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  1. dcollins

    Glamer to mask objects

    Frequently when I'm converting 1st Ed. adventures I need the following spell. I'm pretty sure there isn't one in the core rules. Desire: An illusion (glamer) that makes a single object appear as something else. Preferably with a long duration like permanent, or 1 day/level. (This assumes that...
  2. dcollins

    4th level spell suggestions for 7th lvl wizard?

    Previous poll on the subject: http://www.enworld.org/forums/showthread.php?t=93139
  3. dcollins

    CONVERTION EXPERTS UNITE-who would like to help convert H4-The Throne of Bloodstone?

    Agree with the previous poster (and others with the same point). The H4 "100th level characters" was really just an eye-catching marketing tag line. The module description made the key assumption that: no one over 29th level got any more hit dice, attacks, abilities, saves, or spells of any...
  4. dcollins

    Defend the Magebane enchantment

    It sounds like it would be better rated at +2. The whole intent behind it is to recreate the 1st Ed. "+2 vs. magic-using and enchanted creatures" weapon ability, so it's definitely not the case that including those aberrations, demons, devils, etc., was accidental. But, you make a good case that...
  5. dcollins

    Tumbling Clarification

    Actually, my reading is that he cannot do this. Tumble says it is used "as part of normal movement", which to me is a simply move action. I don't allow it in conjunction with a charge, Spring Attack, etc.
  6. dcollins

    Empower Spell Question

    From the Player's Handbook:
  7. dcollins

    table of prowess by level

    That's in the DMG, right? (Or did they take that out in 3.5?) I have that in 3.0 DMG p. 48-57.
  8. dcollins

    Spell Resistance & Class Levels?

    I agree that Spell Resistance does not go up or down due to any change in Hit Dice by the RAW. (Drow are a special notable exception.) For example, from the 3rd Ed. FAQ:
  9. dcollins

    Interesting Discovery re: New Wiz Spells

    Yeah, I'd like to see what the original poster's evidence is for this. In previous discussions here, I've been convinced that the intent for "+1 spellcasting level" has been to include spells known.
  10. dcollins

    D&D 3E/3.5 Determining 3.5 Saving throw DC's from 1st/2nd Edition

    I suppose average expected levels do tend to go up in 3rd Ed. due to reduced party size. However, you seem to be thinking of encounters on the second dungeon level (which are admittedly not that hard to access). I just calculated the ELs for the first dungeon level, and the average comes out...
  11. dcollins

    D&D 3E/3.5 Determining 3.5 Saving throw DC's from 1st/2nd Edition

    Remember that from a gameplay perspective, the PCs are supposed to have a chance of making those saving throws, and they're only supposed to be around 4th level are so when they reach those front doors. Looking at the 1st Ed. save charts (at -2 in the original text), they were expected to make...
  12. dcollins

    Questions regarding falling damage..

    Reasonable observation. - Those core falling object rules may be pretty shaky. (New to 3.x). - Personally I play 3.0 to avoid things like that broken new enlarge spell.
  13. dcollins

    Questions regarding falling damage..

    No, not specifically. In my game, I deal damage to the target as above, and damage to the attacker as normal falling damage.
  14. dcollins

    Do items count for spell-casting requirements?

    For citation, consider the DMG sample NPCs and you'll see their spellcasting has been modified by the ability-boost magic items they own. (Looking at 3.0 myself.)
  15. dcollins

    Questions regarding falling damage..

    In core rules DMG. From the SRD in "WildernessAndEnvironment":
  16. dcollins

    Knowledge, Tactics?

    From the d20 Modern SRD, under "Knowledge":
  17. dcollins

    Are actions interrupted by an AoO abortable?

    Hyp, thanks for looking for that. I'm kind of embarassed, either that got changed or I'm remembering it exactly wrong. Geez. Same ruling is in Sword & Fist p. 66 (paragraph 4), and also the 3.0 FAQ:
  18. dcollins

    Handling antimagic fields

    Well, here's one suggestion: It might be easier to not "take out" all the magic items, but instead to take out everything and have players add up their bonuses on the fly. For example, melee attacks become just BAB + Str (maybe with feats or mw item). Saves are just base save + ability. Skills...
  19. dcollins

    Are actions interrupted by an AoO abortable?

    1) There's nothing in the rules that specifically allows this (aborting an action between starting & ending it). As DM I might actually rule that you can do that (to head off an argument about can you declare a move across a room and stop halfway across when you spot something). 2) There's a...
  20. dcollins

    Playing a blind character...

    By the rules, you wouldn't be able to target anyone with ranged spells.
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