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  1. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Killed another PC last night. The party were investigating the north-eastern-most reaches of the Pyrefaust, trying to move statues and what-not. Really gets boring without the Serratine puzzle needing to be unravelled. Anyway - the goblin sorcerer/rogue decided to try and go for a wander. He had...
  2. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    well done jim. "Creative Manager" sounds like a really cool job. Hope it lives up to expectations.
  3. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    There is so much that is removed from the Rasts section of the Pyrefaust once Serratine has been dealt with that it becomes essentially a bug hunt. Room descriptions get cut down by 2/3 in some places. The party hit the Godrasts and dished out enough damage to take them all down. Rogues with...
  4. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    My party made a deal with the Giants. I figured that the giants had most to lose from Tyrus if he got free, so played on the party fears about if the giants died, then there would be nothing stopping the Ogre-mage from releasing the dragon. Oh - and sundering a few of their weapons helped them...
  5. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Rasts - once you ignore the battle tactics in the book and play them sensibly they suddenly become dangerous. Last time they easily dispatched a handful of normal rasts that I had thrown at them (J57 area), this time the Rasts went the Paralyzing gaze route and at one stage had all but one party...
  6. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    They decided to do a little more exploration in the Pyrefaust but will probably end up spending some time in K. The paladin has left the party to carry word of Serratine back to Cyrlebrai and the assassin who left the party back in Region E has rejoined, having done some soul searching and is...
  7. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Advice needed! First session back and the party used the giant's forge in the Pyrefaust to fix sundered weapons and create some magic items, and we had a quick side adventure in Serratine's area. The eastern portion of J has subsided, creating a pool of lava where the Azers used to be, with...
  8. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Map is now up here with the others.
  9. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    no probs - just email me and I'll put it with the others. Seems that people hit the site and download stuff on a semi-regular basis even when there have been no posts on this thread for days. which pulse? there are the two listed on the initial random encounter table (both visible and...
  10. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Happy New Year everyone. I wonder if I can squeeze another whole year of gaming out of WLD? ;)
  11. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    unless the mage makes it 20' high (or higher) [Effect = Wall whose area is up to one 10-ft. square/level] Usually they save it for running away, but the last few times it has been SOP to divide and conquer. Thanks for the tip on blade barrier.
  12. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    Pyrefaust Last session for the year so this ended up a little rushed, but nevertheless climactic. Had the region's lantern archon appear and tell the party that the leader of the Azers was going to perform a ritual that would result in the dragon being freed. This prompted them to action...
  13. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    seems odd for them to agree to the terms required to "exit" if they don't get to exit. fealty often means answering a call to arms, paying tribute/taxes, or agreeing to some other terms of service in exchange for protection. If you are wanting to extend things past WLD for the characters then...
  14. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    the party gets a clue in the Pyrefaust Beginning of the session and the party is preparing to try and rescue the rogue when they get attacked by magmin. Nothing too hard, but they also notice that the giants help out by knocking out a few magmin from distance with boulders. This is enough to...
  15. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    thanks Hussar - was completely unaware that this was going on. I snagged it in time.
  16. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    The sundering of the main weapons of the fighter and the eldritch knight proved to make the party very wary of the giants. There was even talk of perhaps negotiating with them - though the dwarf (having lost his holy merciful great-axe) was disinclined to follow any course of action with respect...
  17. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    thanks. Next game session is this coming weekend so I'll play it by ear. If anything it makes the players stop and rethink, which is always good. Just need to make sure that there is a pay-off that makes up for the sour taste of losing 3 magical weapons.
  18. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    And how much snig.gering is really going on now that for me the proverbial has hit the proverbial? I'm just glad that we haven't introduced legacy weapons or other items that would be very hard to replace. If nothing else it has been an eye-opener, and may actually force the party to think...
  19. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    broken toys!!! Last night we used sunder for the very first time. One of my players said after the game that Improved Sunder is the DM's tactical nuke, with the advice (from his own DMing experience) - do not use it if you don't want the players to go for it. That really helps in retrospect -...
  20. erucsbo

    World's Largest Dungeon in actual play [Spoilers!]

    I *do* really appreciate this as rv said - still an AoO :( but the -20 might be worth it if I can get them close enough to the spellcasters. they have heat protection up (though if they are in the lava it will still hurt a lot) and I've pulled the fear back to only when they initially...
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