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  1. GobHag

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    You can see this in games with very intertwined settings like CofD, Eberron, or Exalted.
  2. GobHag

    D&D General D&D as a Game- On the Origin of Hit Points and Start of the Meat Debate

    That's exactly why I've completely believed in Meat Points, every single media that uses HP treats them as such because it makes total sense. No need for trying to justify why they don't bleed to death from a sword slash, they just have more flesh and blood than the wizard. What Gygax and every...
  3. GobHag

    D&D General Does D&D (and RPGs in general) Need Edition Resets?

    Variety, If 4e didnt exist i probably would have looked at WotC's design capabilities with an even less favourable eye. I desperately want 5e to be less backward compatible than onednd because there are some fubdamental issues I just do not find palatable in any sense of the word, I want its...
  4. GobHag

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    I prefer calling it TradOC because I do still agree that it's very much a descendant of Trad design.
  5. GobHag

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    IMO OC-play can be delineated between Positive Space(Powersets, Mechanical Rewards, Setting) and Negative Space(Backstory, PC relations with N/PCs, etc). In fact, for some players the narrative satisfaction part of TradOC can be switched with ludic satisfaction--Playing a pyromancer means...
  6. GobHag

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    I think there are also two different starting point but mirroring one another: Narrative and ludic. Making a character concept backwards from ability/power-set, and not necessarily meaning stuff like Pyromancer or Enchanter but something similar to how card games have 'gimmick' decks or certain...
  7. GobHag

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Also going to be posting this reddit thread where the author of that blogpost is talking: And just for ease of use and easier archiving...
  8. GobHag

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    From what I've read of this thread so far, something I'm seeing is that games with a lot of setting elements or have settings as a draw seems to be the most likely to be 'good' at being Neo-Trad games. Like 4e and PF2 and CofD all have a lot of setting to play with... but also very malleable(or...
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