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  1. davidschwartznz

    Bizarre RPGs

    In Psychosis there are characters having an adventure, but they don't know who they are or what they are doing, because they are insane. So, you've got this double-layered situation of having to solve a problem, while trying to regain your sanity in order to realize what the problem really is...
  2. davidschwartznz

    Magic and Democracy

    Sounds like politics as usual to me. What do you think spin doctors do?
  3. davidschwartznz

    Opinions sought: Much younger players?

    I don't see the problem. The kids sound precocious.
  4. davidschwartznz

    Do you still use your 3.0 books?

    Why not? The only non-core 3.0 book I've given away is the old psionics handbook.
  5. davidschwartznz

    Are CRPGs really role-playing games?

    Not while I'm playing. :)
  6. davidschwartznz

    Are CRPGs really role-playing games?

    And that is the single thing that separates an RPG from a "conventional" game. A computer game can't make stuff up as it goes along.
  7. davidschwartznz

    Are CRPGs really role-playing games?

    What do you do when your player characters do something not explicitly covered by the rules?
  8. davidschwartznz

    Are CRPGs really role-playing games?

    The way I see it: An abstract game exists within its rules. A roleplaying game exists outside its rules. For example, many boardgames have a story, but it is subservient to the rules. I can't take over Catan by force, I can't rezone Baltic Avenue into an industrial zone, my queen can rule in...
  9. davidschwartznz

    What's the Best RPG Bargain You've Ever Gotten?

    Nor an RPG, but I picked up the original Talisman for $2 at a giant swap meet while visiting California.
  10. davidschwartznz

    Siangham real!

    But note the illo is straight out of Oriental Adventures - not a legitimate source.
  11. davidschwartznz

    Six-word stories

    Mother&%$@ing snakes on a mother%#$*ing plane!
  12. davidschwartznz

    Who put the "punk" in "steampunk"?

    I wouldn't say misplaced; its more a realization that this isn't the first time in history rapid technological advances have created a economic divide.
  13. davidschwartznz

    What games do Wizards designers play?

    Yes, Monopoly has a lot of history working for it. It also has a lot of marketing behind it to keep it in the public eye. You're unlikely to ever see Settlers of New York City or Spongebob of Catan. (Speaking from New Zealand, where we just got a new here&now edition of Monopoly.)
  14. davidschwartznz

    Obscure RPGs

    "The combat system is reality-based and, therefore, the most fun to use." HAHAHAHAHAHAHA Gotta love those "unbiased" reviews.
  15. davidschwartznz

    Do you plan out your character's advancement in advance?

    As much as I plan my own life.
  16. davidschwartznz

    TV/Movie Characters in your game...

    In my Grimm campaign the kids were going to face the Pied Piper, and I knew the players would think of sticking something in their ears, like wax. So where could they get wax? Why the chandler's shop, of course. But what personality to give the chandler? ...From there is it was just a short jump...
  17. davidschwartznz

    Myconid doing an air guitar

    Is it a double-neck bass? He could play both at the same time!
  18. davidschwartznz

    Gleemax = Enworld

    The important thing is that no one associates it with a mythological creature anymore. Take that, Native American culture! ;)
  19. davidschwartznz

    Why you shouldn't use 5 ft corridors

    As a reenactor, I've fought while squeezed in by my allies on many occasions. I wouldn't recommend it (the -4 to attack and AC is a bitch), but I can say with certainty it can be done.
  20. davidschwartznz

    Player XP vs Character XP

    My personal experience is that XP should be player based, not character based. It may be based on the characters actions, buts it's a reward to the player. If you don't give the player (and thus his main character) XP for playing an NPC while his main character is out of the action (for whatever...
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