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  1. GobHag

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    I'll kill realism like a snail on a beach.
  2. GobHag

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    Because the fictional basis in which I imagine my DnD games isn't even LotR it's from the many video games and comic books where and anime where stuff like flash stepping is just part and parcial of combat training. Hell, even something as basic like a whirlwind attack is either stuck to one...
  3. GobHag

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    Then a guy able to double jump in mid air isn't magic at all.
  4. GobHag

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    And your point is a worthless addition, than you very much. Helps me stoke my hate for this Guy At Gym belief of non-magic
  5. GobHag

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    Yeah, and I want that to be the baseline fighter. The fact that we need magic to do that is a travesty to me.
  6. GobHag

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    By Line attacks I mean things like 'Move up to your speed in a straight line, bypassing any creature. Make a single attack roll against any number of creatures you pass through or within your reach' At higher level it might be that: -No sell any amount of damage -Literally just teleport a...
  7. GobHag

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    But I don't and think that's cool as naughty word. So I want a fighter that can do that, I want it baseline, mid-level at most. And if you don't like that a Fighter can make shockwaves without casting a spell/using magic... just don't do it, stay in your verisimilitude bubble.
  8. GobHag

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    Yeah, D&D. That is what I'm suggesting. If you don't like that a Fighter can do anime Iai-style hundred man slaying or narrative-style mini-retcons, then don't do that if you play a Fighter or Rogue and don't complain when someone else do use them.
  9. GobHag

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    I do. I want a Fighter of mid-level able to make a line attack against everyone in their path as they dash with unprecedented speed, I want Rogues to have BitD style 'Of course I already payed off the guard' cutbacks. If you don't want this, then when you do play a martial simply don't use any...
  10. GobHag

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    Everything execpt 10(maybe) should also be something that non-magic can do.
  11. GobHag

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    In most DnD fantasy 'surviving being frozen to death or drowned' is actually something I think most combatants should be able to do, since even at levels you're being pelted by firebolts and cone of colds.
  12. GobHag

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    I'm not referring to players, I'm referirng to DMs.
  13. GobHag

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    This is a great and interesting belief if you're good at social gameplay but a terrible thing if you're bad at it
  14. GobHag

    D&D General No One Reads Conan Now -- So What Are They Reading?

    There are still barbaric lands but for those who play DnD--especially new ones--new fiction doesn't really explore it except in a more direct environmentalist way. It's nature vs civilization now, barbarity as something that goes against civilization rarely happens nowadays--most people just...
  15. GobHag

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    If a wizard has low INT, then their DC is still bad, and depending on edition might not have extra skills/languages, and in 5e specifically their INT save would suck.
  16. GobHag

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Nah. I'm just gonna outright say that if a DM goes to the low INT character and say; "you're acting too smart, please start making stupid decisions." is a bad GM and shouldn't try to run a game with that attitude.
  17. GobHag

    D&D General No One Reads Conan Now -- So What Are They Reading?

    And 4 of them would have never read a single word of Conan(or watched one), at least.
  18. GobHag

    D&D General No One Reads Conan Now -- So What Are They Reading?

    Frieren is one of those incestuous influences I mentioned in the OP yeah.
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