mystery to set up a situation hasn't been working that well for me recently, and just framing right to the scene I want has been a lot more successful. After all...
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    Reversal of cause and effect on skill rolls?

    We do something like this. Heck, on some rolls, if the final result is high enough, I'll ask the player what their character found. There's a game called Donjon that uses a similar technique -- you might enjoy checking it out.
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    What was Alternity like?

    I never bothered with paying much attention to the game mechanics, but I picked up Dark*Matter in PDF. That combined with the D20 Modern Menace Manual (which has the stats for a lot of the monsters in D*M, but very little additional information), and you've got yourself a viable, interesting...
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    Gamers and Stereotypes

    Uh, my only response is that I'd go ahead and go with a daily shower. That's one area that I don't think is a meaningful "lifestyle choice" to forsake. Anything else, you go nuts, do whatever makes you happy.
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    Discontinuity: 3e and D&D

    Wow, some of you are getting a little too worked up over this. If you're concerned that someone's going to label you as not one of the "D&D faithful" or something, I don't think that's the point of this thread. But I will say that 3e plays sufficiently differently from earlier editions that...
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    Discontinuity: 3e and D&D

    Of course it's a different system. From a financial perspective, AD&D 2e was dead and buried. They needed to recreate it in order to have something new to sell. Whether it's "still D&D" or not depends on (a) what you think D&D is to you, and (b) whether you bring that to the table when you...
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    We're Going To Do Return to the Tomb of Horrors and One Player has Freaked Out!

    You know how a lot of people hype things up to make them sound a lot worse than they are? We're not doing that. Dude, none of you are going to make it through with your characters intact. Just do a search on here for "Tomb of Horrors". Nobody survives. Well, enjoy!
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    Gadgeteer?

    The Pulp Heroes minigame in Dragon/Polyhedron a while back had a mad scientist class that basically used the existing D&D spell rules as the effects for his gadgets. It was a bit simple (hey, short article after all), but it could be an interesting starting point.
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    Essential handbooks for a newb?

    If you're a player, I'll argue you don't need anything else. GM-wise, Robin's Laws used to be available from Steve Jackson Games. The booklet (it's a little short for me to call it a "book") has some helpful advice, but most of it's along the lines of how to guess what your players want and...
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