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  1. M

    So you enter the "Magic Shoppe", and inside you see...what ?

    Danny's an IP attorney in the music industry. There's enough similarities between selling magic as a product and selling musical art as a product that I'd say he's as close to an expert in this area as can be found in real life. That said, your points are good.
  2. M

    So you enter the "Magic Shoppe", and inside you see...what ?

    If you're playing to genre, certain setting make a magic shop just weird. You didn't see Gandalf going down to the local WalMart for Sting. Also, following the implications of having lots of D&D magic in a world to its logical conclusion makes for some very odd worlds. Odd as in not...
  3. M

    So you enter the "Magic Shoppe", and inside you see...what ?

    In my worlds there are magic shops, but they aren't places to go grab a +4 longsword. In about half of the very major cities, a single shop may be found. The items tend to be unique and frequently creeping. I once introduced one to a player by telling him that as he walked in, a shrunken head...
  4. M

    D&D 5E Are you going to buy 5e?

    Yes, of course. It just wouldn't feel right to not have the latest edition of D&D. Also, from what I've seen so far it looks like the best game since at least 2E.
  5. M

    The Caller and the Mapper

    I remember the Caller. It was the very first rule I ever tossed. I remember going around and around as a 10 year old with the Holmes Basic (or maybe AD&D, whatever) rules trying to find some way it was a good idea. When I came up empty I decided to do without. The Mapper was really important...
  6. M

    D&D 5E Is Anyone Unhappy About Non-LG Paladins?

    GS beat me to it. I like to have champions of all alignments, but reserve the term "paladin" for LG. I think each type of champion should have different abilities too.
  7. M

    Team Players

    Mostly #1, with the the exception that players making new characters during a campaign know what everyone else is playing already. I've never seen a need to feel particular roles. It's easy enough to design adventurers for any group as long as you know who they are ahead of time.
  8. M

    D&D 5E Armored Mages

    That's ... actually a really slick solution. Elegant.
  9. M

    D&D 5E Armored Mages

    I don't really care for the idea of armored wizards. I like the tactical depth added by a glass cannon. Yes your wiz can flambe the big-bad, but only if you can keep the enemy melee off him.
  10. M

    D&D 1E Just got done running some 1e

    I played AD&D with very nearly all the rules, but this is one of the big exceptions. I just couldn't ever get it to run smoothly in play, no matter how much I liked the idea. I always meant to try a simplified version of it but never got around to it. The simplified version was a table of...
  11. M

    D&D 5E 5e Tieflings and Dragonborn

    More on topic, I'd like to see the 4E halflings called out as a separate race. I'm not a 4E fan in the least, but I really like their niche. I suppose you could group them in as a different subrace of "small folk," but if they don't have culture, ability, or stats in common with the other...
  12. M

    D&D 5E 5e Tieflings and Dragonborn

    Sad to say, but it is. I like the idea of people of different cultures being different, but any time the topic even comes up on the board there's arguments and drama.
  13. M

    D&D 5E What D&D should learn from a Song of Ice and Fire (Game of Thrones)

    I played that way for years and years. It's not that big of a deal. Any competent DM can arrange encounters so the player of the lower level PC has fun and doesn't have an undue chance of dying. And given the progression table of early editions of D&D the new PC will be near parity within a...
  14. M

    D&D 5E What D&D should learn from a Song of Ice and Fire (Game of Thrones)

    D&D could emulate the books with one very simple bit of DM guidance: "As soon as a character becomes heroic, sympathetic, or even interesting, kill him." I slogged through the first book in the hope that it would get better, but never again. It's probably obvious that this is one thing I hope...
  15. M

    D&D 5E 5E PHB on Amazon $30 Pre-Order

    I'll get it at the local shop, partly because I can get it right freakin' now rather than waiting for shipping, partly because it's fun to go there, and a little bit because I get to feel virtuous for supporting a local business. The "right now" part is what keeps me coming. I've asked about a...
  16. M

    D&D 5E Weapon and Spell Speed Factor Module

    The most important part of the 2e initiative system was sell interruption. The part where you started on segment X and ended on segment x+cast time, and being hit during that time lost the spell. I think one of the big reasons casters were viewed as overpowered in 3e was that that edition...
  17. M

    D&D 5E Weapon and Spell Speed Factor Module

    That sound cool, but I never had any trouble with 2E initiative the old-fashioned way. As DM, I just counted up from 1 to 20, when it was someone's turn they spoke up.
  18. M

    D&D 5E Weapon and Spell Speed Factor Module

    Nah, the rules had it right. It doesn't matter that you can move your hand a short distance to swing a pole axe. All you're going to do that way is tap the guy. If you want to do damage, you have to swing the thing, which is slower than thrusting with a tiny dagger. When you're closing, of...
  19. M

    D&D 5E Weapon and Spell Speed Factor Module

    I wouldn't call a tweet that starts with "doubtful" hopeful. And that's too bad, I was hoping for a module that emulates 2E style initiative. D&D combat lost a lot of depth with 3E initiative.
  20. M

    D&D 5E The cost of D&D 5E (it ain't so bad!)

    They don't necessarily get the same amount of money from Amazon. It is legal and common to offer volume discounts to distributors, and Amazon is certainly large enough to demand and receive them.
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