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    Pathfinder 1E Unusual Pathfinder Conversion: the world of GURPS Banestorm

    for your religious problems, have you considered eliminating the cleric (and druid in fact) classes and replacing them with the APG class the Oracle, they are a spontaneous divine full progression spellcaster (divine sorcerer in a way) that have their "divine powers" thrust upon them. They come...
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    D&D 4E Reconsidering Pathfinder over 4E

    I both played and ran 3.5 and I enjoyed it. Yes there was a large amount of splat, but I limited splat use to core and complete (warrior, mage, adventurer and divine) I also allowed the spell compendium, used the magic item compendium when DMing and picked up stormwrack for a very specific...
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    Pathfinder 1E Has Anyone Considered These House Rules for Pathfinder?

    For point 5, listing all the spells and what they do that you have a problem with would help people come up with ways that they would be comfortable with altering/deleting them
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    Pathfinder 1E Has Anyone Considered These House Rules for Pathfinder?

    I am not sure what you want to achieve for this but if you are eliminating iterative attacks a small list of things you need to delete from the game Monks Vital Strike tree (most of) 2 weapon fighting tree Haste Speed Property Rapid Shot Manyshot And a list of things needing to be altered...
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    Item Creation rules

    The wand would take 7 days, not 3 Also, I noted ways for a DM to kinda equalize the benefit of a 16 hour work day, in that was increasing the rolls needed during crafting. A failed roll will either set you back a day or cause a cursed item. Also I noted increasing the money needed to craft it...
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    Item Creation rules

    It takes 1 day per 1000g in the base price Bace price is about how much it costs to buy it (for weapons and armor this is - the MWK armor or weapon you are enchanting) So your CL 9 Wand of magic missle would be 3375g to craft and take a week to create (dm might cut some time on final day as it...
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    Shield Walls and Crossbows

    For shield wall, if you are talking about tortoise formations walking around the battle field, there are not any rules I am aware of (I am unaware of any books involving army vs army combat and that is where you are likely to find the info) There is a shield wall feat that with some player...
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    Be honest: Is this feat a little strong?

    One moment while I get on my soap box, thank you *Steps on soap box* Druids are just as religious as clerics, and much more so then paladins and oracles. They belong to their own church. Their church tenants being along the themes of nature and balance. To say they are not divinely inspired is...
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    Filling the Melee Hole

    Kaiyanwang: good idea but the dm says no. I will be asking her again every time I get a feat though so we will see concerro: She doesn't want anyone too though further adventures may require us too. If she does, I am pulling out a summoner and that should satisfy any problems with any melee...
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    Be honest: Is this feat a little strong?

    any divine inspired? when did druid and ranger turn to the arcane? I understand what you meant, but the 2 I listed do not have KN religion, but still use divine spells It may seem more clunky but: Prerequisites: Wis 13+, Able to cast 1st level divine spells Another thought: Immediate Action...
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    Filling the Melee Hole

    Found out we found a fourth player and they are going Barbarian so I dont need to run a healing tank. I am still gonna do some stats for tripping (currently have a +13 (+17 with aspect of the wolf spell up)) and refocus on spell casting So I guess I am changing the question to "Am I missing a...
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    Filling the Melee Hole

    So my party has a problem. We are a rouge, wizard and druid See the problem yet? The melee role is empty and if we are going to survive we need it filled. I am the druid and have "volunteered" for the role. My thoughts are to go with the wolf shaman archtype. This will give me standard action...
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    The 2nd best fighter...

    Surprised no one has mentioned the sun blade for dexter it is a short sword that deals bastard sword damage (1d10 not 1d6), it may cost around 50k but at 10 you can afford it, and changes damage to be in favor of dexter, in addition, it also has some other abilities (+4 vs evil, double dmg vs...
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    D&D 4E Reconsidering Pathfinder over 4E

    While I haven't tried to convert anything to PF from 3.5, I have also found that I don't really need to, besides for very specific builds everything I want is already PF material I can find no skill synergies but keep in mind a lot of skills were rolled together Spot/Listen/Search is now...
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    Commander base class

    Thats a tricky one Rage says they cant use Int Dex or Cha based skills except fly, ride, intimidate and acrobatics, also you cant use any abilities that require patience or concentration. As the saying goes "Blind Rage" I would think that you would not be so tactically inclined to command, but...
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    Commander base class

    This seems like a well designed class. I agree with 1mac in a lot of what he says, my only additional nitpick is the cunning commander feat. There is no real difference between smarts and personality and wits, but a forceful experienced intelegant commander is more effective. Basically change...
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    Speeding up combat

    Magic Missile may not require a save or a to hit, but it is limited by SR, once the monsters start getting that, it will balance out (note that the celestial, fiendish, resolute and entropic all provide SR = CR{new} +5) A couple weeks ago, we ran into a "fecal matter" monster. we could barely...
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    High Level Summoner

    Alright My main reason for asking is I have a friend who runs a campaign that goes from lvl 1 to 24 and I was looking to see how people thought a summoner should advance at that point
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    High Level Summoner

    it says on page 406 and 407 of the core book that pazio has no official rules, but if they did, you basically keep progressing as it does in the first 20 levels. Problem is, Summoner has nothing to really progress, it can improve spells but has no real class abilities to increase. No point in...
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    High Level Summoner

    Ok so I was looking at the summoner from the APG, and noticed that its abilities kinda stalled out around lvl 20. Basically the only reason to continue in it past 20 is the Eidolon, and since it is the key point in the class, it seemed important to continue him. Basically, you only boost your...
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