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    Pathfinder 2 Character Sheet #5: Merisiel, Elf Rogue

    With a 3-4 Hit Point difference between the Rogue and Paladin/Fighter's HPs at 1st-level, that seems pretty negligible considering most of the classes' damage outputs are 1d8+4 (average of 8.5 dmg). So 'on paper' the AC, HPs and damage output looks negligible between classes. Hopefully they all...
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    Pathfinder 2 Character Sheet #5: Merisiel, Elf Rogue

    I guess rogues are no longer a "squishy" class: HP: 16 (only 3 less than the paladin) AC: 17/19 with nimble dodge (equal to the Fighter's AC with shield raised)
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    Talking With Steve Jackson About The Fantasy Trip

    Is this going to be a "relaunch" of the original game, or will it be updated to a new version?
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    Orr Group's Quarterly Report: D&D Up 3%, Pathfinder Down 2%, Cthulhu Is Rising!

    Looking at your charts Jester David, would it be correct to say that since 2015, 5e had *doubled* its Total Number of Games *each* year?
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    Pathfinder 2 Preview: Downtime

    Not to derail this thread, but the recent Kickstarter for "Strongholds & Streaming" (by Matt Colville, for D&D5e) seems to be a pretty neat and streamlined way of dealing with "downtime". Obviously others think so as well, since the Kickstarter was backed for $2.1 MILLION dollars (Austin Powers...
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    Pathfinder 2 Preview: Downtime

    While you are probably correct with the math revolving around encounter pacing Charlaquin, I think the true problem with the/any system is the "15-minute working day". In my experience, players will always use this "loophole" to their advantage. If the game allows you to be fully refreshed...
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    Warhammer Fantasy Roleplay Combat Preview

    If 'Advantage' is a resource that ebbs and flows, can be stolen, can be bought-off by Resilience, can be disrupted/concentration, and is based on 'opposed' skill tests, I'm not sure how much it will contribute to reducing the "whiff factor"...?
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    Looking At The Pathfinder 2 Wizard Class

    I know it is a sacred cow, but I see that this is more of a problem with the vancian magic system. All spell casters play to the strength of that system, which is the "15 minute work day". Use all your spells in a single encounter, then sleep, repeat. "At-will" cantrips were a band-aid, but...
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    Killing In The Name Of Advancement

    As others have said, violence is a form of escapism. If you look at (popular) computer games right now, many are centered around violence (however, several popular ones like Mincraft, the Sims, etc do revolve around 'creating'). If I recall correctly, original D&D (including Basic) mainly gave...
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    Valindra Shadowmantle

    Actually, this worked really well to help my players immerse themselves in the adventure. This death curse affects the whole world. Every major organization is out looking for the soulmonger. The RAW adventure could easily lull the PCs into thinking they are the only adventuring group to be...
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    Valindra Shadowmantle

    It was much simpler with my group. As per the RAW encounter, Valindra only Arcane Gate'd one PC up to the Heart of Ubtao (at 5th level, the group had very little ability to fly). When Valindra dropped her disguise and threatened the PC for Syndra's map, the PC took out the map...but instead of...
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    Valindra Shadowmantle

    Roping the thread back to the opening post's topic about Valindra... Has anyone played through this encounter? I just played it out with my group last week. Several of my players also play the Neverwinter MMO, so it was a "holy sh*t" moment when she revealed her true identity. Valindra wanted...
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    From 7 Action Types To Pathfinder 2's New 3 Action Economy

    This brings back the problem from a previous edition's "Full Attack". You got your full number of attacks if you didn't move. Likewise in PF2 the less movement you use, the more attacks you get. This promotes very UN-cinematic battles where everyone just stands toe-to-toe and swings away at...
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    20 Random Battlefield Events To Add Chaos To Combat!

    Awesome. Great addition for combat.
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    Designing RPG Adventures With the Players And Not the GM In Mind, Part Two

    Good point! Look at Tomb of Annihilation. One could say the whole adventure reaches a crescendo in the final Tomb. However, to ignore the potential for dinosaur races in Port Nyanzaru, or the prehistoric jungles of Chult, are doing this adventure a disservice.
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    The Grim World Of Warhammer Fantasy Role-Play Second Edition

    I really enjoyed the magic system in this 2nd edition of the game. However, the organization of the rules could be tightened up (e.g. the "frightened" condition was found in 3 different places). My players didn't enjoy the game that much: as beginning characters (1st career), their weapons...
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    Warhammer Fantasy Roleplay 4E Details Emerge

    I hope the new 4e system brings something new to the table, because both Zweihander Grim & Perilous, and Shadows of the Demon Lord have jumped into the WHFRP void.
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    Farland: A 5th Edition Setting Conquered By Evil

    How does this setting differ from the old D&D "Midnight" campaign setting (Fantasy Flight Games 2003-2009)?
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    Fantasy Adventures In Other Worlds With OpenQuest

    D101 has put out some great stuff. One of the problems I've faced with d100 skill-based games is 'advancement'. Intuitively, you get a chance to advance skills you used in an adventure. However, this can also be problematic for the GM: e.g. if you have a rogue-type PC who wants to be a great...
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    The Original End Goal of Dungeons & Dragons

    Usually, you hired a "house" wizard, who would implement magical defenses for such creatures. This disconnect was less-so in earlier versions of the game: you used to get XP for treasure (I think 1 xp per gold piece). The game didn't specify (that I remember?) how you needed to acquire the...
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