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    The Playtest Agreement

    While I would agree with this statement (modern WotC has no interest in the OGL), this playtest agreement is fundamentally identical to the one I signed for 3.0. Nor is it radically different from any other playtest agreement I've ever signed. About the only thing I'd consider even a little...
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    Save or suck Medusa petrification

    Did anyone else happen to notice the "0 hp = suck" rules? It's either avoid reaching 0 hp or you're knocked out of the combat. "0 hp = suck" ruined more than a few games for me in the past. Having this stupidity brought back is not a good thing. In fact, it irritates me more than vancian being...
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    The playtest reports really demonstrate ...

    Nope. Much like the team responsible for the playtest revision, you've missed the point: The DM isn't supposed to figure out the story bits. The Caves of Chaos simply exist. It's up to the players to figure out what they want to do with it. A story may come out of that; but it will be in the...
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    How to enable Running Away

    4E does create something of a void here in presentation (if not necessarily practice), but in both 2E and 3E movement rules are presented as a contiguous whole both in and out of combat. (Movement is defined by time, not by circumstance.) Yes. Mechanics for breaking off combat and entering a...
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    Smite as the signature move of Paladins.

    This is something of a distortion, however. The paladin wasn't presented as a distinct class in Supplement I: A paladin was just a specific flavor of the Fighter class, with special abilities that could only be unlocked if you had a sufficiently high Charisma and swore to never perform chaotic...
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    D&D 5E Played our first D&D Next Session - Questions and Impression

    That would be incorrect. Although it didn't use the term "opportunity attacks", AD&D did include opportunity attack mechanics. The term "attack of opportunity" actually comes from the AD&D 2.5 rulebooks, but those rules simply centralized several mechanics that had been present since AD&D1...
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    Hit points & long rests: please consider?

    I think it's important to understand that there are actually three separate issues people have with "long rest = everything gets reset". Thinking of them as separate (albeit related) issues is crucial for productive discussion. Otherwise you just end up talking past each other. (1) Hit point...
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    D&D 5E Armor in D&DNext

    Not entirely accurate. If your Dex modifier is -1, then studded leather gives you AC 12 and ringmail gives you AC 13. But, yes, for any neutral or positive Dex modifier studded leather is superior. This appears to be the general point: The higher your Dex modifier, the more you'll benefit from...
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    How to enable Running Away

    Not exactly. Because it's actually a larger problem than that: Not only are there not rules for running away, but if you actually apply the rules that DO exist for movement then running away is difficult or impossible. So it's not just the players saying, "Hey, let's try something there are no...
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    3.x , the caster + everyone else. Looking for examples.

    This is pretty much the best you're going to get. Remember Step #1, though: Your wizard needs to always have the perfect spell prepared for every situation. Or, alternatively, cast more spells in a day than they actually have available to them. (Oh, but it won't be that many because they'll...
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    How to enable Running Away

    The difference is that there's actually a system for resolving ranged attacks in D&D. There is no system for running away post-1989. The equivalent would be if there were no rules for ranged attacks in D&D and your response was, "Well, people just need to invest in magic missile spells." That...
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    How to enable Running Away

    You have that exactly backwards. Giving players information with which they can make informed decisions isn't railroading. Predetermining how the PCs will interact with the monster you've created, OTOH, is railroading. In regards to enabling retreats: OD&D solved this problem by having rules...
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    DMs: How Do You Clue Players In That...

    The problem has two ultimate sources: (1) DMs who create the expectation that all encounters will be "level appropriate" and then try to shift things up. (2) The lack of a decent game structure for retreating. (This has been missing from D&D since at least 1989, IIRC.)
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    SANDMAN: Map of Halaal--Goblinoid Games now publishing

    Will you be publishing the rumored sequels? Or are you just offering the same cliffhanger?
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    The Quality of Gaming Products Today

    90% of everything is crap. You can attempt to control the crap-shoot of product selection by reading reviews, asking about the product on forums, following trusted creators, or focusing on proven publishers. In the case of your particular examples, you're talking about Mongoose. This is a...
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    Question: How do you rationalize opportunity attacks?

    There was a period of time in which I used a "being helpless provokes" house rule. Worked just fine. My rationale with AoO/OAs is generally: "Anything that takes your focus (mental or physical) off defending yourself provokes." Since modern iterations of the game have already completely...
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    Advice - Fixing the Escalating Numbers

    First: That's not being caused by the escalating numbers. That's being caused by dropping players into a scenario where they aren't familiar with a panoply of options possessed by their characters. This will slow down their decision-making process, which will slow down combat resolution. Now...
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    I never "got" the Cleric

    That's nice. But completely irrelevant. Mike Mornard, on the origins of the cleric: The origin point of the D&D cleric is literally the character of Van Helsing. Like pretty much everything in D&D, the class was transformed as it moved from its pulp origins to game mechanics. But the closer...
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    I never "got" the Cleric

    Dracula was pretty pulpy, actually.
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    A Common problem.

    Ultimately, it's unavoidable: The story of "learning the alien language" looks pretty much identical every time you do it. So doing it more than once on a TV show is going to be boring; and it's also going to chew up narrative time so that everything else on the TV show also suffers.
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