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  1. Q

    Balanced encounters - yesterday vs. today

    gizmo33, I would suggest taking a look at the DMing advice in the D&D3 DMG. Gygax even praised the book for its DMing advice. It is good stuff, though less useful to experienced DMs like you and I. At least, if you look at it, you'll see the advice to DMs is not as some frame it as. Don't rely...
  2. Q

    Balanced encounters - yesterday vs. today

    I would agree with that statement. Let me say my opinion in a quote box so it is easily identifiable: Vague and confusing guidelines and advice is still guidelines and advice. But I don't see why anyone would deride as a bad thing, having more precise and clear guidelines and advice. Like I've...
  3. Q

    Balanced encounters - yesterday vs. today

    There is no exact notation in the AD&D1 DMG on what a balanced encounter is, to my knowledge. There is advice on balanced games and dungeons, and looking at the charts we can see how that would break down into an encounter. Yes. Mostly, yes. There are guidelines/hints in the form of the charts...
  4. Q

    Balanced encounters - yesterday vs. today

    It reads like you are suggesting I've changed the rules of evidence. Is that what you are saying? If so, that's rather rude. In a module for 1st to 3rd level characters, there will be 1st to 3rd level challenges. That's the definition of "for characters level 1-3", yes? 3rd level challenges...
  5. Q

    Balanced encounters - yesterday vs. today

    Okay, we have three posts pointing to the concept existing in the CoC. Any other examples? Quasqueton
  6. Q

    Balanced encounters - yesterday vs. today

    They have to pass by/ignore/skip/climb past 6 lower-level caves to reach the higher-level areas. Yes, for 1st-level characters, the minotaur and owlbear would be overwhelming encounters. But they are not overwhelming for a party of 3rd-level PCs (still within the range of levels the adventure...
  7. Q

    Balanced encounters - yesterday vs. today

    I've seen numerous references to a supposedly commonly known "fact" of AD&D1 -- that dungeons were more dangerous, not balanced (appropriate) for the levels, etc. (especially compared to D&D3). Here are a few quotes I found with a quick scan through the "Classic dungeons: What makes them great?"...
  8. Q

    AD&D1 Combat Exercise

    That is not my understanding of the repeated 20s. It's not a *natural* 20, it's just a 20, after all modifiers. For instance, the hobgoblins need a 20 to hit AC -1 to -6, so with their -3 modifier for using longswords against plate & shield, they can't hit any AC better than 0. They can't roll a...
  9. Q

    AD&D1 Combat Exercise

    I've only got a minute to reply, so I'll take the easiest question (doesn't require my books): Yrag's basic AC is -4 Plate mail is 3, +2 magic = 1 Shield gives -1 AC, +2 magic gives -3 AC = -2 Dexterity 16 gives -2 AC = -4 Flanked AC (attacker to left or right) means no shield = AC -1 Rear AC...
  10. Q

    AD&D1 Combat Exercise

    Sample combat with the AD&D1 rules. ******************* The PC: Yrag, the Lord* [I will refer to the Player as "Gary"] Fighter 9 Strength: 18/46 (+1 to hit, +3 damage)** Intelligence: 14 Wisdom: 14 Dexterity: 16 (+1 reaction/missile, -2 defense) Constitution: 16 (+2 hit points)...
  11. Q

    D Agony of D Feet

    I don't see anyone going at AD&D1/2 from the D&D3 side. I see a GURPS player ragging on AD&D1/2. Just because someone attacks AD&D1/2 doesn't make them a D&D3 player, just as someone attacking D&D3 doesn't make them a AD&D1/2 player. If someone wants to "fight back", just make sure you fire on...
  12. Q

    Bloodstone Pass - your experiences?

    Note the date on the OP: 8-10-04 -- 3 years ago. You might want to check my sig for the link to the thread with all the experience links. Bloodstone was #22 out of around 50 -- you've missed a couple dozen of these. (A few of the latest got lost in a board crash a while back.) Quasqueton
  13. Q

    OD&D 4E and its effect on 1E/OD&D

    Not caring about earlier versions of the game is not hostility toward earlier versions of the game. I played earlier versions of D&D, but I prefer the current version of the game. If the next version somehow turns out to be crap, I'll stick with the current version; I won't feel the need to...
  14. Q

    Class being penalized for doing its thing?

    And this thread is *still* not a 4th edition thread, yet the mods won't move it back to General like I requested (in thread and via report button). Quasqueton
  15. Q

    What is the module?

    Tomb of the Lizard King http://www.enworld.org/showthread.php?t=123031 Quasqueton
  16. Q

    Is D&D evolutionary?

    This is the prime concept, right here. I'll expand this idea: A 14 year old in the 70s is very different from a 14 year old in the 80s is very different from a 14 year old in the 90s is very different from a 14 year old of the 00s, is very different than a 14 year old of the 10s will be. Plus...
  17. Q

    245 Million Powerball Jackpot

    How does 245M turn into 40M? I understand that taxes take about half, but that still leaves 122M. With any other game, if someone said you'd only get 1/4 to 1/2 the actual announced prize money, people would sue. Only the government can get away with blatant false advertising. Quasqueton
  18. Q

    Class being penalized for doing its thing?

    I was wondering where this thread got off to. I'd like to reiterate, I did not intend this thread to be about 4th edition. This thread topic is [supposed to be] strictly regarding pre-4th edition D&D. I hope threads aren't getting moved to other forums because repliers grab the steering wheel...
  19. Q

    Why does a published setting need "support"?

    Why does a published setting need "support"? And what is "support," anyway? How big does a setting need to be? A full world? A continent? A single kingdom? A single city? Does a setting need new rules---classes, feats, spells, and such? Would a detailed description (fluff) be enough for a...
  20. Q

    Class being penalized for doing its thing?

    The "penalty" is running out of spells, running out of hit points? That makes no sense. That's like saying archers are penalized because they can run out of arrows. Like saying trying to pick a lock is penalized because it takes at least a round (and usually 20). Quasqueton
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