Search results

  1. D

    Crossbow fighting ranger

    You are forgetting a melee fighter your group has, your Trex/stegosaurus/whatever big beater you choose. I would defiantly drop power attack for point blank, you come out so far ahead it is not even funny. Also, when you have point blank master, you can be up there with them without provoking...
  2. D

    Crossbow fighting ranger

    either the roc is the exception or the rule and I would say it is the rule.
  3. D

    Crossbow fighting ranger

    Animal Companion By the rules, the only animal companions you can not get are the ape, bear, dino (velociraptor) and boar. I have never found anything saying you can not take any of the animal companions in the beastiarys (The roc entry even call out rangers) That said, I recommend the...
  4. D

    Crossbow fighting ranger

    My suggestion. Drop ranger, go fighter: Crossbowman archtype More feats and weapon specializations are huge boons A heavy Repeating Crossbow +10/+10/+5 for shots in a full round (add +1 to all if in 30ft) 1d10+6 for damage (+1 if in 30ft) 1: (half elf or human bonus) exotic proficency...
  5. D

    How to Handle a Druid's Animal Companion

    from D20PFSRD.com on Int on the Animal creature type from the handle animal skill while I can not find anywhere what exactly happens when an animal gains 3+ Int, based on the quotes I think it is something like this: Gains and understands at least 1 language Can reason and think for its...
  6. D

    How to Handle a Druid's Animal Companion

    Animal companions get "Bonus tricks" so you do not actually need to teach it to attack If the animal is a combat ally you want to teach it these tricks Attack (once fore general attacks, again for unnatural foes) Defend Down Guard Heel This leaves you 1 trick left, i suggest track, but it is...
  7. D

    Can a Necromancy specalist wizard be a good minion-master?

    Over all, I think you are best with oracle More HP: oracle has a d8 while a wizard is a d6. Sure you may still roll under 6 with a d8, but those times you don't will be great Command undead: both can get it at level 1 (revelation for the oracle) though the wizard eventually gets a small bonus...
  8. D

    Want to make a mount-based Eidolon, have questions...

    Alright, Feats: Go mounted Archery, yes it is more feat heavy to do archery and mounted, but you will be glad of it later Answer 1: Yes the Eidolon needs points in fly. Ever see a bird flying backwards because of high winds? (I have) Just because something can fly in PF does not mean it is...
  9. D

    Shifters from Eberron

    So, I have seen some people looking and comparing conversions for warforge but nothing for other races, specifically Shifters. Well I kinda have one in mind, and I wanted to know what people think Here goes: Abilities: +2 Dex, +2 Con, +2 Wis, -2 Int, -2 Cha. Trying to give the shifter simular...
  10. D

    D&D 3E/3.5 Shifter Druid 3.5

    So my FLGS has a DM who will be running an Eberron game, after looking at the eberron races I decided to go Shifter. I debated ranger but eventually went with Druid mostly because I like nature magic. So, I am wondering how strong this character will be. I did take all the substitution levels...
  11. D

    High AC normal?

    It could be worse. For example a magus I am playing (extrapolated to level 16, level 7 now) Level 16 Armor: Mithral Chainshirt +5 (+9) Shield(special circumstance Staff magus can add the enhancement bonus of their staff to AC as a shield bonus): +12 (+5/+5 quarterstaff, +4 from arcane pool, +3...
  12. D

    New to PF

    so kinda basic question: What level? Aslo, most of those feats are fine, the only one I would recomend against is Arcane Strike, +1 dmg/5 levels and you have to use a swift action is not too good, especially when you are starting a performance as a swift at 13
  13. D

    About Constrict

    I believe you an use wild shape to take larger forms (ie applying the giant template) Increasing the damage dice of an attack (and more str from larger size) There is also the benefit of the snake bite and the scales from serpent shaman archtype And then the totem summons ability is always...
  14. D

    How would you handle a Paladin?

    Wait until the paladin is asleep, take any papers he has saying you are evil, coup de grace him in his sleep and plant papers that it was some famous seriel killer
  15. D

    Dragon Prince

    So I need some thoughts on how best to create this character. Back Story, he is the exiled bastard of the king of a land where everyone claims dragon blood, often in the form of sorcerer but also in the form of barbarian dragon totem and eldritch heritage. He has been living by himself for a...
  16. D

    Heist!

    First thing that comes to mind is a 1st level spell. Alarm. very useful in general but doubly so if the wizard is making traps. Secondly, what is the wizard guarding and how important is this item to him? His spell book: Top priority, his is hiding this thing in a pocket dimension on his body...
  17. D

    About Constrict

    So, Idealy here is what you do Turn into Snake Attempt to bite, Hit, deal damage and use grab. You gain grab because of the constrictor has it and you are useing BS2 which lists it as something you can get. You then make your CMB check, grab only allows you to do it as a free actiion (note...
  18. D

    MtG the RPG

    Well, I am sad to see that this project seems to have died. Despite its many apparent problems it looked like it could have been fun
  19. D

    Pathfinder 1E Pathfinder Druid Questions

    Just wanna point out, the OP is useing an archtype (which is not core) nor are some of the animals, so Eye for talent being core or not seems to be a mute point. Also, as for Eye for Talent, Gorilla could start with an Int of 4, giving it the ability to start wearing armor/using a weapon. In...
  20. D

    What's the point in giving gunslingers extra attacks?

    Well, you kinda hit the nail on the head That aside, there is a way to use your 2 attacks. take quick draw, tie flint locks to your belt, grab, shoot, drop, second attack, grab shoot drop. You can do that a number of rounds = to guns you have/attack you have, 4 guns = 2 rounds, 10 guns = 5...
Top