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  1. Wormwood

    Stay Classy!!!

    I came back to ENWorld in the wake of the 5e announcement---the official boards were just insane. I honestly dread the idea that their voices could be given more weight than the (fairly) reasonable ones here. That said, I'm pretty much done until the playtest either way.
  2. Wormwood

    D&D 4E A thought on WotC's imperative to continue to digitally support 4e.

    My game has three DDI accounts going. We should hit 30 before 5e. It's up to Wizards to keep our money after that.
  3. Wormwood

    After DDXP, how are you feeling about D&En?

    Barring any massive new revelations from WotC, I think I'm gonna be taking another break from these boards for a while (and oh lord the Wizards boards, which are toxic right now) I am reaching the point where I think it will be impossible to develop a game that will keep all sides happy (given...
  4. Wormwood

    D&D 1E Should 5e adopt 1e style arcane magic?

    Explaining to my teenage relatives that wizards could only cast two spells a day (I was being generous) was greeted with disbelief. They played fighters.
  5. Wormwood

    D&D 5E My D&D Next Experience at DDXP

    Now *that's* a feature. ;)
  6. Wormwood

    D&D 5E My D&D Next Experience at DDXP

    You're not even wrong.
  7. Wormwood

    Six Saving Throws - One for Each Ability Score?

    Six saves (SCDIWC) have zero mechanical advantages over three (F/R/W) and add needless fiddly BS to a system that already works
  8. Wormwood

    Seminar Transcript - Reimagining Skills and Ability Scores

    Except they never promised that.
  9. Wormwood

    Skills - what is your preference

    And they can make their voices heard here and at the playtest. As for which system is the default and which is the module, it just makes sense to have the more complicated system be the optional one.
  10. Wormwood

    After DDXP, how are you feeling about D&En?

    Unity, as I understand it, implied there would be compromise on all 3 sides (4e, 3e, AD&D). I get that. But while I remain optimistic, it does feel like the designers are scrapping just about everything from the last 12 years of progress except for the concept of feats and multi-classing...
  11. Wormwood

    People have the strangest deal makers

    Smooth and solid underlying 'math' The Encounter as a duration Easy to lean, teach and play
  12. Wormwood

    People have the strangest deal-breakers

    You need 5 minutes of rest to recover the power. If an encounter is set up to allow one side to rest for five minutes, then it's not one but two encounters. Neat.
  13. Wormwood

    People have the strangest deal-breakers

    You can use an encounter ability once every five minutes or so. It is taxing and you require rest to recover from using it. That's it.
  14. Wormwood

    Skills - what is your preference

    Last month I ran Microlite74 for a few people, and the 5e version is essentially what I used. During chargen I asked everyone about their backgrounds. My nephew was a soldier/deserter, my wife was a con-artist. They could pretty much do whatever they wanted in non-stressful/plot-critical...
  15. Wormwood

    Better modules please.

    Gardmore Abbey is an amazing adventure in a box. It's huge, engaging, chock full of good props for the players. Sorry, but if wizards plans more like this going forward, I'll be happy. (also some excellent short adventures in Dungeon Magazine.)
  16. Wormwood

    D&D 5E The Classes and Races of my 5E Game - What will be yours?

    My players can play whatever they want. Frex, I'm running a campaign set in fantasy Britain in the 6th century---and there isn't a human in the party. There is a guy playing a warforged fighter using the large Iron Golem miniature. But no humans. Best campaign I've run in years. Should we...
  17. Wormwood

    D&D 4E What do you like about 4e healing?

    I love 4e healing. My group is currently 10th-level and they don't have a healer of any kind---nor do they feel the need to carry a ton of healing potions, etc. I'd really hate to go back to the days of, "come on guys, one of you has to play a cleric."
  18. Wormwood

    Reclaim the name of Paladin!

    No alignment restrictions in 5e please. That includes classes.
  19. Wormwood

    What doesn't belong in the "core"

    You missed my point, I think. For these players, 4e was their first version of D&D. Dragonborn and warlords are not exotic or unusual for them---no more so than humans or paladins are for us long-time players. edit: after a careful re-reading of your post (pardon me, I failed my drunk save...
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