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  1. L

    Volcano + City + 800 years = what's left?

    Lot of good responses right now. I didn't realize that various things like pottery had such a high melting point. Stone has varying degrees of melting points (that's part of the difference between volcano types, I think.) The demons (and the city) had no idea the smiting was coming--the volcano...
  2. L

    Volcano + City + 800 years = what's left?

    Need a bit of brainstorming, or at least, some extrapolating. In my game there was a city that was overrun with an abyssal plague and actual demons. The Goddess of fire smote the city with a volcano--the lava kind, not the explosive/pyroclastic flow kind (Mountt St Helens/Pompeii). The...
  3. L

    Tell me about Demogorgon

    I got you. The D&D cosmology feels very forced symmetry. The one that seems particularly awkward to me is NE. Everything I've seen that's come out of that has felt "Well we gotta put something here."
  4. L

    Tell me about Demogorgon

    My players don't know who either are. So what does it matter?
  5. L

    Tell me about Demogorgon

    1) Yeenoghu is well... he doesn't feel big? He's just not going to be the guy that can bring down a civilization. While what I am proposing for D is a step back, he is also a schemer. 2) His look does fit. Giant monstrous baboon is great for a Skull Island-esque game. Yeenoghu is just a big...
  6. L

    Tell me about Demogorgon

    I just finished a short horror campaign set in the Far Realms, so I'm a little done with madness and paranoia for now. ;) But I'm not really invested in playing things as written, so much as looking for info to be inspired by. My style is very piecemeal. Golarion has a demon prince that's a...
  7. L

    Tell me about Demogorgon

    Savage Tide is a veritable book tho. ;) But those two things are really helpful, info-wise, and sort of line up for what I'm going for. I'm running a Jungle Exploration hexcrawl game, an expedition into a newly discovered continent. The tone and feel is pulpy Jungle action--dark ziggurats...
  8. L

    Tell me about Demogorgon

    I'm interested in information about Demogorgon, but I can't find much information about his schtick, what he does, what his interests are. Even after reading the Dragon article in 357, it feels like his main focus is fighting demons in the Abyss? Abyssal politics and the tons of history isn't an...
  9. L

    Old old threads?

    That's it. :) I think I figured it out. Old format: enworld dot org/forums/(dead forum)/Number-Title New format: enworld dot org/threads/title dot Number
  10. L

    Old old threads?

    @Morrus When I follow links to old threads I get a 404. Here's an example: http://www.enworld.org/forum/4e-discussion/249793-running-commentary-rels-d-d-4th-edition-campaign-complete-8-2-10-a.html If they're still here, how do you find them? I have many links saved from the 4e discussion/fan...
  11. L

    Old old threads?

    Is there a way to find old threads? I notice there's an Archived, but that looks like specific threads had to be archived? I did a search for a name and could dig up old threads they posted in, too, so are old threads somewhere, but the links just don't match up anymore?
  12. L

    Light Worldbuilding: Weird religious sect and cursed skeletons

    Which was really funny when you consider monstrous spellcasters like hags and bloated titanspawn and other things you don't want to see unclothed. ;)
  13. L

    Light Worldbuilding: Weird religious sect and cursed skeletons

    1 would be good if the campaign wasn't about discovering actual druidic magic and nature spirits that are contained in one part of the world. The hippy druidism is a bit too coincidental (sort of like the collision of the real world crystal psychic chakra types winding up visiting the place with...
  14. L

    Light Worldbuilding: Weird religious sect and cursed skeletons

    @John Dallman Interesting! Thinking on that, perhaps it extends even further. "This reality is a mirror image of an evil one."
  15. L

    Light Worldbuilding: Weird religious sect and cursed skeletons

    Then just assume anything is plausible. I'm intentionally not putting limitations on the exercise--to not curtail creativity, to not provide a wall of text, and because no limitations actually makes sense with the setting I'm making. Although it's funny you say plausible, because the "less"...
  16. L

    Light Worldbuilding: Weird religious sect and cursed skeletons

    Oh man that's lovely. This really fits the setting's work, too. Unfortunately the other bits don't. The pyramid is in a newly discovered continent, which the PCs are there to explore. The pilgrims are showing up to the new continent (after the PCs) to practice their wacky ways in peace. And I...
  17. L

    Light Worldbuilding: Weird religious sect and cursed skeletons

    So, how come everyone's zero'd in on the first one? :P Anyhow, the reason I don't do the "just let the players come up with it" is in the case of if they got nothing. (Or their only solution is "Smash it", which I wish to avoid). Where they don't try to come up with a reason, but instead look...
  18. L

    Light Worldbuilding: Weird religious sect and cursed skeletons

    Developing some things for my game and I wanted to put this out there for some brainstorming. Black Ziggurat of Bloody Bones This is the site of a cult dedicated to a nasty spirit or demon prince who demanded blood sacrifices. The cult was wiped out, but the entity being worshiped was powerful...
  19. L

    Building a settlement from scratch, how much progress by month?

    Worth noting the presence of supply ships; the sponsors want this to succeed, and thus will continue to invest. Once it's clear the place isn't going to immediately die, they'd be looking at one supply ship a month for a while. It's tropical jungle. Analogous to Central America/upper South...
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