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  1. damiller

    D&D General Let He Who Is Without Sin Cast the First Magic Missile: Why Gygax Still Matters to Me

    From the couple of threads I've read about this subject, and participated in, as well as my own readings on the subject, I am just blown away at how Gygax, of all people, was the guy who made RPGs digestible for others. HE. Gygax. Wrote a technical manual for how to play RPGs when most of the...
  2. damiller

    Planet of the Apes Quickstart (Online)

    Hi Im looking to run a group through the Planet of the Apes quickstart. about 3 sundays a month (starting 8/24/24) 1-330pm Central Standard Time (GMT-6) I think Roll20 VTT Discord voice My plan is the stretch the QS material/rules till the full rules hopefully drop in October, then do a...
  3. damiller

    What makes a TTRPG tactical?

    Surprisingly I have found Marvel Multiverse to be quite tactical (by which I mean players/gms have a lot of choices to make about what they want to do during a combat turn, its not only roll and hit). You get an action. A movement. Then you get a reaction. And you can get more of both as you...
  4. damiller

    My journey to adventure seeds

    Yea I can see that. My first love is comic strips though, and I love the limitations that puts on a creative person. I think Bill Watersons best Calvin and Hobbes were when he HAD to stick to the daily and sunday strip limits. That is not to say he did not do amazing work later, I just find...
  5. damiller

    D&D General How to be a Not-Terrible DM: Thoughts on the Upcoming DMG

    yea, thats basically what I was thinking BUT letting them know that is what we are doing, and it is for people who want to learn to GM.
  6. damiller

    My journey to adventure seeds

    For a long time I have wanted to combine two great flavors: adventures (or adventure seeds) and comic books. For the longest time I could not figure out how to structure it so that a Game Runner could use it. I wanted it to be a tool not a limitation. Most of my problems with adventures are...
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  9. damiller

    D&D General How to be a Not-Terrible DM: Thoughts on the Upcoming DMG

    So I had a couple of threads I thought I'd write this in, and this one seemed to fit best. So I just got done listening to the podcast When We Were Wizards. If you aren't familiar its an oral history of TSR/D&D. Very good, highly recommend. One thing I noticed that was before Gary, RPG was...
  10. damiller

    D&D General When We Were Wizards: Review of the Completed Podcast!

    Wow episode 14 was a tear jerker, no your the tear jerker! Anyway. I hope Futurma is right (its cousin Simpsons often is) and Gary is playing with all the people who he loved and loved him. What a great hobby. Its like the Eucharist, with doritos and mt dew. Amen
  11. damiller

    D&D General Not the Wicked Witch: Revisiting the Legacy of Lorraine Williams

    alright, I'll define "understandable" :) his seemed to be the first attempt to put down in writing, technical writing i might add, how to role play. I don't think he knew how to technically write, and really, as an instruction manual, it needed that kind of writing, not the purple prose he...
  12. damiller

    D&D General Not the Wicked Witch: Revisiting the Legacy of Lorraine Williams

    I agree , he was certainly the guy who made the concept of RPG understandable, at least beyond immediate oral communication. He took it all and put it in a transmittable form that required little "teaching" to understand and replicate. And the sense I get is that at the time, while there was a...
  13. damiller

    D&D General Not the Wicked Witch: Revisiting the Legacy of Lorraine Williams

    I just listened to the penultimate episode, the reenactment of the board meeting. And it was around there that I just found it jaw dropping that Gary argued that to Lorraine and the board that he, only he had the rights to all of the material he produced for TSR. In other words law for thee but...
  14. damiller

    D&D General When We Were Wizards: Review of the Completed Podcast!

    That may be, but I provided at least one example of what I was talking about. And I am sure that if I wanted to I could find more. Those qualifiers are present, and they limit, or soften, the criticism for the listener. I did not hear any qualifiers, that I can remember, from the interviewees...
  15. damiller

    D&D General Not the Wicked Witch: Revisiting the Legacy of Lorraine Williams

    I don't have a lot of prior narrative about really any of the "villians" of TSR. I can see how it would be hard to shake those prior ideas, and I think it is cool @Snarf Zagyg that you've been able to do that. It isn't easy. She kept D&D afloat till it could get into the hands of another...
  16. damiller

    D&D General When We Were Wizards: Review of the Completed Podcast!

    I would say that was my take as well. I didn't realize that there was a differentiation between them in terms of how TSR folks felt about them.
  17. damiller

    D&D General When We Were Wizards: Review of the Completed Podcast!

    perhaps I conflated them when I have listened or read anything about them. It seemed they were all disliked. Yea, being a startup, essentially, they didn't have middle management yet.
  18. damiller

    D&D General When We Were Wizards: Review of the Completed Podcast!

    My assumption about Williams I guess is based on what I've heard from gamers who talk about this, they have not been charitable towards her. So it was a guess, as I said (though I used the word assume, it was a guess at best - as I stated I am only half way through the podcast, hopefully that...
  19. damiller

    D&D General When We Were Wizards: Review of the Completed Podcast!

    the thing that i find interesting so far (im on ep7) is that while everyone they talk to who worked for TSR intellectually knows Gary was not being his best, they have nothing but contempt for the Blumes (and I assume later Williams). And yet, it seems that Gary planted all the seeds of...
  20. damiller

    D&D General When We Were Wizards: Review of the Completed Podcast!

    Im sure I'll have more to add, but one thing that has really made an impression on me is that Gary was destroyed by getting all he ever wanted, so to speak. He got the success he so dearly desired, and it was not good for anyone, for long. I think I'll be happy with the ability to putz around...
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