Search results

  1. J

    Will DMs Need to Plan the PC Strategy?

    Here I disagree with you a little. To me, being able to imbue a group of people with the ability to transverse a chasm or fly a few hours over a swamp is ritual level stuff. It shouldn't be something the wizard can pull out of his hat at a moment's notice in combat. A quick burst of flight in...
  2. J

    Help me out. PoL. Why don't small towns get overrun?

    There is always something else that other things need to worry about as you move up the chain of power. Humans worry about the orcs in the hills and the gnolls in the forest. Individually, the orcs and gnolls are nuisances at best, making travel dangerous. If they grouped together... But...
  3. J

    Help me out. PoL. Why don't small towns get overrun?

    I think the smaller points of light make perfect sense. A city might be akind to a brazier in the darkness; a town is like a lanter; a hamlet, a candle. When the breeze blows through the darkness, which winks out first? The candle, surely, but that does not mean all candles go out in a...
  4. J

    DDI vs WoW

    I find it amusing that this is why I quit WoW. I was with a guide that started from a group of maybe 10 real-world friends, a few of which I play D&D with and have for years. At high level play, I got ridiculously bored of not having anything I could do on my own. I didn't want random PuGs...
  5. J

    I've solved Power Attack!

    This I understand, hence my comment of it having too much gamble and not enough benefit. Look at the other two "at will" powers. Both have basic attacks, basic damage, and either add 3 damage to an adjacent target or shifts a target and lets you move into their squre. So at will = basic...
  6. J

    I've solved Power Attack!

    Works for me!
  7. J

    I've solved Power Attack!

    I like where you are going with this, but it seems like a too much of a gamble for not enough reward. Something that is a super powerful swing should have some sort of a benefit from a miss, showing that it was such a powerful strike, that even though it did not land solid, it still did...
  8. J

    Saves End w No Action?

    Wait...can a Gundam even get through an Eva's AT field? I wouldn't have thought so...yet with the lance, an Eva could surely take out a Gundam at a really long range. But, that aside, having actually been on fire and not realizing it at first, I can assure you that it is possible to go about...
  9. J

    Non-Newtonian movement...

    Just out of curiosity, how fast do you run in armor? How quickly can you accelerate after swinging a sword at some orcs for a while? Does having a shield strapped on one arm and an axe in the other hand mess up the fluidity of your movement or can you keep a clean sprinter's gait no matter...
  10. J

    Did anyone else notice...

    Depends on how they died. If they drowned in a vat of terioky sauce...
  11. J

    Warlocks not warlockey anymore

    Just to note, the Tiefling Warlock on the Gnome and Teilfing interview says she has (and then she uses) an ability that allows her to hit multiple targets with her blast (similar Chain Blast from 3.5). I would imagine that, if odd levels are attack powers and even levels are utilities, we'll...
  12. J

    Gleemax Roundup I: Noonan and Baker on Gary Gygax, a TPK, MotP, and more...

    Actually, I think the clarification adds quite a lot. There is a vast difference from what you said about and error being praised, and what was said, that he was originally against the idea but after playing it, he realized he did like it better despite the disconnect from reality. Your...
  13. J

    Changes in shields?

    Not really. It makes shields with enhancement bonuses less worthwhile if your armor has a better enhancement bonus on it and vice versa. But it gives the player more options. If he has a +3 shield, he can pick the Firewalker Plate instead of +3 plate. Similarly, as soon as he gets +4 plate...
  14. J

    Any New Info on Skill Encounters?

    Nor do I, and this was one of my concerns. This I can handle with a "how much are you offering" and setting the DC appropriately high. My disconnect with this approach is, what is the result of failure? If the PC wants to do this, and scores a really high roll, but not quite enough to make...
  15. J

    DDXP characters - unexpected tactics?

    Judging by the one playtest in which the rogue used Tornadoe Strike, which allowed an aggressive movement and laid the opponent prone, to toss her enemy into a rock block drop trap (and togue twister! 2fer1!)...I would say that it is indeed possible to push people in the danger squares be they...
  16. J

    Is the 15 minute adventuring day now the 90 minute adventuring day?

    The healing surges and daily/per encoutner/at will powers don't seem to be the only thing helping to eliminate the 15 minute work day. There is also the 5 minute break between encounters. If you have three encounters, you've spent at least 10 minutes resting, 5 minutes exploring, and 5 minutes...
  17. J

    Armor & Coins - please, No.

    Perhaps. Instict and perception do play a part in it, true, but I always felt Wisdom was more gut feeling, while the speed of reaction would be in the speed at which synaps fire in the brain. Intelligence, as used as an attribute in D&D, covers a whole lot of ground. To me it is both book...
  18. J

    Armor & Coins - please, No.

    I don't see it as having anything to do with judging attacks and thinking through defense. It has everything to do with reaction time and mental chronometry. In order to reaction to anything, there is a mental aspect to it. Recognizing a threat, identifying stimuli. This is subconcious, and...
  19. J

    Behold the power of Thrown Weapons!!

    There was also the mention of the "Feather Me Yon Oaf" ability. I find it difficult (tho, not impossible) to think that this ability would allow a sword-n-board fighter to put away his sword and shield, draw a bow, shoot an arrow, then put away the bow and get his sword and shield back up. I...
  20. J

    Any New Info on Skill Encounters?

    My point was I have difficulty making sense of the PC saying "I want to make an easy negotiation skill." And easy climb vs a hard one, I can see numerous ways this could go (different walls, using the environment to help you get over but taking more time). The diplomacy a little more difficult...
Top