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  1. J

    WGS1: Five Shall Be One 1

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  2. J

    WGS1: Five Shall Be One - WGS1: Five Shall Be One

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  3. J

    WGS1: Five Shall Be One - WGS1: Five Shall Be One

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  4. J

    WGS1: Five Shall Be One - WGS1: Five Shall Be One

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  5. J

    WGS1: Five Shall Be One - WGS1: Five Shall Be One

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  6. J

    WGS1: Five Shall Be One - WGS1: Five Shall Be One

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  7. J

    WGS1: Five Shall Be One - WGS1: Five Shall Be One

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  8. J

    WGS1: Five Shall Be One - WGS1: Five Shall Be One

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  9. J

    WGS1: Five Shall Be One - WGS1: Five Shall Be One

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  10. J

    WGS1: Five Shall Be One - WGS1: Five Shall Be One

    This file is part of the conversion library and does NOT contain the original module text. It contains conversion notes only n compliance with Wizards of the Coast, Inc. ESD Conversion Agreement v1.0.
  11. J

    D&D 3E/3.5 Attempt to rebuild conversion library: please upload conversions to 3.5 here

    X5 The Temple of Death Took a little while to convert this one. I converted it for use in my home campaign as we went along. Enjoy!
  12. J

    D&D 3E/3.5 Attempt to rebuild conversion library: please upload conversions to 3.5 here

    X4 Master of the Desert Nomads One of my all time favorite modules. I actually completed this a few months ago, but forgot to post it. Sorry.
  13. J

    D&D 3E/3.5 Attempt to rebuild conversion library: please upload conversions to 3.5 here

    Up next are X4 Master of the Desert Nomads and X5 Temple of Death.
  14. J

    D&D 3E/3.5 Attempt to rebuild conversion library: please upload conversions to 3.5 here

    Howl from the North Conversion Here is my 3.5 conversion of WSG2, Howl from the North.
  15. J

    D&D 3E/3.5 Attempt to rebuild conversion library: please upload conversions to 3.5 here

    Five Shall be One Conversion Here is my conversion of WGS1, Five Shall be One for the library. Howl from the North will be coming soon.
  16. J

    D&D 3E/3.5 Attempt to rebuild conversion library: please upload conversions to 3.5 here

    Howl from the North Does anyone have a conversion for Howl from the North or Five Shall be One?
  17. J

    Frank Mentzer, Tim Kask, Jim Ward and Chistopher Clarke form Eldritch Enterprises

    Mentzer as a DM This past February, I had the pleasure of playing 2 adventures written and run by Frank Mentzer at a Totalcon in Massachusetts. I'm old enough to know when D&D was old school, and there's no one out there more old school (or talented) then he is. His take on gaming is that...
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