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  1. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    I'm increasing it in intensity and frequency, but am making the waves still a day or two apart. 30 minutes apart doesn't give me much room to move and they still haven't gotten any keys or pulled any levers yet.
  2. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    And the party kept plowing through Region N, running in to 4 wyvern zombies and with Grease and SpikeStones made pretty short work of them. The Allips are having a bit more fun though. The bard in the party is pretty much neutralizing the babble effect, though now that Kasteoficiss is aware of...
  3. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    I've got my group trapped in the tomb, but back in Region E and Region G the Garrison members in the party were shown a map of the entire dungeon pre-earthquake including the tomb and told that somewhere in the tomb was a "self destruct" option. They were not told where or what it was. I don't...
  4. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    thanks for the heads up. my group are heading to Kasteoficiss but will be tackling Invistis soon.
  5. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Mohrgs. I've said before that I have a large party. 9 characters (8 players + 1 NPC) in the party last night. Most are protected against fire. What is scaring them at the moment is the potential to lose CON. This was how they took down Tyrus. Now the tables are turned since the undead don't have...
  6. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    I thought the no bags of holding thing was crap. The party is going to accumulate stuff they don't need/want/use and there are forges and other groups in the WLD that they could use/trade with, but not so frequently that they can keep the excess baggage down. Keeping track of encumbrance is...
  7. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    glad to help Note that WoF must be unbroken. All it takes is something to get in the way (wire strung across the room, invisible blocks etc) to defeat it ;) Q: since the wall is invisible, does the caster actually know that it has failed due to not being able to be continuous and unbroken...
  8. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Region N starting to move The party survived the ambush by the Dread Wraiths with successful turning driving several of them away. As the party moved north trying to follow them I had them hear noises which they tracked to Vinarra's throneroom. Wisely they decided not to attack but engaged in...
  9. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Bathnor - you might want to map out which direction you want the party to take based on what type of gameplay the players like. Let them level up after they they have completed the major plot point for the region. If they are the sort of party that wants to open every door and fight every...
  10. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    they'll have to be VERY patient ;) After the collapse of room 50 and the southern entrance to N, my group decided that they needed to rest a bit. Through miscommunication they chose Room 50 :devil: I had a couple of Allips make their way through the rubble to the back of the party. Only one...
  11. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    another player map - this one for Region N found in room 102. Covers Vinarra's area plus the western halls as described in the room description but have extended map to include a level room and some of the eastern disputed area as the text for 102 decribes Vinarra knowing about 239 in the east...
  12. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    I'll keep posting here while I am running our group through the WLD and will probably keep an eye on things after that. This group has been helpful to me (and I hope visa versa) and for that I am grateful even though the frequency of postings has dropped right off.
  13. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    from the srd: A wall of force spell creates an invisible wall of force. The wall cannot move, it is immune to damage of all kinds, and it is unaffected by most spells, including dispel magic. However, disintegrate immediately destroys it, as does a rod of cancellation, a sphere of...
  14. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    shaking the house Turning has now been tweaked. I have removed the "fearless" condition. A successful turn will hedge undead 60' away, causing them HP damage per cleric level until they get that far away, rather than fleeing. Undead that would have been destroyed are incapacitated for 10...
  15. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Glad to see you're still around jim. turning in the d20 actually makes the undead flee (or cower if they can't), making it an all (destroy) or nothing (flee) success for the cleric in actually "dealing" with the undead. (imho) What I *would* like to do is nerf the fighters instead of the...
  16. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    DM Map for N available In the style of Hussar's DM maps I have created one for Region N showing regions, monsters and traps, the lever rooms and the "kill switch" room. And the more I read through Region N the less impressed I am with the traps and encounter conditions etc. A DC38 Fort save for...
  17. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Turn-nerfing in N Party is trying to find the soul of one of the PCs in N (he drew the Void from a DoMT and I ruled that it got stuck in the tomb - bwahaha). They are therefore perhaps doing a little more exploring than otherwise would be the case, but that is a side-issue. They have cast...
  18. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    oh - another question to ask regarding the flames being lit to gain entrance to the tomb. The party closed all the doors behind them (so the flames are burning in the inner and outer shrines with all doors to the shrines closed). Should the rooms be air-tight? ie - when the air is exhausted the...
  19. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Party has gotten in to region N and I am trying to find the errata for it. The Hall of Ages (N50-52) is missing (update: found jim pinto's suggestions in post #1103), as is a portion of N26 (incl stat block). I can't find the errata thread on the AEG forums any more. Can anyone help?
  20. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Questions about region N p677 - Horde Traits - first paragraph says that Hordes cannot grapple opponents, yet just after the next paragraph it says they have a +4 bonus for grappling others. which is it? Also - given the conditions of Desecrated 4 and Unhallowed 6 - that's -10 on turning...
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