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  1. kenada

    The Final Open RPG Creator (ORC) License Is Here!

    The first point is talking about CC-BY-SA, which is a different license from CC-BY. CC-BY-SA requires those who use content under that license to share-alike. If you want to mix content, you have to keep it separate and designate what is available under which license (e.g., the PF2 Core Rulebook...
  2. kenada

    The Final Open RPG Creator (ORC) License Is Here!

    One possibility that should make most people happy is to use the ORC license for everything while also separately releasing a CC-BY SRD with the core mechanics in it. As far as I can tell, it’s uncommon to release entire games as CC-BY. If you were going to do that anyway (releasing a subset as...
  3. kenada

    The Final Open RPG Creator (ORC) License Is Here!

    That sounds like working as intended (assuming those releasing the upstream content want a copyleft or share-alike license).
  4. kenada

    Paizo Posts New Draft of ORC License

    ORC License: The Final Version Is Here! Edit: Now a front page post here. https://www.enworld.org/threads/the-final-open-rpg-creator-orc-license-is-here.698527/
  5. kenada

    Help Needed: Creating a fantasy rules system using 2d10

    Consolidating the discussion is probably better than having lots of little threads, but you’re the OP, and it’s your call to do what you think is best for getting the feedback you want.
  6. kenada

    Advice for new "story now" GMs

    So what you’re saying is it could be done if you kitbash a functioning subsystem from another game onto Traveller, but you need to understand what good Story Now play looks like to do it properly. 😉 I’d bet the expedition stuff @Manbearcat does in his games would probably work for on-world...
  7. kenada

    Help Needed: Creating a fantasy rules system using 2d10

    You’ve mentioned the expected range of PC modifiers, but what is the expectation for target numbers? It sounds like they’re expected to scale, but by how much? What’s the standard difficulty for a 1st level character versus a 12th level one? When I worked on the math for my homebrew system...
  8. kenada

    Advice for new "story now" GMs

    If you already understand Story Now and know what good play should look like, you can kitbash a game to do it. There have been examples posted in this thread of just that (e.g., @pemerton has mentioned classic Traveller and Rolemaster). The reason why people are encouraged to buy and learn new...
  9. kenada

    Advice for new "story now" GMs

    I don’t think the intent is to exclude other styles but to provide advice in a certain context. People might feel unsure about running Story Now games. Knowing that some common techniques are still useful (perhaps with certain considerations or restraints) might help remove a barrier to running...
  10. kenada

    Advice for new "story now" GMs

    There are a lot of assumptions because there weren’t many details, so I addressed hypotheticals. One thing that isn’t clear to me, though it’s implied by your last paragraph, is just what steps the PC has taken to realize her ambition. If she’s just expressed it but not acted on it in any way...
  11. kenada

    Advice for new "story now" GMs

    I used to be pretty big on immersion, but I’ve come to prefer table-facing information with the obvious restriction that the PCs can only act on what they know in the game world. My reasoning is our interface with the game world is pretty limited. No matter how hard we try, the PCs are going to...
  12. kenada

    Advice for new "story now" GMs

    It’s not clear that would be any more effective —or more people would be playing fantasy hearbreakers instead of D&D. Those who have seen success have done so by selling their games or products as supplements for D&D. I don’t think that’s a reasonable approach for games that want to explore...
  13. kenada

    "I will lend you horses."

    That could be one interpretation of a 12+ on a reaction roll in Moldvay Basic (“Enthusiastic Friendship”), though it’s effectively at the referee’s discretion. What “Enthusiastic Friendship” means isn’t even defined. However, I do like that interpretation because it provides a concrete and...
  14. kenada

    Paizo Posts New Draft of ORC License

    The OGL defines OGC as: (d) "Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open...
  15. kenada

    Paizo Posts New Draft of ORC License

    It’s just those phrases that are Product Identity. The 3rd edition online SRD addresses them them explicitly (see below, emphasis mine). It’s like when Pathfinder setting stuff is renamed in the OGC version (e.g., Aldori Swordlord → Swordlord). This website provides the Open Game Content...
  16. kenada

    Paizo Posts New Draft of ORC License

    Sadly, I lost my copy of the first edition, so I can’t check its declaration, but this is what the 2nd edition declares: The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all character and place names and descriptions, all...
  17. kenada

    Paizo Posts New Draft of ORC License

    The BRP-OGL shouldn’t be confused with the OGL. It’s very restrictive. There’s no way to declare Product Identity, and Chaosium defines a list of Prohibited Content that includes game mechanics (like sanity). You are not allowed to use Prohibited Content, and you can’t recreate it. Even if the...
  18. kenada

    Paizo Posts New Draft of ORC License

    WotC released the 5.1 SRD under CC-BY. It should provide the same safe harbor under a more permissive license.
  19. kenada

    Paizo Posts New Draft of ORC License

    The courts could clarify it, but that would require enforcement. Has anyone tried? I’m not aware of any cases or stories about it.
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