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  1. K

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    Anecdotal but my lived experience differs. I have to believe that for every Master box sold that at least 4 people played at 26+. There were two recessions in the 80s plus an almost-recession; we spent the money on the black box, we were by gosh going to play it! Back in the days where I...
  2. K

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    To summarize in 5e equivalents, the following could be applied to the caster of a spell, the recipient of a spell, or both: damage, that heals normally long-term damage (reducing max hit points) that can't be healed for days weeks, months, years, or never (similar to homunculus) Use of recovery...
  3. K

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    Look at Earthdawn. It has multiple mechanics for affecting the "cost" of a spell. It is a whole system tat attempts to take the tropes of 1e d&d and make them "in-game canon". It is also chock full of magical technology. Light crystals, flying ships, pots that get hot on command, cloaks that...
  4. K

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    Oh, they absolutely could in earlier editions. BUT....they wouldn't. The opportunity cost of "wasted" spells was brutal, almost paralyzing. 1e casters had way more leveled spells than 5e characters and they were, relatively speaking, far more powerful because hit point inflation didn't exist...
  5. K

    Non-magical fantasy subways

    Could be as simple as donkeys/mules pulling carts. Lots of street car systems were drawn by horses at different point. If you go the chain/cable drive system, there are several options. You could have horse or ox-pulled capstans power the system. Alternately, you could use some kind of...
  6. K

    D&D 5E How many times in an adventuring day does your party spellcaster cast a cantrip spell?

    If you want to explore what kinds of multiclassing you do/dont like, the multiclassing happened at various points for different reasons. The monk added rogue at 2nd level after "the locked door incident." I wasn't there but I understand a house was burned down. The warlock and fighter both...
  7. K

    D&D 5E How many times in an adventuring day does your party spellcaster cast a cantrip spell?

    The monk 18/rogue1/druid-magic initiate usually has guidance up the 1st round of combat The warlock14/bard5 probably uses a cantrip every other round of combat. The cleric14/paladin3 uses Toll the Dead probably every 3rd round of combat The paladin 18/warlock1 forgets he has cantrips, so maybe 1...
  8. K

    how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?

    I've been pondering the various campaigns I've been in and realized that most of the parties get known as "heroes" but they almost never show their full power where other people see them. It's always on obscure mountains, hidden temples, or off the material plane. Most of them could easily be...
  9. K

    how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?

    My group definitely does. Are there actual clerics here or non-caster priests? Does our cleric out rank them? Who could we pay for divinations/raise dead/potions? Are there people who would pay us for divinations/raise dead? Where could our wizard get new spells? Are there other wizards who...
  10. K

    how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?

    3e had rules for this. You can dislike them, most people did, but it provides a baseline point for you to make your own version. Random community builder d% Town Size Population+ GP Limit Level Modifier 01-10 Thorp 20-80 40gp -3 11-30 Hamlet 81-400 100gp -2...
  11. K

    how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?

    Welcome to preference. It's why I said earlier that there is no typical. My preferences are Earthdawn, and of d&d editions it is 3e. Earthdawn doesn't link adepts' "circle" and power directly. And all the commoners who don't have Circles still have half-magic, which lets them listen to...
  12. K

    how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?

    I'm stating basic lore because it's context in a thread not explicitly about Tolkein. This is about settings in general. The fact there are essays on it means there are disagreements on interpretation. And when we are applying it to a kind of game that didn't exist until 20 years after the...
  13. K

    how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?

    That last part describes LotR. Gandalf is the DM PC, who has a bunch of hirelings carry the cursed items, and be distractions or cannon fodder. The Balrog scene is just a way to show how powerful Gandalf is to the players and then bring him back in his "ult" form later, after the PCs leveled...
  14. K

    how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?

    This really is a world/setting design choice. Even within the flavor of a setting, the power-level can be shifted. E.g. Eberron has multiple gateways where evil can emerge at any time. The biggest army that has ever emerged and been defeated was: Low level setting A couple thousand cr0...
  15. K

    Your group is too big...

    This is why our group of 7 plays bi-weekly for 6 hours. Easier to commit because it gives more flexibility to work around other commitments in the future. "Can we take our vacation the other weekend?" It doesn't always work, of course, but with a larger group being one player down isn't as...
  16. K

    D&D (2024) What is With Poison?, and Other PHB Conundrums.

    2014phb should have a note in the Holy Water entry in Chapter 5 Adventuring gear...holy water I confess, I'm relying on DDB so for all I know that's not in all printings. Or any printing. These phb rules are in some ways more generous as you don't need the ceremony spell prepped.
  17. K

    Semi-sensible thousand-year plans?

    I like the idea that elves, rather than gods, are why the default d&d setting is unchanging. An elven childhood is a full human lifespan, cradle to grave. The adult elven lifespan exceeds human dynasties, being 5-6 centuries long. When the other races cross some line, the elves spend...
  18. K

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    3e may have had the golf bag of weapons, but it also has classifications for abilities. Set a clear delineation of "magic" vs "not-magic". Extraordinary - beyond the capabilities of the real world, but not magical in the sense Detect Magic or Anti-Magic affected it. Creatures being able...
  19. K

    D&D 5E Mage Hand and Trap Avoidance

    That door is to protect the inhabitants, not the contents. Protecting the contents is a secondary aspect. But since you bring up housing, it does seem like many traps cost more than the house they are in. The OP's multi-use, automatically resetting poison gas trap? That has to cost more...
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