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  1. Bleys

    Are you glad that Increased Threat Ranges no longer stack?

    Re: Re: Re: No, don't change it I guess it really depends on your definition of "successful critical". Because I thought it was rather silly that they wouldn't work on creatures immune to crits, I've house ruled it to where they get to roll to confirm, and if that's successful they get the...
  2. Bleys

    [3.5] Damage Reduction & Andy Collins

    Re: re The first 5' moved doesn't provoke the AoO as long as one of the following is also true: * No further movement is made * If further movement is made, only movement is performed for the rest of the action. If the Titan takes 10' of movement, then AoO ensue for those whose threatened...
  3. Bleys

    [3.5] Damage Reduction & Andy Collins

    Well, Rolemaster is originally based off ME, anyway ;) They don't do anything to hide it, and in fact MERP was just a toned down version of RM ;)
  4. Bleys

    The new munchkin race of choice is . . .

    Sounds a lot like the Hobgoblin stats from the KoK PG (D&D Rulebook IV) with the penalties taken away. +2 Dex, +2 Con, -2 Int, -2 Wis, -2 Cha. +2 Listen and Spot, +4 Hide. Favored class: Fighter.
  5. Bleys

    [3.5] Damage Reduction & Andy Collins

    Unless I missed something in the Titan's posted statistics, if the fighter is already in melee with the Titan, then the Titan will have to take more than a 5' step to "back out", which would mean that it wouldn't be making a full attack, and it would also provoke an AoO from anyone who is in...
  6. Bleys

    [3.5] Cleric Spell LIst Changes Summary!!

    I'm assuming cure light wounds, mass (which appears in the other thread) was just a case of overzealousness on the delete key? (or was it already there and I'm just more dense than usual?) ;) And from the look of things they've taken the spells from the various splat books and put them into the...
  7. Bleys

    To RoytheOdd, here's a thread for questions and answers

    A comment and a question My guess would be that there are at least a dozen people (probably more) who would like to see the class abilities for each class. It might be easiest (as far as answering questions, not necessarily for the typist ;) to post the list of class abilities for each class...
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