Search results

  1. K

    Staff of defense with two weapon fighting?

    Yeah, I think the staves and their effect options have sort of been balanced with 2-handed wielding in mind. Wands and orbs aren't weapons, staves are. Why? Because you can't wield a real weapon while wielding a staff. Now, I think Warlocks have some interesting options open to them with the...
  2. K

    Blade Cascade Unleashed!

    PHB, 267. Free actions can occur on another combatant's turn. As for free actions occurring between attacks, Mort_Q, all of the attacks in Blade Cascade are a single standard action. It takes an immediate interrupt (or, I suppose, an explicitly interrupting free action) to happen before another...
  3. K

    Blade Cascade Unleashed!

    No, you're incorrect. Appropriate XP=challenge breaks down outside of 3 or so levels. That's why we use minions instead of just level-10 monsters. Page 56 of the DMG points this out in the sidebar. *Easy* encounters could go as low as 4 levels lower than the party for individual enemy levels...
  4. K

    Blade Cascade Unleashed!

    Not unless the free action says it can interrupt (in which case, most of the time it will be an immediate interrupt action, not a free one -- though I could see the design desire to have a free action that interrupts so that it may be used on your turn, as well, or without a specific trigger)...
  5. K

    Blade Cascade Unleashed!

    Keep in mind, particularly in this thread's "test case," that blade cascade's potential for brokenness is only exaggerated by a level disparity. So taking a 15th level ranger against an 11th level white dragon (speaking of which -- was this templated or something? the MM has adult white as 9th...
  6. K

    So disappointing...

    To see a full section of the web page, with multiple links only pointing to "coming soon!" and "we'll have these great features!" pages. Okay, so the release date for the client-based apps slipped. I can deal. But why do they present this as something new and shiny? The article with links to...
  7. K

    D&D 3E/3.5 Scout 3.5e to 4e conversion help

    Yes, but I think it's fairly clear that the ranger more closely fits the previous scout concept. The one-big-swing thing is something that was (if I may presume to guess) derivative of your scout build's reliance on skirmish to maintain a mobile fighting style without sacrificing damage. The...
  8. K

    More feats, fewer choices

    So, wait. You want to take a low score for roleplaying reasons, and then ignore your clumsiness/dimwittedness/frailty/what-have-you when it comes to feat choices? That seems a little... pointless. If you're a clumsy character, you shouldn't be getting extra damage or defense from TWF, so it...
  9. K

    Shifty vs move

    #2 is actually right. ;) #1 is right, but a non-shifty creature/player has, at that point, used their entire turn. (shifting as a move, and then moving their speed as a traded-down second move action to replace their standard action) #3 is under-utilizing the kobold's shiftiness. A kobold can...
  10. K

    D&D 4E 4e Ranger: New God of Damage? Armor Splinter + Blade Cascade + High Wisdom Ranger

    Heck, if you're really concerned about this (or other AC reduction/to-hit bonus combos), house rule that blade cascade will always miss on a 2, and suddenly it's mostly in-line with other similar dailies. Ta-da! It doesn't affect lucky streaks of hits with "normal" to-hit chances (like, say...
  11. K

    Once per encounter powers outside of combat?

    My gnome rogue's player was threatening to "deft strike the darkness" in order to keep up with the party with the bonus 2 movement. I pointed out that he'd get more movement by double moving, but was amused.
  12. K

    Warlord - I don't get it

    Well, keep in mind, in a group of 5, it's 5 healing surges vs. 7. If your defender is playing his part enthusiastically, then yes, for him it's 1 vs. 3. But in a leader-less group, I think it behooves the defenders to *not* mark targets initially, and only begin marking once the strikers and...
  13. K

    Warlord - I don't get it

    And even still, many empaths downright ignore their non-healing powers that are arguably more awesome than the heals. Empaths who go "huh?" when your blaster asks for fortitude are a crime.
  14. K

    Warlord - I don't get it

    Perhaps your definition of "leader" in "a smart leader who is tough and has martial skill" is different than I typically understand it to be. Attack-something-to-buff-your-allies is very leaderly, in that your actions aid others in acting more effectively. That's leading. I think the problem...
  15. K

    Warlord - I don't get it

    Ditto. Though, I can't resist the notion of getting some butt-kicking in, too, so I may, when the time comes, try a multiclass with a TWF ranger.
  16. K

    D&D 4E Obligatory dump stats in 4e: the irrelevance of Intelligence

    Well, to some extent. I think 4e actually reinforces the notion that tactical insight is an intelligence-linked stat, what with the warlord. Devising a plan to deceive the local villain and trick him into revealing himself? Quite possibly wisdom-inspired. Devise an ambush? I'll take wisdom...
  17. K

    D&D 4E Obligatory dump stats in 4e: the irrelevance of Intelligence

    12 is hardly a dump-statted value, though. "Sorry, that's a pretty clever tactic and you've got an 8 intelligence, so you're not the brightest bulb in the pack; would your character really come up with that?" is something I'm more amenable to. On the other hand, a character with an 8...
  18. K

    D&D 4E Obligatory dump stats in 4e: the irrelevance of Intelligence

    Make people roleplay their intelligence, and it becomes its own usefulness. Besides, I've always felt that people who adventure for a living aren't likely to be good at statistics...
  19. K

    playing online ? Soon?

    No, I'm pretty sure gametable is the name of a 3rd party chat/dice application that's been around for a while.
  20. K

    Minions: Known or Unknown?

    I won't (haven't, now, as of yesterday, hehe!) flat-out tell my players they're minions. I won't go to excessive lengths to disguise them, though. What I found myself doing was using markers (damn random minis!) to distinguish enemies by type (when recognizably different -- these have slings...
Top