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  1. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Normally I'm pretty good at this, but if you dangle the carrot too far away or don't let them have enough bites then player frustration takes centre stage. Single monster battles, especially with a large adventuring party, are harder to "cheat" at without it either being obvious or totally...
  2. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    it was a divide and conquer again - well placed walls of force cut down the number of Azers able to acts. The player playing the sorcerer has moved interstate and he was the principle source of WoFs, so tactics might change a bit in the tomb. *shrug* The dice love this paladin. I even had...
  3. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    It's always been my contention that the EL formula breaks down when the number of participants is skewed. The party really struggles when there are low level mooks but lots of them. When they hit the boss monster they tend to have a much easier time of it (imho because of the number of...
  4. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Bl**dy Wall of Force! The party battled Tyrus last night. 4 hours of planning and the battle lasted about 100 minutes. As this was going to be the final time they could upgrade gear before hitting Tyrus and the Tomb I allowed some Garrison help in equipping the party. This included 5 arrows...
  5. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    pre-rolled will saves are the order of the day I think. It's a figment so will disappear if struck, unless Tyrus causes it to react otherwise, which he wo'nt. I imagine the party, unless they pick up that it is an illusion beforehand, will try and coordinate a massive strike at once. I've given...
  6. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    thanks - based on that I may allow the monk but will be careful on what feats are allowed. If I add in 2 Astral Devas (EL14 - freed from the Pyrefaust) and 2 NPC paladins (level 13) to the party then it makes Tyrus an Overwhelming encounter - but therefore still doable, especially if they...
  7. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    They couldn't resist a battle, though they did back away to the corridor and cast wall of force, with a gap that they could get through. The spider spraying acid went some way to having them back away. The Druid/Bard attempted Speak with Animals, but with a negligible int score the spider was...
  8. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    How have you fond the monk? One of my players (currently straight cleric) is thinking about a monk instead. - Especially considering that the party will be heading to N soon I'm worried about how effective they really will be (versus the cleric that will either become NPC or gone). Funny how...
  9. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    18th September 2005 (as far as I can ascertain and IIRC) - don't have my gaming notes handy
  10. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    skipped B and C. Party went north to E, I, M then through J to K. Must admit that the length of the campaign is taking its toll, so I'm thinking of forcing the pace and giving a meta-game way of finishing. They have dealt with the hags, freed Lightspar (who has gone south to the Garrison to...
  11. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Region K is turning out to be quite a bit of fun. The party has had a frustrating encounter with Lightspar. Haven't been able to convince her to remove the necklace around her neck (with the eye), but they have cast restoration which has improved her abilities a bit. I think they have made the...
  12. erucsbo

    Welcome to ENWorld 2

    w00t! and working here in Ozland too. Nice to see v2 finally come to fruition. oooo - new smilies :1::2::3::4::5::6: :area::ranged::close::melee::bmelee: (just need to limit how long a line is or they can break)
  13. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Ropers rock. After basking in their quick defeat of Thorodin (and with several players away) 4 of the party decided to investigate the bog a bit more. They spied a tree in the distance and the dwarven Eldritch Knight, on seeing a treasure chest wedged in the roots, moved in for a closer look...
  14. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    James Lorimor's site is still working though hasn't been updated in ages. I've made available some maps that should have been added to James' site but still haven't been uploaded. There is quite a lot on Region E on James' site and a fair amount of discussion in this thread (a goodly way back...
  15. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Region I was pretty good for me - halls of flesh and all that (though the fight with Madness was over too quick). I did insert the fountain of fortunes folly that was mentioned way back in this thread in to Mahir's area and the party spent a fair bit of time with it (and still talk of going...
  16. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    I had my group encounter the Driders at about level 9. They had a big battle with the spider kings before running away and then dealt with Elotor in his lab while on a rescue mission to free some trapped party members. Hardest thing they took on in Region M was the air elementals who would pick...
  17. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    well, they decided against Tyrus. Probably a sensible course of action, though they are still interested - maybe with a couple more levels under their belts. So they decided to hit Thorodin in region K instead. They buffed themselves through the hilt including fly and haste on the two fighters...
  18. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    posted about this on Usenet and the consensus is that there is absolutely no way that my party would be able to handle the Tyrus encounter. Given that the Pyrefaust is set for levels 13-15, but that my party of 8 11th level characters have been able to manage (albeit with some difficulty) all of...
  19. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    The party has freed the petrified Angels in the Pyrefaust. Tried to disable the multi-trap on the secret door in the "Fire in the Hole" room and failed - setting it off - fortunately most of them made all the saves. Then went and did what they knew they should have and let off three fireballs to...
  20. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    The party has freed the petrified Angels in the Pyrefaust. Tried to disable the multi-trap on the secret door in the "Fire in the Hole" room and failed - setting it off - fortunately most of them made all the saves. Then went and did what they knew they should have and let off three fireballs to...
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