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  1. Guilt Puppy

    (Casual D&D V) The Tourne

    "We'll be in Geid by nightfall," says Koehl, flatly. "There will be no need for any of that." (Corrected the city name in the previous post - whoops!)
  2. Guilt Puppy

    (Casual D&D V) The Tourne

    One minutes passes, then another. The campsite has grown quiet. The things do not return. The Tourneans take to binding their injuries, and to shrouding their dead. Federich finds two wide swaths of linen in one of the cart, and he, Brich, and Koehl begin to wrap the bodies. Harrold steps in to...
  3. Guilt Puppy

    (Casual D&D V) The Tourne

    Hiritus casts his spell; the worm constricting Nurthk releases its grasp, and begins immediately to burrow away. All but the one farthest from Hiritus, the one near Xiao and Cray, have the same reaction, turning toward the ground. Oliver moves to assist Tatlock (who quite quickly runs back...
  4. Guilt Puppy

    (Casual D&D V) The Tourne

    Cylantro's missiles soar brightly, even in the midday light. They find their target and inflict some significant harm, but it continues to fight. That particular worm turns its attention to Cray, turning and biting at the man who stabbed it. (Attack 16, Damage 9, Two Forts Saves if hit) The...
  5. Guilt Puppy

    (Casual D&D V) The Tourne

    As Nurthk succumbs to paralysis, Hiritus (autopilot) looks over his shoulder and, after a brief evaluation, chooses to stick with Sturt. Examining the man's injuries, it's clear that his healing came just soon enough, but his condition is at least stable now. In the meantime, Oliver heads to...
  6. Guilt Puppy

    (Casual D&D V) The Tourne

    (OOC: Regarding the readied action, go ahead and take it.)
  7. Guilt Puppy

    (Casual D&D V) The Tourne

    The Pelorites move to heal the wounded; as Fendric walks over to help those nearer the campfire, Hiritus shakes free of his paralysis and lays hands upon Sturt. Cylantro heads back to the carriage in a hurry; the Tourneans continue attending to their fallen; and much of the rest of the party...
  8. Guilt Puppy

    (Casual D&D V) The Tourne

    Nurthk steps in, and with a series of deft moves of his axe removes the worm which squeezes Rattmes, one chunk at a time. Hiritus remains paralyzed, but like Cylantro, ffeels the numbness begin to subside. (Free to act on his next initiative.) Oliver jogs briskly toward Cylantro, taking a...
  9. Guilt Puppy

    [OOC] A Game of Trust

    The map's right. Oliver didn't kill the worm, but Fendric's subsequent turning did.
  10. Guilt Puppy

    (Casual D&D V) The Tourne

    Nurthk heads over to the worm-thing which has attacked Rattmes, while Oliver makes his move against the one which has bitten him. Both do their share of damage, but the things continue to fight. Xiao looks for a good spot to strike the worm he is engaged with, but finds there is no need: It...
  11. Guilt Puppy

    [OOC] A Game of Trust

    Sorry, but that just puts a huge grin on my face. As far as that second horse, I have no clue at this point. I think I forgot about it in the arrowhawk battle, so it was certainly never killed... I suppose it could have fallen into general use by this point; if it comes up while there's still...
  12. Guilt Puppy

    (Casual D&D V) The Tourne

    Nurthk (autopilot) steps over and, in a manner that seems routine to him now, mows down the worm-thing that has been attacking Rattmes. Hiritus attempts to move, but finds himself paralyzed. Oliver steps over, taking a difficult shot at the best target he can find. (D12) He misses, and...
  13. Guilt Puppy

    (Casual D&D V) The Tourne

    Nurthk (autopilot) steps over to the worm-thing attacking Oliver. He reduces it to a messy husk in an angry whirl of flaming axe-heads. Hiritus steps toward Cylantro, edging toward the next worm to engage it in battle as well. With one meaningful smite he dispatches the thing, which uncoils and...
  14. Guilt Puppy

    (Casual D&D V) The Tourne

    (OOC: Tailspinner's correct. Breaking there to give Festy a bit more time, and everyone a bit more information. A lot has changed, so it makes sense to let you guys revise or elaborate upon.)
  15. Guilt Puppy

    (Casual D&D V) The Tourne

    Raven charges, sword flying, toward the worm-thing attacking Brich. A cascade of weird fluid flies in the blade's wake. The thing itself is nearly severed, but waves in the air, snarls ferociously, spine still intact. Cray feels the site of his injury go rapidly numb. He turns toward the...
  16. Guilt Puppy

    (Casual D&D V) The Tourne

    (For clarification - not that anyone's posted anything contradictory, just 'cause I realized I'd left out the details - the bodies of these things are about a foot in diameter, they rise between 4 to 6 feet out of the ground. Their skull-faces are also distinctly humanoid, though the jaw area...
  17. Guilt Puppy

    (Casual D&D V) The Tourne

    Nurthk taps away, but it seems as though the worm will not return. There is a long pause; at last, the thing emerges from the ground in a rush, biting toward Nurthk. (Nurthk & Raven have readied attack actions which go off here; they are additionally flanking.) Brich, who has positioned himself...
  18. Guilt Puppy

    [OOC] A Game of Trust

    Magic weapons are priced & function per the rules in the DMG. (Available in the d20 srd as well.)
  19. Guilt Puppy

    (Casual D&D V) The Tourne

    Hiritus does detect the presence of evil in the thing before it disappears into the earth below.
  20. Guilt Puppy

    (Casual D&D V) The Tourne

    Xiao: The mounds are smaller, varying between three and six inches across. The dirt where they are isn't raised much (in some cases, it's depressed); primarily they are noticeable for their visibly different texture compared to the unbroken, packed earth around it. As Raven digs, the Tourneans...
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