Search results

  1. Q

    On taking power away from the DM

    D&D3 DMG, page 6 D&D3 DMG, page 8 Quasqueton
  2. Q

    On taking power away from the DM

    That thread doesn't have anything to do with DM power or social contracts or jerk DMs. It was about understandings and verbal communication between DMs and Players. Quasqueton
  3. Q

    On taking power away from the DM

    No, it does not show that, because I have not. Quasqueton
  4. Q

    On taking power away from the DM

    Um, well the Spot checks wouldn't reveal any info on the picture/safe or the loose brick. Only a Search check would reveal them, and only if directed at the proper place (a Search check only covers a 5'x5' area). I don't see your point. If the Players say they Search the painting, or the wall...
  5. Q

    On taking power away from the DM

    Do DMs not have this ability? I've created new stuff (monsters, spells, etc.) for every game I've ever run (D&D or other), and I've seen new stuff in every game I've ever played in (D&D or other). The only times I've *ever* heard a complaint about the existence of new stuff for the monsters was...
  6. Q

    On taking power away from the DM

    Just a couple of notes from the current DMG: From these responses in this thread (and the context from other threads), it seems that "DM power" comes from the Players not knowing the rules. If the rules of the game are open for the Players to read and know (and expect), the DM has less...
  7. Q

    On taking power away from the DM

    I so often see comments about how the latest edition of D&D has "taken power away from the DM." This usually seems to be considered a sad thing (and sometimes a bad thing). I don't understand this concept. Please explain this idea of "DM power", and explain how DMs have lost it. Quasqueton
  8. Q

    Anyone else hope the rules for taking 10 & 20 see some revision?

    What does this mean, exactly? "Will be very difficult to find", "if the players look at the right place"? See, for me the whole search thing comes down to this: The Players have to think of searching for the secret. The PCs have to search the correct spot for the secret. The group must have...
  9. Q

    Anyone else hope the rules for taking 10 & 20 see some revision?

    In my gaming experience, most people who express that they think the rule doesn't work simply just don't understand the rule. Some folks in this thread have demonstrated that they don't understand the rule (like Take 10 taking longer to perform). And, um, if you are against the rule, doesn't...
  10. Q

    Anyone else hope the rules for taking 10 & 20 see some revision?

    I'm DM most of the time (51-80%), and I think Take 10/20 is a brilliant rule. I am honestlly surprised and stunned at the number of people who don't understand the rule, and/or don't like the rule. I mean, really surprised. I see nothing complicated or difficult about the rule, and I see no...
  11. Q

    They Changed FIREBALL?

    From this thread: http://www.enworld.org/showthread.php?t=169729 The fireball spell through the editions. Dungeons & Dragons [original edition] (OD&D) Expert Dungeons & Dragons (ED&D) Advanced Dungeons & Dragons [1st edition] (AD&D1) Advanced Dungeons & Dragons Second Edition (AD&D2)...
  12. Q

    Eberron - core rules to the extreme?

    I've seen this kind of statement many times in various threads. And if I remember what I've read of Eberron from WotC designers, this is indeed one of Eberron's founding principles. But I have a problem with this idea in Eberron. First: I have no problem with Eberron, itself. At all. This post...
  13. Q

    Every Edition Has Its Setting

    I played, very briefly, in a homebrew campaign world with impossibly tall city towers with magical elevating platforms, and some magical luxeries/technolgy back in the late 80s, with the AD&D1 rules. Quasqueton
  14. Q

    Anyone else hope the rules for taking 10 & 20 see some revision?

    Heck, how about just saying Take 12 takes x4 amount of time as Take 10, Take 14 takes x8 amount of time, Take 16 takes x12 time, Take 18 takes x16 time, and Take 20 takes the normal, RAW, x20 time. Edit: Might need to remove the restriction on Take 20 rule. Or instead of "Take 16", give a +6...
  15. Q

    Anyone else hope the rules for taking 10 & 20 see some revision?

    I had a DM one time that disallowed Take 10 for opposed rolls like Hide and Move Silently. Our party of 4 PCs tried to stealth past some enemies. I said, "I get 18 on Hide and Move Silently." "You didn't roll," the DM said. "I Take 10 on them." He explained his dislike and disapproval of the...
  16. Q

    E6: The Game Inside D&D

    In response to all this talk of 8th, 9th, or higher levels for a cut off. . . Keep in mind that the issue is not whether an Xth-level character can deal with another Xth-level character, but whether the world of NPCs can deal with the Xth-level character. At 8th, 9th, and higher levels, your...
  17. Q

    E6: The Game Inside D&D

    Maybe I've overlooked the explanation, but why do you call this "E6"? I figure the 6 is for level six, but what is the "E"? Is it legal to edit the SRD down and post it (for free)? Quasqueton
  18. Q

    E6: The Game Inside D&D

    OK. Thanks. I thought there was more stuff in the pdf. I'm good to go then. Quasqueton
  19. Q

    E6: The Game Inside D&D

    I still can't get the pdfs to work. I even tried download from the wiki page. And since no one else has said whether they've successfully downloaded the files lately, I'll assume the problem is at the other end. Oh well. E6 looks interesting, but I can't get the rules. Quasqueton
  20. Q

    perception of OD&D/AD&D as random deathtraps

    That's a mighty big leap for a conclusion. I don't think I have ever said or written that I disliked the AD&D game or all AD&D modules. (Note that KotB is a BD&D module.) That is the exact opposite of the truth of my feelings and opinion. I'm surprised that anyone takes that understanding from...
Top