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  1. Camelot

    When do encounter powers recharge

    Yes. If you have one left, you can use it before or while you rest. In order to get it back for the next encounter, the time between the next encounter and when you used it must have been at least five minutes. If you use an encounter power that you didn't use during the last encounter and...
  2. Camelot

    How would YOU incorporate Keys (an alternate XP system)?

    I've come across this system before, and I agree that applying it to 4e would really enhance the storytelling aspects of the game. I would replace quest XP with key XP. Normally, an individual character gains 1/5 of their XP over a level from quest XP. At level 1 (to start simple), this is...
  3. Camelot

    Brew potions without brew potions

    I know that my interpretation isn't RAW, but RAW has problems, so I like to solve them with RAI and reading in between the lines. Everything should be useful (because of the balance of 4e), so in order to make Brew Potion useful beyond level 5, I don't allow consumables to be made with Enchant...
  4. Camelot

    Brew potions without brew potions

    I believe you have it confused. The Brew Potion ritual was errataed to be level 1, but not the Potion of Healing. The thing was that both the Brew Potion ritual and the Potion of Healing were level 5, which was all right with just the material in the Player's Handbook. However, when they made...
  5. Camelot

    Dice Talk: which one(s) & why

    Yeah, lowering the die size of the core mechanic die changes a lot of stuff that would require a huge overhaul of the system, and I have no idea how all the math would work out. One interesting idea I had though was instead of d20, roll two dice, a d10 and any other die. The second die would...
  6. Camelot

    Necromancers...Who else wants them?

    I think a shadow leader who treats their allies as undead would be cool. Then their healing power would only work on undead...which counts their allies. Weird. I agree that I want to see some dark themed classes along with the traditionally evil races. The beach mages have no reason not to...
  7. Camelot

    Agility System - More Actions!

    Thanks to everyone for the ideas so far; this is definitely helping. So far, I'm leaning towards one of two ideas. 1) Initiative is rolled at the beginning of the encounter, and agility is rolled at the beginning of each turn. You get a normal set of action (minor, move, standard, or...
  8. Camelot

    Agility System - More Actions!

    While thinking of ideas for my own RPG system, a friend suggested including an "agility system." This system will be included in a normal initiative style combat system to allow characters who attack and move faster to get more actions. I need some help coming up with a structure that will be...
  9. Camelot

    Re-thinking Brutal Weapons

    I agree with option 2. 1d12 brutal 2, rerolling 1s and 2s, will get you a range of 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12, averaged is 7.5. Changing 1s and 2s to 3s will get you a range of 3, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12, averaged is 6.75, which is a huge damage loss compared to what...
  10. Camelot

    [Recruitment] Battles & Badges: Pokemon 4e Playtest

    I sure am. However, I'm not sure I'll be able to DM another PbP game. My game on Giant in the Playground has fizzled out, my third game to do so, as Rathan can attest. Thanks for the faith, but I don't think my DMing is cut out for PbP. I still encourage everyone to use the B&B rules, post...
  11. Camelot

    Skill Challenge Clinic

    Definitely go with your number three, I think. Multiple small skill challenges give a fun sense of progression, while one long skill challenge, unless it is very multilayered (see the DMG2, chapter 3), gets boring. Make sure to tell your players right off the bat that there is no way to...
  12. Camelot

    Meet the DANCER, a unique arcane controller.

    Rhythm of the Dance brings up some curious issues. At first, it seems like you could just move normally then switch to get the +2 while your enemies attack, then switch back on your turn to move normally and then back again when your turn is done. It gets complicated when you think about...
  13. Camelot

    Phased creature ends movement in a wall?

    This makes a lot more sense. While your second point, I agree, is still debatable, it is true that any line the phasing creature would draw to its targets would be touching the wall it is in, regardless of if the square is occupied or not. I actually like this better than my points, because...
  14. Camelot

    [Recruitment] Battles & Badges: Pokemon 4e Playtest

    In 4e, AC and Reflex are based off of the better of your Dexterity or Intelligence modifier. You have a better Dex mod, +2, so your AC should be 14 (10 + half of your level (0) + Dex mod (2) + Armor Bonus (2) = 14). Your Reflex is correct, but just so you know it could be based off of Int if...
  15. Camelot

    Phased creature ends movement in a wall?

    Precisely, which is why this situation should not be valid. If the phasing creature was going into a room on the other side, and then coming back out to attack, and the PCs could use strategy to attack it when it came out, then there wouldn't be a problem. But the DM is having it sit in a wall...
  16. Camelot

    Phased creature ends movement in a wall?

    You're reading RAW, not RAI. Such an interpretation makes that situation doable, but such a situation is definitely unfun and unfair. First of all, it says that creatures occupy squares, but it doesn't actually say that large objects can't occupy squares. You can't take that to mean objects...
  17. Camelot

    Phased creature ends movement in a wall?

    Your DM ruled utterly and completely wrong. As it has been pointed out, a phasing creature MUST end its movement in an unoccupied space (PHB3 222). Walls are blocking terrain (PHB3 220), which means that the square is occupied, so phasing creatures CANNOT end their movement in a wall. Also...
  18. Camelot

    [Recruitment] Battles & Badges: Pokemon 4e Playtest

    Thanks, Rathan! We definitely still have room for more players. Just post your character/Pokemon if you're interested, and when we have enough, we'll get started!
  19. Camelot

    What AC did you hit? Adjudicating Immediate Interrupts

    I go for the middle ground, where I don't tell the players what I rolled on the dice but if they want to use an immediate action such as shield, I will let them know if it won't have any effect. If it's something like the deva's memory of a thousand lifetimes, where they can add 1d6 to an...
  20. Camelot

    [Recruitment] Battles & Badges: Pokemon 4e Playtest

    I'll let each player decide how much they can handle! Anywhere from 1-3 is fine. We have to 2 players now, I think? 2 or 3, if that's the case, getting a 4-6 Pokemon party, around the average of 5. If there are 3 players, then 1 or 2, maybe 3 if the other two only want one. But yeah, it's...
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