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  1. Deadguy

    World Creation - The Beginning

    I would add that 'Top Down' and 'Bottom Up' are not necessarily entirely incompatible as an approach. If you start with a theme, and start out with some broad brush strokes, then you can start somewhere small putting it into practice. My current Shattered World campaign started out by loosely...
  2. Deadguy

    Happy Bday Morrus!!

    Happy Birthday!! I trust we're going to hear news of you birthday celebrations ripping up Southampton? :D
  3. Deadguy

    [3.5] WotC theory on multi-class spellcasters

    I think the point is that combination is not as effective because of a rules artefact, rather than because of a design reason. That is, because spell casting works very differently to the Skill system or the BAB mechanic, there exists the disparity. No designer sat down and said "let's make...
  4. Deadguy

    [3.5] WotC theory on multi-class spellcasters

    Re: My idea Aaron, just to let you know that in fact I already use a similar system, albeit simpler: Caster Level = Spellcaster Class Level + 1/2(sum of all other classes) max of double caster level So, for example, a Cleric/Fighter 4/4 has a 4th level Cleric's access to spells, but casts...
  5. Deadguy

    High-level spellcasters slowing down the game

    I suppose that, in a sense, the answer is 'yes', a higher level game will need to allow more time for higher level non-spontaneous casters to select their spells. They have more slots to fill, and they deserve a little time to make their choices. After all it's your character's life on the line...
  6. Deadguy

    The optimal number of participants (player AND DM)!

    Well, I admit I'm the chap who said 'Two or Less'. I admit I like a small game, where there's plenty of opportunity for role-play interaction without worrying that other people are getting bored. It makes running adventures a little harder - and it is really demanding on player(s) and DM - but...
  7. Deadguy

    Complete Warrior to have new base classes

    By seeing the world through one of those nice little filters that cuts out all those things that disagree with our thesis. That's how most of us do it. :p
  8. Deadguy

    Concepts for Solo Adventuring

    I wanted to see what other people had to say before commenting in this thread, on the grounds that it avoids typig stuff people will mention anyway! :p I may be unusual as a DM/player in actually preferring the one-on-one game to group play. (I tend to prefer use of the term 'one-on-one' to...
  9. Deadguy

    "Elements of Magic" and other systems

    A brief supporting interjection. I recently bought Elements of Magic (nicely written book, btw; hats off to Matt Blakeley). And I too would like to know, from those who have tried it, how the system plays out.
  10. Deadguy

    Party Treasure

    It's strange how your experiences compare. Most groups I have belonged to have tended towards the notion that items go to whomever needs them. But of late we have also started using the idea of the 'party pot', where a share of the party funds goes after each adventure. It is used to buy healing...
  11. Deadguy

    [3.5] Damage Reduction & Andy Collins

    I really do think, Psion, that you are making more of this DR matter than it warrants. It might cause some difficulties if you are in the position of DMing for a group whose capabilities you don't know. But for the typical, known group, you will have some idea of what they can do, and can thus...
  12. Deadguy

    Complete Warrior to have new base classes

    I have no idea about the actual contents of this book, but it seems to me that there is a niche for a few alternative fighting core classes. Not necessarily for a generic game, but to customise classes for a specific campaign. For example, imagine that there are variant core classes including...
  13. Deadguy

    [3.5] Damage Reduction & Andy Collins

    Re: Re: Re: Re: Re Forgive me, but in what way is that question different to now, i.e. 3.0? Indeed, the question is slightly easier to answer in 3.5, since the Fighter who lacks the +3 sword to defeat the 20/+3 DR is probably going to be able to do rather less than the 3.5 Fighter overcoming...
  14. Deadguy

    What do you like to create the most for D&D?

    I find it interesting where people draw the lines on what constitutes setting, adventure and house-ruling. If I look at what fusangite and Drawmack have just said, they are in fact saying essentially the same thing. But fusangite thinks that's setting material, Drawmack adventure writing! :) I...
  15. Deadguy

    Are you a "Walking Thrift shop", or an "Adventurer"

    I can't help thinking that those of you who are shocked, nay appalled, at the idea that characters might be concerned about their appearance are focussing a little to much on the campaign as an...ummm... game. As a DM I'm delighted if someone engages with my campaign enough to care about their...
  16. Deadguy

    Loosing XP in item making

    Well said Nail! Whilst reading this discussion I couldn't help think that those who think the idea of XP expenditure for magic items are missing the game design reasons for the mechanic. You've encapsulated the point rather nicely. It's an often underappreciated point that 3e's Item Creation...
  17. Deadguy

    How do you handle buying magic items in cities?

    Purchasing magic items? Simple, aside from basic scrolls and potions, they don't just buy them, they commission them. The difference is subtle but significant, and has an impact on game play. Here's how I'd handle the circumstance you mention. Firstly, I don't have a 'random city' - I can...
  18. Deadguy

    TROLL POLL #1: d20 Golden Era or Glut?

    I'll chime in and say I agree very much with The Auld Grump. I think it's great that so many people are actually prepared to put their money where their mouth is and actually produce d20 materials. Okay, plenty of the stuff is downright mediocre, but with the advent of the Internet it's so much...
  19. Deadguy

    Why play a wizard/cleric?

    Because there's no overlap of abilities between Cleric and Wizard, the current mechanics produce a feel of someone is really one class dabbling in another. A Wizard 10/Cleric 1 is a clerical magic dabbler, unable to get much advantage from that one level of cleric mechanically. In terms of Game...
  20. Deadguy

    Paladins in 3.5, why?

    I just wanted to muddy the waters further by adding that reading through this thread reminded me of some of the Ranger discussions. No, not the 'Ranger was shafted' ones, but the ones where people define what they want from a Ranger class. It turns out that different people have very different...
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