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    L1: Strange Doings (Erekose13 Judging)

    As a Palladin of Hyrag, what is Garrit's Code of Conduct? Although not really necessary, I think it would be nice to know. Otherwise, I will simply use the code of conduct presented in the SRD.
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    City of Orussus, The Red Dragon Inn IX

    Delan Ter, Elf Kineticist Taking his juice, Delan turns to approach the blond bard. As he speaks, Delan looks with equal measure at both the bard and instrument. "What a wonderful performance. Surely you enjoy both talent, and good tools." Delan then motions towards the lute. "May I examine it?"
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    L1: Strange Doings (Erekose13 Judging)

    Now and Then Ximix and Garrit confer to further discuss the stones. Ximix casts some of the spells he has received from Gliran. Under the effects of Comprehend Languages, Ximix sees that Garrit was largely correct in his interpretation, the first two stones might be more correctly interpreted...
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    Stolen Goods (El Jefe judging)

    Joru ghe Bana We did not discover the bandits, nor were we able to identify the place of the attack. But all is not lost for we now know the country, and the lay of the land. It has been a pleasurable day, and the knowledge we have gained will prove valuable. What did you learn from the guards?
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    L2: The Dragon's Maw (Erekose13 judging)

    Gregsport on the Horizon view Following Valan's example, Kemis offers to help the sailors at their tasks. He quickly finds his niche helping to raise and lower the sails. ---- The sixth and final day of the journey appears. It is perhaps a perfect day. Sunny, cool, with a slight breeze, that...
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    Rich beyond dreams (El Jefe Judging)

    Verrick Dram Verrick will target one of the approaching creeatures according to the following critieria: (1) First Preference goes to one of the creatures that the sailors shot at. (2) Verrick will prefer a creature without cover, and that is not engaged in melee. Verrick draws an arrow...
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    Netbook of Feats

    I can pass some of the revised feats along as there emerges a consensus around them. Speaking of which. Would any more of the judges care to vote on the feats. A couple have already passed, but many are still open, and some only require a single additonal Yes vote.
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    L1: Strange Doings (Erekose13 Judging)

    OOC: Jallembo makes two trips to the Tey's home. The first is before everyone goes to sleep. This first visit is during the time Jallembo wanders around the farms, getting a feel for the geography. This is the time Jallembo sees Richard's floating chain. The second time is during the middle of...
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    Stolen Goods (El Jefe judging)

    Joru ghe Bana OOC: I agree. We go out and back again. Basicly we walk out for half the day, then walk back to meet with the rest of the group. Even if we don't really discover the location of the raid, or we cannot identify it. It hink it is useful for us to become familar with the local...
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    L1: Strange Doings (Erekose13 Judging)

    Silent Night Before resting for the night Ximix and Garrit discuss the stones. (OOC: Knowledge checks reveal nothing beyond that which I have already revealed. You may of course continue whatever speculations you might have in charcter.) Jallembo takes a walk around the farms to familiarize...
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    L2: The Dragon's Maw (Erekose13 judging)

    Dragon's Hoard OOC: I had a nice post all ready, when my computer had a hiccup and it was lost. I am not going to try and recreate it. These are the effective results. It is now Round 4. All of you please roll your Round 4, 5, 6, and 7 dice. The trip to Gregsport is almost over, and the...
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    Rich beyond dreams (El Jefe Judging)

    Verrick Dram Awaken by Fobin's barking, Verrick makes his way to the deck to investigate, bringing only his bow and quiver. "Fobin, stay." If Verrick is makes it to the deck before he hears Looksprings shouts, he will immediately join the fight. If he is still below decks, and can hear...
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    L2: The Dragon's Maw (Erekose13 judging)

    OOC: Not at all. I expected that Valan might want to use it at some point.
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    The Artificer's Workshop

    Reserved This section is reserved for future use.
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    The Artificer's Workshop

    Craftsman Delan is a craftsman under the job system
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    The Artificer's Workshop

    Entering the Artificer's Workshop, one finds it difficult to believe that it is a retail establishment. Bits of wire and cloth litter the walls and ceiling, here and there half finished arms and armor lay upon workbenchs. The visitor will most likely find the proprietors at work on something or...
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    L2: The Dragon's Maw (Erekose13 judging)

    Dragon Hoard Fun Dell rolls a 4, and places a gold piece on the mat. Conner rolls a 6, and places a third gold piece on that number. "Why is it always six? Well iot not coming back around to me." Kermis rolls a 6, and is rewarded when one of the sailors collects the accumulated gold pieces...
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    Rich beyond dreams (El Jefe Judging)

    Verrick Dram To the group: Since we have been hired to provide security both on ship and off, I think we need to do more than simply share watchs. I suggest we speak with the crew and determine who might be most helpful in an emergency. We might also make assignments to the crew for action...
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    L1: Strange Doings (Erekose13 Judging)

    Jallembo learns that Richard inherited his farm from his family who had owned it for many generations. Rich Gorth bought his farm from Richard Tey's father. Richard had a bad experience with Mike and his companion, and from that time has been suspicious of treasure seekers. The barn with the...
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    Rich beyond dreams (El Jefe Judging)

    Verrick Dram Sir, I find it difficult to admit this, but I must confess that I am a fairly weak swimmer. Surrounded by the sea like this, especially, as according to your history we are entering waters hazardous to ship, I fear that I might eventually end up in the water. Do you know of any...
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