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    Treasure Using Monsters and CR

    Just keep in mind that a monster's treasure is randomly generated in normal situations. Hand picking these for particular synergies with the monster may not be appropriate. When class levels are involved however I do hand pick items. (I randomly generate the standard treasure for the monster and...
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    Overlooked, underappreciated, spells and powers

    And if you don't have 5 ranks in balance you're considered flat footed while balancing. NPC: Grease PC: [Balancing] Ha, you rogues have to go melee now Rogues: [Shoot bows again] Sneak attack PC:[makes another balance check]
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    Centaur's Longsword Damage

    The centaur must be weilding it two-handed.
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    Hobgoblin Skills Errata?

    The MM goblins are wearing leather armor (no armor check penalty) resulting in one rank (2 skill points) each for hide & move silently so that correctly adds up to 8 skill points. If the dwarf/duergar had alertness their skills would make a little more sense.
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    Hobgoblin Skills Errata?

    Actually all of those skills are cross-class for a warrior. It appears this was overlooked for hide. (Its not possible to have 4 ranks in a crossclass skill at first level.) That would account for the discrepency. 4 skill points in hide (crossclass) = 2 ranks. The correct modifier should be a...
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    Looking for a monster

    You could go with an evil doppleganger/changling. They're USUALLY neutral. Green hag might be an option. (Disguise self at will.) Barghest is a good option if goblins are a PC race in your game. Yuanti purebloods often disguise themselves as humans, but their disguise is mundane. (Better in the...
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    Requesting Feat Guru help ! (PC needs a feat)

    There are some divine feats that don't have any prerequisites. Glorious Weapon would be good if your DM uses 3.5 damage reduction. Sacred boost maximizes cure spells for a round. That's good for healing allies AND damaging undead. These two are from the Complete Divine. Devoted Tracker from the...
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    D&D 3E/3.5 3.5 problematic rules list needed

    Standing up from prone provokes an AOO in 3.5. That's really bad when somebody has improved trip & combat reflexes.
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    Alignment conundrum (long), Yig stay out !

    Their actions sound more chaotic than evil and I'm not sure how a lawful good PC should feel about these events since the authorities are evil. Punishing players with meta-game effects usually results in upset players. (like shifting their alignments or XP penalties) I'd recommend punishing them...
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    Improved monk attack

    This has been debated quite a bit. In regards to the previous post Eberron throws a wrench in that. (Although I'd say its correct by the RAW.) The warforged and shifters have or can have natural weapons so then they could take it. Now would it apply to the monk unarmed strike? By the RAW I think...
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    My @!@#! Player abusing Feather Fall

    Honestly, I think his tactic is legit. However, it sounds like it's getting abused. As far as the cantrip goes I probably would have made the casting time a standard action, but it's a moot point since he has feather fall. Take note that feather fall counts towards the limit of one quickened...
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    Can the hide skill be used in this situation?

    As others have stated by the RAW there's no chance to hide. However, as a houserule I would use a listen check instead of a spot check. You sneak up behind somebody in a place with no cover/concealment. If he looks your way he sees you, no spot rolls needed. If he doesn't look your way, still no...
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    Way to block detection of illusions?

    I've found the best defense for this is making illusions that they never consider as being possible illusions. (Hence no disbelief attempts.) Or better yet mixing illusions with real spells. That doesn't do the job when casting illusions in front of somebody with spellcraft ranks however. There...
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    short spear: best weapon in 3.0?

    They changed the names in 3.5 making it nice and confusing. I don't think any stats changed however. 3.0 half spear = 3.5 short spear 3.0 short spear = 3.5 spear 3.0 long spear = 3.5 long spear
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    Help with Archer build

    The OoBI special attack requires a standard action. Its good when you want to move or have a suprise round. Personally I use it either when I can't take a full round action or for punching through Damage Reduction. Its only effective up to 30' like any other precision based damage, but increases...
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    Help with Archer build

    The Order of the Bow Initiate gets the close combat shot which is vital to a true archer. The only other way to get that ability is an epic feat. I'd recommend picking up levels in the class before level 12 if possible. There are some additional archery feats in the Complete Warrior that may be...
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    Simple: Barbarian v. Fighter

    I find the two fairly balanced in straight forward melee. The barbarian has the capacity to deliver more damage via higher strength and excels at the power attack using a two handed weapon. The fighter generally has a better AC resulting him being harder to hit and thus the barbarian can't...
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    Holy? Screaming Shock? Screaming Corrosive?

    And holy doesnt require a standard action to activate.
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    Challenge Rating Question

    A creature such as goblin with NPC classes its stated in the monster manual to have a -2CR. Hence the 1st level goblin warrior CR of 1/3. Start at a base of 1 and subtract two. 1 - 1 = 1/2 - 1 = 1/3 There are plenty of creatures (animals/vermin) that have CRs below one that don't have class...
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    Artificers, a general (positive) rant

    Don't forget about the craft reserve. That can alleviate the XP demand. It doesn't help the time and cash needed, but there's feats for that. Many infusions take more than a round to cast, but an action point can be used to make it a round. Metamagic spell trigger I'm sure is nice, but when it...
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