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  1. ersatzphil

    D&D General Destroying Rome?

    That sounds amazing.
  2. ersatzphil

    D&D General Do you incorporate holiday or festive themes into your games?

    As part of a Curse of Strahd campaign, I ran the old "RM2 - The Created" as a holiday 'one-ish shot', replacing Gepetto with Fritz von Weerg, the legendary toymaker Gadof Blinsky idolizes. Pidlwick 2 was traveling with the party as a companion, and when they defeated his evil twin brother...
  3. ersatzphil

    D&D General D&D tries to be a little of everything, and that's its secret strength (and weakness)

    It’s quite a good game - worth checking out, honestly.
  4. OdZpx.jpg

    OdZpx.jpg

  5. ersatzphil

    D&D General Jaquaying the dungeon - a term to avoid

    I think that's right; they're mutual synonyms. I only use arborescent because it's the term Deleuze and Guattari used.
  6. ersatzphil

    D&D General Jaquaying the dungeon - a term to avoid

    Hrm - I'm open to being convinced, but I'm not sure I see that it needs to be: just because JA made Jaquays name into a verb doesn't mean we need to. Why is a verb preferable over an adjective that means "this dungeon is in the style of Jennell Jaquays"?
  7. ersatzphil

    D&D General Jaquaying the dungeon - a term to avoid

    "Make it rhizomatic" or "rhizomize", I suppose? I like the idea of it being an adjective over a verb, as a quality a dungeon may or may not possess.
  8. ersatzphil

    D&D General Jaquaying the dungeon - a term to avoid

    To toss another hat into the ring, I personally like the idea of rhizomatic dungeons vs arborescent ones.
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    10A138A6-08CC-463F-8BEB-3F953D37BBED.png

  10. ersatzphil

    D&D 5E Justin Alexander's review of Shattered Obelisk is pretty scathing

    …eh. I would argue, for better or worse, that 5e design philosophy has moved on. Relevant tweet throwing it under the bus: Edit: because Twitter isn’t embedding the way I want it to:
  11. ersatzphil

    Planescape: Adventures in the Multiverse Review

    I assume 'to use'. I've gotten pretty good at parsing Parmandur's sentences over the years ;)
  12. ersatzphil

    Planescape: Adventures in the Multiverse Review

    Speaking as one of those people: in the mid 90s, I was completely limited to what my FLGS was willing to stock. Believe me, I would have owned the entire Planescape line if I could have gotten ahold of it. After the release of 3.0 in 2000? Forget about it.
  13. ersatzphil

    D&D 5E Justin Alexander's review of Shattered Obelisk is pretty scathing

    Man, until I went to look, I had completely forgotten that Jeff Grubb, Kenneth Hite, and Robin Laws were all listed as consultants in the 5e PHB. I wonder if Laws' influence is what brought advantage/disadvantage from Over the Edge to 5e.
  14. ersatzphil

    D&D 5E Justin Alexander's review of Shattered Obelisk is pretty scathing

    I’m actually not sure they exist anymore, but I was thinking specifically of his old “Happy Fun Hour” streams.
  15. ersatzphil

    D&D 5E Justin Alexander's review of Shattered Obelisk is pretty scathing

    At least the D&D team got James Wyatt back from the MTG side of the fence. Bruce Cordell also had a hand in the 5e core books and left soon afterward. I do find myself missing Mearls - say what you want about him, he’s a great game dev.
  16. ersatzphil

    D&D 5E Justin Alexander's review of Shattered Obelisk is pretty scathing

    Ironically, both Red Hand of Doom and the original Lost Mines were both written by Richard Baker.
  17. ersatzphil

    D&D 5E Justin Alexander's review of Shattered Obelisk is pretty scathing

    I was going to say: I’m not aware of another game where it would be warranted, but other games usually don’t rewrite themselves from the ground up every couple of years*. Call of Cthulhu is still (essentially) the same game it was in the ‘80s. *NB: I’ve never played Traveller. I’m aware it had...
  18. ersatzphil

    D&D 5E The Audience - Do you feel like you're the target audience?

    I suppose I’m in the odd position of both agreeing and disagreeing with you: on one hand, I like campaign settings as books to be read - full of things to be made into sandboxes, as others said up thread. On the other hand, I can’t agree with you more that modules and campaign books (and monster...
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