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  1. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    I'm pretty sure the option of the DM-as-deity to overwrite the cleric's spell selection was in the books. I have done this a couple of times over the years but not since 2e.
  2. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    I really, really love mass combat and having a system for mass combat in D&D. More and more, I think my solution in 5e is to use modified stat blocks that are swarms for units that can represent however many creatures, depending on the scale you're operating at, and switch out the d20 at higher...
  3. the Jester

    🏳️‍🌈Pride Month- Celebrating Representation in TTRPGs (2024)

    I am not aware of any such interrogative. I also doubt whether the intent was there- I certainly didn't see it as a kid- but it's canon any time I run a Hommlet/ToEE centered game!
  4. the Jester

    🏳️‍🌈Pride Month- Celebrating Representation in TTRPGs (2024)

    I would like to propose a toast to Rufus and Burne, who I consider to be, at least one of, the first queer-coded npcs in published D&D adventures.
  5. the Jester

    All the Different Types of Goblinoids

    In 2e, I am pretty sure that gremlins are described as a type of goblinoid.
  6. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    My main complaints are that you can put any number of spells in a spellbook, there's no concept of how long it is or how much a blank one costs (unless a mundane blank book is adequate, which is not to my taste), and you can't prepare spells that you haven't put in your own spellbook. No wizard...
  7. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    5e's spellbook rules are, IMNSHO, anemic and inadequate. By the RAW, it appears that a wizard could hold literally every spell that exists in a single spellbook. 1e had great spellbook rules, including the potential (and commensurate risk) to use your spellbook like a collection of scrolls in...
  8. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    Oh god, you're going to make me go there. I just have four words for you- pummeling, grappling, and overbearing.
  9. the Jester

    D&D General Danger at Dunwater Question (1e version vs. 5e version)

    Room by room- I am assessing whether U2 is a good fit for the game I am running that uses a variant ("ale and whores") xp system where you only get xp for throwing money away. While I was paging through it, the treasure values seemed really low for that, but I know most 1 adventures had big...
  10. the Jester

    D&D General How Do You Handle Falling Damage?

    This is the perfect way of putting it. And by RAW, I include 1d6 per 10' (most editions), 1d6 per 10' cumulative (late 1e), and 1d10 per 10' (4e). I'm not sure what kind of system I actually want for falling damage. People do sometimes survive falls from unbelievable heights.
  11. the Jester

    D&D General Danger at Dunwater Question (1e version vs. 5e version)

    Hey, can anyone who has the 1e version of U2 and Ghosts of Saltmarsh tell me if how the treasure values compare between the two versions? I have GoS but haven't had U2 for a million years. Thanks in advance!
  12. the Jester

    D&D General Deleted

    So a couple of things. First, I think that considering paladins to be Crusader-inspired is probably accurate, but I think that is a secondary inspiration, with the Arthurian characters as the primary. If you look at them that way, you can see that they are supposed to be heroic ideals (even if...
  13. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    You're looking for bullet point 9: "If a paladin has a "Holy Sword" .... he or she projects a circle of power 1" in diameter when the Holy Sword is unsheathed and held; and this power dispels magic .... at the level of magic use equal to the experience level of the paladin."
  14. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    I did for while, but switched to a "your starting stats include your age adjustments" philosophy to avoid players' taking advantage of the rules.
  15. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    I have had a system for this since the 1e days- roll 1d20 and 1d12. If the d12 is higher, you're left handed. If the numbers match, you're ambidextrous. Otherwise, you're right handed.
  16. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    I think you're conflating the paladin's native protection from evil ability with the circle of power created when they wield a holy avenger.
  17. the Jester

    D&D General Are you aware that the New Edition (5.5 whatever) is a part of the 50th Anniversary of D&D?

    Nah. D&D isn't about those guys. It's about your group's characters.
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