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  1. SJ

    As promised D20 Modern GM's Screen

    Awesome! Thanks for taking that on. I normally use screens portrait layout, but I'm going to try your version and see if I like it. SJ
  2. SJ

    d20 Modern GM Screen?

    BP, you are one impressive sack o' feline. you can leave off range weapons if you need room, I seem to refer to ranges and damage alot cause I get them confused among the myriad of handguns and rifles. No problem either way. The thrown explosive chart is great, seems very clear to me. Looking...
  3. SJ

    [Poly] World War II Mini-Game

    Erik, you go boy. You're already there, but polling would never work, IMHO. You just make what you think is cool and let the buyer decide. Even as a subscriber to Dungeon/Polyhedron, I don't mind a game or adventure showing up that I wouldn't have picked. It's called variety, and it's the spice...
  4. SJ

    d20 Modern GM Screen?

    color or b&w, either one is fine. Beggars can't be choosers. :D typical actions vs. attacks of opp. actions vs. opposed actions attack & defense roll modifiers (prone, blind, etc.) ranged & explosive weapon tables thrown explosive deviation chart (p. 149) rules on dying & death cover and...
  5. SJ

    DMGenie is great!

    I liked the demo. A couple of quick things... Is there a d20 Modern part planned? Can you not export an adventure into something readable in hardcopy, like an rtf or pdf? SJ
  6. SJ

    d20 Modern GM Screen?

    Has anybody made one of these that they'd like to share? I know it shares alot with D&D, but some charts for thrown explosives, new weapons, vehicle rules, etc. would be cool to have on a screen. I haven't seen an official version or announcement from WOTC on this either. SJ
  7. SJ

    [Poly] World War II Mini-Game

    I just have to chip in on what great news this is. I can't wait! I notice that Eric M. says it's a "stand-alone d20 System game". I assume that means it will slip right in as a flavor setting for d20 Modern? Or will it somehow vary quite a bit? I mean, new feats, and adding the BAR, M1, M3...
  8. SJ

    Abyssal Realm Ideas?

    Cool! Thanks, reason, that was really the kind of flavorful jumpstart that I needed. The Man-Grove idea is really good. I had also worried that it can't be all combat, and I had thought a few encounters with chance inhabitants that would break the tension. * a distorted lizard-headed man...
  9. SJ

    Abyssal Realm Ideas?

    Working on a D&D game for 15th level characters, and the last four-hour session will take place on a swamp-like plane of the abyss, where the evil Plaguelord (thanks, Chris Pramas) has set up shop, planning his vindictive attack on the Prime plane. I need help with what kinds of things can the...
  10. SJ

    D20M Auto Calculating Character Sheet

    This is great, thanks. I had gotten a different(?) version from rpgsheets.com, but it has a few bugs in it. IMHO, the temporary ability boxes should be empty, pre-populating them with a 10 is distracting. There might be a way to 'delete' the contents for printing, but I couldn't find it. Just...
  11. SJ

    [d20 Modern] What are your must have settings/accessories?

    Universe, your WWII/UA combo is exactly what I'm looking for my group. I have the Weird Wars set, and I'm just winging the vehicle and weapon conversion from their near counterparts in the d20 modern book. Not scientific, by any means. I'm interested in what you and others are using as...
  12. SJ

    [POT] rpga classic scenario advice?

    Thanks, PirateCat, I'll check those out. You know, all the blurbs sound like they would be really fun, but a few playtest reviews (ala ENWorld!) on the RPGA web site would be nice! SJ
  13. SJ

    [d20 Modern] What are your must have settings/accessories?

    Tell me more about the GURPS WWII stuff, cause I've played out all the BOTR stuff. What parts have you used so far? I don't mind at all converting, but the storyline kickstarts and scenario material for a good WWII era adventure would be really nice to find, in any system. And I pitch in with...
  14. SJ

    [POT] rpga classic scenario advice?

    D&D has been expressed as preferred by the con powers-that-be, but for future reference a PC-approved CoC would be cool. Thanks! SJ
  15. SJ

    [POT] rpga classic scenario advice?

    I'm not sure where to ask this, but maybe it will hit the right eyeballs.... I'm preparing some "characters provided" D&D games for an upcoming local con, and I want to pull a few pre-genned 1 or 2 rounders from the RPGA vaults. Does anyone have any recommendations from your con or game day...
  16. SJ

    GenCon - Living Force

    I guess if I'm gonna play LF, I'll have to get used to the fact that character actions don't affect the storyline, but that LFL does. Pardon the pun, but the stories all feel a little "forced" :rolleyes: I like the setting and the game, I just wish we got to *do* more somehow. I also agree...
  17. SJ

    GenCon - Living Force

    ==no spoilers here== I'd be interested in hearing comments from anyone who played the Living Force (Star Wars d20) games at GenCon last week. I played them, and didn't think they were the best, but I got that distinct taste of LucasFilm's ham-handed involvement in the storyline, such that I...
  18. SJ

    City Of the Spider Queen first impressions (SPOILER WARNING!)

    yeah, what was up with the characters provided? Their descriptions were all clearly for some other mod, and they didn't seem relevant to the scenario at all. sometimes I think rpga just randomly draws a party for the classic games (well, should-have-been-living-now-classicked games) with no...
  19. SJ

    What are the odds of getting a good GM at Gencon?

    I'm in a ranting mood tonight. I've had really good luck at GenCon. I DM alot, and I appreciate those who take on the thankless task to let 6 or 8 others have a good time. But this year I had some pet peeves that got, well, peeved. 1) know the rules. At least some of them. If you don't, say...
  20. SJ

    1000 ways to be a D&D Snob

    147(?) You play every character you create or are given with the exact same personality of pure high-charisma role play. You need no dice. 148. Every character you create in any genre and/or game setting is the exact same freaking character. See 147 for specifics. 149. You cannot discuss an...
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