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  1. erucsbo

    Crawling & Haste

    Dear me! Take a step back folks. Crawling isn't crawling. Crawling is a move action that you can take from a prone position. This is the one that is limited to 5'. If you want to "crawl" at speed, as per imitating a baby in motion or a four legged animal you will want to be starting from a...
  2. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Garrison count If there are celestials in other regions (and I suppose we could count 15 lantern archons from regions A-O if they should be considered garrison members - the one in Region N probably should at least) that I have missed could people please add them. This would be used if you want...
  3. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Changes to Region E to include other regions My party went for (and retrieved) the garrison charter last night. In the Chamber of Ends there are candles for every garrison member. I read this to mean that the garrison was the entire WLD not just Region E as it states that there were hundreds...
  4. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    good idea. I might seed a couple of keys in E. If the party decides to go north I might hint that they may want to leave them with the Garrison so that once all the cleanups are done the garrison members can head east to help the celestials in G (if the party doesn't go that way) - I have a...
  5. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Region F questions okay - so I'm not sure if my players are going to head north to I or east to F from E (expect they'll probably head F unless I railroad them), so I have some questions. Warp Gate Keys: "If a PC possesses two warp gate keys, he passes through the gate as if it weren't there."...
  6. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    N223 scrolls Back in the dim dark ages when I started playing D&D ('81), the first dungeon I made and ran a party through had a very well hidden secret trapdoor under which was a Ring of Gaxx (check the Artifacts in the 1ed DMG). Why? Because I wanted to have something I considered way cool in...
  7. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    No reason why you need to place D in the SE corner. Looks like it would be pretty easy to push O to the east and rotate D by 180 degrees and place it between N and O, with the digging heading towards N - oh - and you'd ditch the lava, D15, and make slight changes to D14, D16 and D89. That way...
  8. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    sweet. My players are in E at the moment and in discussion with the Celestials it has been revealed to them that the Dungeon is meant to trap evil, because if you kill it, it reappears elsewhere. I've said this to try and get them to not just kill everything they encounter (and I've already...
  9. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    off camera action. How do you approach your role as DM and does WLD make a difference? D&D is an exercise in collarborative story-telling, so a DM could be Author and/or Editor (where prose is the example medium), Composer and/or Conductor (music), Scriptwriter and/or Director (theatre), or...
  10. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    I've always hated the material components requirement for spellcasting. Adds to bookkeepping without adding significantly to roleplaying IMHO, so I basically give them this for free. I don't believe I've ever even played in a game where having material components have been enforced, and...
  11. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Fast Healing Not specific to WLD, but thought I'd ask here anyway. Anyone else allow the Sacred Healing feat? This feat is from the Complete Divine book: Sacred Healing [Divine] You can channel positive energy to grant nearby living creatures the ability to recover from their wounds quickly...
  12. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    No, but the point is that without the ward staves or draining positive energy from a celestial/divine spell caster the DC continues to drop until creatures can get through. Having all the ward staves back means that the garrison can have the wards stable without draining the garrison members. At...
  13. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Why not have them witness the aftermath of an encounter that *would* have eaten the party. Show some badly wounded Celestials, a pile of drow bodies from Region I being burned, and if you want to include the conflict between the Celestials and the Inevitables, have one of the Inevitables...
  14. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    followup as I didn't comment on the second part of rvalle's message that I had quoted. I like the idea of shadows becoming more generic (particularly as they drain strength from multiple foes and thus strengthen their ties with the negative plane and lose touch with the physical). The Shadow...
  15. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    nice. I'll have the shadow barghests "flicker" (rather than blink - but same effect) with the description having all 3 forms superimposed. d6 Str from a single bite attack since that is their primary attack. so. Shadow Barghest (amalgamated shadow and barghest d20 entries - please let me know if...
  16. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    interesting concept on making Sensil a shadow. Would a shadow be able to be recognised as their pre-shadow self? I think I'll play on that one a bit. I don't really want them fighting the Inevitables, 1 - because it is possible (unless I Deus Ex Machina) that they might win, or at least do...
  17. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Region E under flux Looks like my first post disappeared in the crash. C'est la vie. Party of 8 characters, now level 7, currently in Region E (I started the WLD partway through a campaign, so everything is scaled up and levels are harder to come by until they hit equilibrium in a later...
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