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    D&D deserves a better XP system

    It's an aspect of the fact that the system was devised around killing stuff. The only real anomaly comes when a person tries to take it out of that area. It's a testament to the system that it holds up under such abuse. ;) XP for fighting is quantifed in a more concrete manner than xp for...
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    What spells are you bored with?

    Fireball, Magic Missile, flamestrike, cureX, and cone of cold.
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    The In Character Character Game: Part III

    Daniel yells a few choice obsenitites as he realizes just how far he's fallen. "It's gonna be a real pain to get back up there!" He shouts, because, obviously, shouting is the proper tone of voice to use when you're falling, even if it is slowly and the wind isn't rushing in your ears. "Well...
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    Heroes, Heroism, and RPGs

    AFGNCAAP, your expierences sound a lot like mine. However, I did make one major mistake. I made it too hard. Doing the right thing, in my game, came with its share of pain. And so I completely crushed any want in my players to try and do the right thing. It was too painful. And, much to my...
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    D&D deserves a better XP system

    So, that's what I've been doing wrong all this time? I'll have to try that next session. And you know... A Gygaxian relic sounds like a cool item to base a campaign around. "You must collect the Gygaxian relics before it's too late, lest the world fall once more into chaos." Ok, as far as...
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    Do paladins work in most games?

    Yeah. You pretty much got it Nightfall. However, it's more of a person to group thing than it is a character thing. In the last group I was in, the annoing and seemingly amoral character would have gotten more tolerance out of the LG paladin I almost played, as opposed to the NG (almost true...
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    Do paladins work in most games?

    It's all a matter of fitting the character to the playing style. I could see a paladin all about kicking evil's butt, and getting more power so he could kick even more butt. As long as the player (and the DM) are wiling to let the paladin exisit in the game as it stands, it can all work out...
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    The In Character Character Game: Part III

    Daniel looks back at Mario. "Glad you have that. It'd be unpleasant down here otherwise." He smiles widely.
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    When should players challenge the DM and when should they be quiet?

    Typically, if you're going to challenge, try to do it durning a slower moment. There's no point in interrupting a smootly flowing game to start arguing over rules. But if you're split up in town anyway, then it's not so bad. My particular moment of questioning the DM came after the rogue in our...
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    In Character Character Game RETURNS!

    Yo, TDM? Had a couple of questions for you. So, yeah, I'm finally getting to applying that level coverage out, and I had a few questions. Should I show the level by level progression, or just the final? Should I apply extra HP and x/day abilities now, or later? I've been wanting to do this for...
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    The In Character Character Game: Part III

    Daniel stands for a moment, surprized that everyone jumped in without checking for danger first. He regains his wits after everyone else has gone in. He takes a close look at the entrance, and makes sure there's some space at the bottom. Satisfied that he won't crush too many people, he climbs...
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    High magic, low powered -- is it feasable?

    I was working on one of those a little while back. As long as you keep it low level, it works pretty well. Magic becomes another commodity. What's fun to think about though, is how it affects society. Entertainers are far more likely to be illusionists. I mean, you could tell a story, sure, or...
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    The In Character Character Game: Part III

    Daniel nods, folllowing along with the conversation. "Right, so let someone else eat the food first. We should also make sure not to go off alone."
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    The In Character Character Game: Part III

    "Yeah, that's pretty much par for the course." Daniel says, looking over his shoulder.
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    The In Character Character Game: Part III

    Daniel shrugs, and follows after. "You sure this is the way?"
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    Heroes, Heroism, and RPGs

    Steveroo, please find another way to make your point. That is a very loaded example, and for the sake of my sanity and keeping my tone civil I'm going to ignore it. Heroism does have to come from both sides of the table. If the players don't want to be heroic, the DM won't be able to talk them...
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    D20 Menace Manual - Is it worth buying?

    I've gotten more use out of the thing than I have UA. The orginizaions are cool, as well as the enemy groups.
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    Heroes, Heroism, and RPGs

    You caught it. But to repeat myself once more, it's about relevance too. It's about the fact that taking the risk will mean something. It's about the fact that I made the choice, and that, if I had wanted, I could have looked the other way, and left it all behind. That got me thinking. I think...
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    The In Character Character Game: Part III

    "Besides. If you pick at it too much, it might explode." He glances around for signs or something similar. "Where's that noise coming from?"
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    The In Character Character Game: Part III

    "Which way? No, wait, sssssssshhhhhhhh!" he holds a finger to his lips.
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