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  1. M

    Can words have power without gods?

    To fit wizards with the rest of your setting, just say that they are individuals of immense personal faith. Their spells don't work because they fit some principle of the universe; they work and they work the way they do because the wizards think they will. If the wizards thought they worked a...
  2. M

    post-scarcity science fiction?

    Another issue I have with replicators in a post-scarcity world: if you can replicate nuclear weapons, I would expect the setting to go from post-scarcity to post-apocalypse very quickly. It only takes one nutjob to get things going. This type of post-scarcity seems like a very unstable state.
  3. M

    post-scarcity science fiction?

    And then you need to get society to agree in what's insane and what's not. There was an interesting SF book I read some years ago, can't remember the name, where one of the really powerful cultures was made up of autistic Eskimos. (yes, really) If ways of thinking we consider pathological...
  4. M

    post-scarcity science fiction?

    Very much agree. In reading about a post-scarcity setting I have to kick in my suspension of disbelief to the same degree I do in books including magic. Still it can make for some interesting stories.
  5. M

    In one sentence...

    Ars Magica may work for this
  6. M

    In one sentence...

    I've heard Blue Rose does romance, not so sure about romance novel.
  7. M

    In one sentence...

    Mainly this. Also, I'd like a combat system with a realistic handling of reach. I'll offer a few suggestions below ...
  8. M

    Tech levels and the end of the universe

    I'm not entirely sure what you're looking for as input here, a way to tweak your scale or a way to ensure that not every race is immortal (although that would be alright for some settings) I'll make some suggestions for the latter, as they're more fun to think about. If you don't want races to...
  9. M

    Are we, as a wider community, nasty?

    My experience is that in person, RPG players are really cool people. It's rare that I meet one I don't like. When it comes to online communities, it's entirely another story. My theory is that the jerks are obnoxious enough that the nice folks leave, and we're left with just the jerks. It's...
  10. M

    The Quest for the "One True System" Is It a Myth or Something More?

    One true system for every game is a myth. One true system for a player has got to be a myth too, unless you always want to do the same thing. My preferences for an SF game are different than from a fantasy game. And if you want to build a one true game you have to do it yourself, because no...
  11. M

    What alternatives to "human" are there?

    A look at the Thesaurus showed nothing promising. I think you're stuck. The closest I found was anthropoid, but that definitely has an SF flavor. My best suggestion is to say that humans originated from one geographical region, then name them after that. That's after taking into account that...
  12. M

    D&D 5E D&D Next Release Date Set -- Summer 2014

    When they said "multi-platform" I thought of the rumors that the D&D rules will be adapted to other genres as well. Maybe we'll see a simultaneous release of D&D and "D&D in SPAAAAACE!" And that bit about "like a perfectly balance party" kind of made me feel queasy.
  13. M

    Maths guys - hey! (Probabilities)

    Yeah, you just set them aside, they don't do anything else. Here's an example: Round 1 - attack - attack pool is 20, result is 8 successes and 3 fatigue. Round 2 - attack - attack pool is now 17, result is 6 successes and 2 fatigue. Round 3 - attack - attack pool is now 15, get 5 successes and...
  14. M

    Maths guys - hey! (Probabilities)

    Within the common dice pool system I described, I don't see how having an attack pool of 1 could be an advantage over having, say, 20. More successes is always better. Sure the 20 gets worse over time, but it's still always better than the 1. Unless there's some subtlety to your system I...
  15. M

    Maths guys - hey! (Probabilities)

    The mechanic doesn't work well for its stated purpose, as Morrus said, but there's a certain elegance to it, and it seems to me that there really ought to be somewhere it could apply. It occurred to me that it might be useful for modeling combat fatigue. In a hand to hand fight, fatigue is a...
  16. M

    Are high attributes more fun then low attributes?

    The poll's defective. High, medium, or low stats is irrelevant to my enjoyment.
  17. M

    Should a GM be allowed to arbitrarily make things up as they go along?

    Nuts, someone beat me to it. :( Leatherhead has it exactly right. arbitrary ar•bi•trar•y [ahr-bi-trer-ee] Show IPA adjective 1. subject to individual will or judgment without restriction; contingent solely upon one's discretion: an arbitrary decision. 2. decided by a judge or arbiter...
  18. M

    Dragon aesthetics

    I've always like Elmore's dragons. I particularly this one.
  19. M

    Necro flag

    Is there any way we could get an indication if a thread has been necro'ed? Frex, a little skull on the envelope icon to the left of the thread title if it was started more than 6 months ago? There have been a prodigious amount of old threads resurrected frequently and it would be useful to...
  20. M

    The Hidden Shrine of Tamoachan - your experiences?

    I DM'ed this one some time in the mid-80's. I don't remember all of the details of course, but I do remember that we had a lot of fun with it. The poison gas added a lot of tension and and the pictures definitely added to immersion. It's definitely an old-school player-skill not character...
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