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  1. the Jester

    D&D 5E My Paladin's Party's Big Exploit (Suddenly We Are Cavalry)

    Oh man, we had this issue where I (a paladin) would charge ahead of the group and nobody would get the benefits of my aura. Last session, I figured out (and we executed) a fantastic exploit. I have a bracelet of spell storing. After a couple of days of passing it around, now EVERYONE has a...
  2. the Jester

    AD&D- Overpowered Magic Items

    A pc in my 5e game has a vorpal axe whose name is Snicker Snack.
  3. the Jester

    D&D (2024) Will monsters and NPCs get weapon masteries?

    Probably not. I'll use them for special npcs or monsters once in a while, but generally won't bother.
  4. the Jester

    D&D General Tangent from Vecna - How Many Actually Good Adventures Are There?

    I have to say that one of the best adventures I've had the pleasure to DM is Of Sound Mind, a fantastic low-level 3e psionics-focused adventure written by Piratecat- not sure if he is still around here. It has the best climax of any adventure I have ever run. I'll say that of the 5e adventures...
  5. the Jester

    Pathfinder 2E Never give up on PF2

    I'll be honest, I haven't tried PF2 and I don't have much interest in it. It is far too fiddly for my taste; it doesn't seem to have fixed the issues 3e had, and it seems to have imported the tight math that 4e had- which was both one of its best and worst features. I AM, however, interested in...
  6. the Jester

    D&D 5E Help Me Plan an Adventure Path!

    I'm thinking of throwing P1: King of the Trollhaunt Warrens in, too- it was one of 4e's few great adventures. That would fit nicely at levels 11 to 12, I think. So I still need a level 10...
  7. the Jester

    D&D 5E Which PC would you Haste?

    The warlock often has the ability to push out pretty good damage, and can sometimes combine something weird or interesting with e.g. Disengage or Dodging.
  8. the Jester

    D&D General Forgotten Realms, Greyhawk, and Canon: Stare Decisis in D&D

    Man, am I the only one who loved the 1e Dungeoneers Survival Guide? And the Wilderness SG as well?
  9. the Jester

    D&D 5E Help Me Plan an Adventure Path!

    So U2- Danger at Dunwater- it is! They'll be starting it tonight. So I have or am considering using: (level 1) the Whispering Cairn (Dungeon Magazine)* (level 2) the Secret of Bone Hill (L1)* (level 3) Danger at Dunwater (Ghosts of Saltmarsh) (level 4) Salvage Operation (Ghosts of Saltmarsh)...
  10. the Jester

    How compatible should Gamma World be with Dungeons and Dragons?

    Very. I want to be able to cross over easily and with minimal fuss.
  11. the Jester

    D&D General What makes a good Adventure

    Great thread topic. As the OP of the "Are My Standards Too High?" thread, I have to chime in. There are a lot of things that people have posted that resonate with me, and a number of things that don't. I would say, for me, a good adventure should include: One or more good hooks to get the pcs...
  12. the Jester

    D&D General The nitty gritty

    All of it except encumbrance, which I do informally and off the cuff, and water, which we track if it's relevant. For instance, we recently had some desert adventures, so one of the party members started packing create or destroy water to handwave water requirements away.
  13. the Jester

    D&D General (SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?

    I really do feel that not violating the central conceits of a setting (e.g. "it's hard as hell to get out of Ravenloft") just to have that setting make a cameo that could, frankly, be replaced by any other setting without that conceit is a preeetty low bar to pass over. In the case of Eve of...
  14. the Jester

    D&D General (SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?

    That's from Descent Into Avernus. It has been a while since I read it, but I believe she's a night hag.
  15. the Jester

    D&D General (SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?

    So I have been reading Vecna: Eve of Ruin, and it has made me wonder whether my standards are too high, or whether it (and other 5e adventures) just really has major fundamental flaws. So specifically for Eve of Ruin, I have a number of issues with it. Do these bug other people, or am I just...
  16. the Jester

    D&D General How Was Your Last Session?

    Great jungle exploration session. Including malaria, quicksand, a mudslide, rations getting spoiled by fungi, su-monsters, and a tasloi initiation ceremony based on this:
  17. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    And this brings up another interesting 1eism: clerics could be any alignment except True Neutral, and druids had to be True Neutral.
  18. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    They were super abusable. You could make a specialty priest with all armor and weapons, fighter THAC0, and various spells and/or granted powers... that used the cleric xp chart. In other words, a fighter+ who advanced quicker than a standard fighter.
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