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    D&D 4E 4e/Essentials compatibility?

    And I would say MC still works fine if you're and Essentials char MCing into an older build. It's just if you're an older build you can't MC specificially into an essentials build, just a general cleric instead of warpriest for example. Interesting, in the new CB, a warpriest can MC into...
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    November 16th release for Web-based Character Builder

    When 4e started the biggest trolls were the ones who came into threads and bashed WotC and people who enjoyed 4e. Nowadays the opposite is true. I guess the community has really come full circle :) Complaining is very therapeutic, especially when there's not just one person doing it but...
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    Is D&D Insider worth it?

    If you're thinking of only doing a one month trial to see how it goes, I strongly recommend against signing up right now. I'd wait until Augusts update (yes, the CB is currently 3 months unsupported) posts. If you want Dark Sun or Essentials content, wait to see when/if that update ever...
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    Elder Red Dragon preview is up

    The red dragon was a source of a lot of disappointment the first time around... I know I wasn't alone in thinking- really? That's it? I really like the refinements WotC has made to their monster design, 4e is just getting better as it goes along. Maybe frightful presence is being reserved for...
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    Keep on Shadowfell...how long?

    Goonalan, that's a lot of work, but very interesting. Thanks for putting the time into it!
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    Keep on Shadowfell...how long?

    A good follow up question would be: Is Keep on the Shadowfell worth playing at all, 1 day or no? It's a poor module, and was a very bad showcase of 4e when it first came out.
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    D&D 4E I'm confused - 4E and Essentials

    Sadly, not a single piece of this is correct. HotFL and the Rules Compendium both reinforce what has always been true of power aquisition and power swaps, etc: If the class matches, the power type matches, and the level matches, any power can be taken. If it doesn't have a level, the level...
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    D&D 4E 4E Essentials: Dungeon Masters's Kit in Hand

    There's actually a new thread for this (maybe 2) going on, this one is from last month. :p The guy who started this one initially might not get around to answering anymore.
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    Essentials missing simple casters

    While I agree it is quite simple, and Essentials makes it even easier to have a focused, easy-to-use character, the Umms, frankly, make you sound like a bit of an ass. I think the people who have had the most problem with 4e aren't the newcomers, but those who come into it with pre-conceptions...
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    Essentials missing simple casters

    They're easier in that you don't always have to swap out your powers; replacing a lower level power to get a higher level power isn't something that happens much in Essentials - or if it does it's replacing it with a higher level version of the same power (as with Warpriests)
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    New DM's Kit? Anybody?

    I looked it over (a preview copy that is) at a local gaming store for about 5 minutes. The honest truth is that most of the content seemed to be reprinted directly from the Rules Compendium. The main difference being that things are slightly more fleshed out; for example, instead of just the 1...
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    Essentials Slayer Build - Not using 2-Handed Weapons

    Quite sub-optimal. If you look at some of their high heroic and low-paragon abilities you will see that they assume two-handed weapons - either an axe or a sword. Slayer are supposed to deal damage, not be heavily armored. That's the role of knights or the PHB 1-handed fighter.
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    Putting Rituals in Essentials

    No existing items count as rares, and only rares can't be created by players. So the existing magic item creation system still works pretty much as is, I would think. According to the Rules Compendium, the only restriction on magic item creation rituals is that the created item cannot exceed...
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    Why all the brouhaha about the Essentials?

    I've gone between group A and group B there, before finally settling back into group A... It had gone from seeming like minimal changes (just some alternate builds) to major rules changes (magic item rarity, ANOTHER skill challenge revision, feat restructuring), before settling down and, in the...
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    Monster Vault

    I hate to rain on anyone's "this is 4.5!" parade, but the version of the Gauth featured in the Ampersand article is virtually identical to the one already appearing in the Monster Builder; his melee to-hit has actually gone down from +12 to +10, and he's gotten a +2 damage to his fire ray. The...
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    D&D 4E 4e MMs? Which should I get?

    MM3 uses the new stat blocks and has the updated damage in it. MM1 is pretty much obsolete, still usable but it's no longer in line with the rest of 4e.
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    How will you incorporate Essentials?

    Given that 90% of the material is the old rules repackaged (They keep saying there are no actual rules changes in Essentials, it's just presented for a different audience), the 5% we have seen is a pretty significant chunk of what's left over.
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    Confusion on Essentials

    The only Essentials product I'm planning to buy is the Rules Compendium, for the same reason. If I decide to use other components - and that's an increasingly unlikely if, the more I find out about the scope of the changes - I will get them from the CB. But Rules Compendium seems real handy...
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    Essential Mage: The return of schools

    I guess my main point was, wizards have to be specialized to compete. A high-con blood mage with staff mastery and some staff feats is going to be able to do some amazing things, of course. But that's a super-specialized type of wizard. But he'll be doing even better once the miss effect...
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    Essential Mage: The return of schools

    I think the general consensus is that the Wizard, being the first controller they rolled out, is underpowered compared to many of the others. I don't know anyone who plays a wizard who doesn't go total control - a damage-dealing build is just not optimal compared to warlocks (who can also be...
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