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  1. ByteRynn

    OOC: [Gestalt] The Standing Stone, Game 2.

    Sylas Dardragon Male halfling Spirit Shaman 6 and Sorcerer4/Geomancer 2 LN Small Humanoid Init +1; Senses Listen +5, Spot +3 Languages Common, Halfling ________________________________________________ AC 16, touch 13, flat-footed 15 Hp 33 (6 HD) Fort +9, Ref +4, Will +11 Special +2 vs. Fear...
  2. ByteRynn

    Man on the Run IC Thread

    Hoborne looks at Shadow, eyebrows rising. "So, they taking you somewhere you wanna go? Or is this gonna come to blows?" Hoborne stands and grabs his spear, gesturing to his brother.
  3. ByteRynn

    OOC: [Gestalt] The Standing Stone, Game 2.

    Why then, at level 5 when I start taking Geomancer, do I not go up by two in Fort and Will?
  4. ByteRynn

    OOC: [Gestalt] The Standing Stone, Game 2.

    Regular gestalt way would work this way then?: Fort +7 (spirit shaman/geomancer) + 0 (fort) + 1 (racial)= +8 Ref +2 (Spirit shaman) + 1 (dex) + 1(racial) = +4 Will +7 (sorcerer/geomancer) + 3 (wis) +1 (racial)= +11 I am still not seeing where your math comes from. Have I gone stupid?
  5. ByteRynn

    OOC: [Gestalt] The Standing Stone, Game 2.

    Are you using fractional save progressions? I thought we were, that's where my calculations come from: Fort (Good from Spirit shaman, all 6 levels) 5+0 (Con)+1 (racial)=+6 Ref (Poor from all classes, 6 levels) 2+1 (Dex)+1 (racial)=+4 Will (Good from all classes, all 6 levels) 5+3 (wis)+1...
  6. ByteRynn

    Iron Heroes - Dark Harbor

    Bendis listens to the others and grins. "I'm a city boy, myself. My father lost an expedition in these towers, and with it some mighty fine men. Trust me boys, the peril is great. But then, that expedition wasn' us!"
  7. ByteRynn

    Man on the Run OOC Thread

    Well, I for one think it'd be really funny if we all put it into our histories to have someone or some group trying to hunt us down and kill us. That way, noone knows WHO the "Man on the Run" is, and we all can be really dramatic when we think every bad-guy is coming after US. Any takers? an...
  8. ByteRynn

    [Closed] The Standing Stone

    YES! We do have the spooky curse flinging gypsey, the dark and wiley warlock, the brutish thug of a earth child and...um...darn-it! The shining paragon of virtue and goodness. Are THEY the bad guys? Don't worry, with all of our dark influences, you'll be a blackguard in no time.
  9. ByteRynn

    City of Balstion IC Thread

    "Well, desperate or under the influence of powerful magics. That said...we all saw what eventually happened to him, and he may have known how angry and willing to mutilate his body his enemies were."
  10. ByteRynn

    Man on the Run RG Thread

    Hoborne Oakbrother Male shifter druid 4 NG Medium Humanoid (Shapeshifter) Init +5; Senses low-light vision; Notice +12 Languages Common ________________________________________________ AC 17, touch 13, flat-footed 14 Hp 27 (4 HD) Fort +6, Ref +7, Will +7...
  11. ByteRynn

    City of Balstion IC Thread

    "Thank you for your help...worried? That one walks his own path...I'm sure he won't do anything too hasty however." Leyton continues outside, travelling with the others to find Pyrelius. On the way he tells the others, "The dead merchant's cup was poisoned after he had already drank cup of...
  12. ByteRynn

    Costs and Benefits

    Aldin d'Denieth Male human knight 1 LG or LN Medium Humanoid Init +1; Senses Listen -1, Spot -1 Languages Common ________________________________________________ AC 18(20), touch 11(13), flat-footed 17(19) Hp 13 (1 HD) Fort +1, Ref +1, Will +1 ___________________________________________________...
  13. ByteRynn

    Recruiting for Eberron - Man on the Run (1 spot), alts always welcome

    Hoborne Oakbrother Male shifter druid 3 NG Medium Humanoid (Shapeshifter) Init +3; Senses low-light vision; Notice +10 Languages Common ________________________________________________ AC 17, touch 13, flat-footed 14 Hp 21 (3 HD) Fort +5, Ref +5, Will +7...
  14. ByteRynn

    Ultimate X-Force 2: Seven Deadly Sins

    The Helicarrier arrives in New York City. The city you return to is very different than the city you left. Buildings are torn down. The Triskellion is heavily damaged. Smoke still lingers in the air and there are still a number of bodies amongst the rubble. Over the course of the next...
  15. ByteRynn

    Ultimate X-Force

    David Oaksbridge PL 10 Shadowjack Abilities Strength 16 Dexterity 20 Constitution 20 Intelligence 16 Wisdom 16 Charisma 14 42 points Combat Attack +9 (+3 bruise) Attack +9 (+7 dimension pocket) Attack +9 (+2 ballistic/20 ft.) Defense 23/14 Initiative +5 Tradeoffs: +3 defense, -3 toughness...
  16. ByteRynn

    Ultimate X-Force

    The Voice John Doe PL 10 The Voice Abilities Strength 16/26 Dexterity 18 Constitution 16/28 Intelligence 10 Wisdom 12 Charisma 14 26 points Combat Attack +10 (+8 unarmed/19-20) Attack +8 (+2 hold-out pistol) Defense 20/13 Initiative +4 Tradeoffs: none 28 points Saves Toughness +10 (1...
  17. ByteRynn

    Ultimate X-Force

    Roberto da Costa PL 10 Sunspot Abilities Strength 16/30 Dexterity 16 Constitution 14 Intelligence 10 Wisdom 10 Charisma 12 18 points Combat Attack +9 (+10 bruise) Attack +8 (+x ranged attack) Attack +10 (+10 heat blast + Trip(knockback)) Defense 20/13 Initiative +3 Tradeoffs: none 28...
  18. ByteRynn

    Ultimate X-Force

    Lewis Guthrie PL 10 Stonewall Abilities Strength 14/26 Dexterity 14 Constitution 16/26 Intelligence 10 Wisdom 12 Charisma 12 18 points Combat Attack +8 (+8 bruise) Attack +10 (+10 combat knife; 19-20; Penetrating 10) Defense 19/13 Initiative +2 Tradeoffs: +1 toughness/-1 defense 28...
  19. ByteRynn

    Ultimate X-Force

    Xian Qi Xan PL 10 Yinyang Abilities Strength 12 Dexterity 14 Constitution 20 Intelligence 10 Wisdom 16 Charisma 12 24 points Combat Attack +0 (+1 bruise) Attack +10 (+10 disintegrate) Defense 20/10 Initiative +6 Tradeoffs: none 0 points Saves Toughness +10 (Flat-footed +5) Fortitude +5...
  20. ByteRynn

    Ultimate X-Force (Again and still FUll)

    Starting a New Rogues gallery, see if there is anything I need to update. Look for a first post later today. We will move slow at first, just to give everyone a chance to catch up. ROLL CALL!
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